Unlock ReMind abilities by progressing through the main game, instead of gaining them all at once at the end. Also slightly adjusts when you get MP increases, so Magic is a bit more viable in the mid-game, particularly on Critical Mode. (MP Changes are optional: there's an alternate file download without them)
Requirements
This mod does not have any known dependencies other than the base game.
not an actual requirement but ReMind attacks are changed by Exceed so this is highly recommended for new playthroughs
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Gildor - umodel/UE Viewer used for extracting assets from the game.
https://www.gildor.org/en/projects/umodel
SirWaddles - JohnWickParse tool was extremely useful in helping me figure out the layout of the .uasset and .uexp files, so I could determine which hex values I needed to change.
https://github.com/SirWaddles/JohnWickParse
Donation Points system
This mod is not opted-in to receive Donation Points
Abilities that unlock in the post-game are now given to you throughout the main story, giving a greater sense of progression and making combat feel smoother early on. This mod also gives you some of the ReMind scenario's MP levels early, so you have more Magic to work with. It works out to +15 MP (or +7MP for Critical Mode) by Arendelle, but you'll have the same Max MP as usual by the end of the ReMind scenario. For those who want just the ability progression but no adjustments to MP, there is an alternate version you can download.
This mod is fully compatible on existing save files. When you install it and load your save, game will automatically give the abilities you should've unlocked. Removing the mod will also remove the abilities from your save.
NOTE: If you downloaded this from Twitter, consider updating to the version on this page, particularly if you plan on using multiple mods at once. I cleaned up the file, reducing its size by ~70%, making it more compatible with other mods.
Installation
To install, just drop the .pak file into the following directory: ...\EpicGames\KH_3\KINGDOM HEARTS III\Content\Paks\~mods
If you don't already have a ~mods folder, simply create one in the Paks folder. It must include the tilde (~) or it won't work.
Mod Breakdown
This is where you unlock each ability (for those who don't like surprises):
As for MP adjustments, I removed the following MP+3 bonuses from clearing these fights:
Anti-Aqua (ReMind) Xigbar and Dark Riku (ReMind) Luxord, Larxene, and Marluxia (ReMind) Vanitas and Terra-Xehanort (ReMind) Saix (ReMind)
And added MP+5 bonuses to:
First battle with Rapunzel/Flynn (Kingdom of Corona) Electrified Room (Monstropolous) Ninja Nobodies Fight (1st encounter) (Arendelle)
Known Issues
Once you clear the final boss and enter post-game, you'll have duplicates of the abilities, and it will automatically unequip the ones you already had. In NG+ they'll carry over as usual (just one of each), but will unlock duplicates again at the various points where you gain them. I will try to fix this if I can, but this mod is only meant to affect a first playthrough anyway, so just delete the file (or rename the file extension from .pak to something else, then rename it back if you want to use it again) and your game will return to normal.