Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
THE EQUINOX TEAM - Zay (Project lead & concept) - The Recusant (Lead animator) - Mr. Puzzles (Graphic design)
THE DARKNESS OVERLOAD TEAM - IevanDumal (Animations, general assistance, and feedback) - Yozora_Nohara (Adjusted Way To The Dawn model, general assistance, feedback) - Evernight13 (General assistance, animations, feedback) - Temjinjv05 (General assistance, feedback)
SPECIAL THANKS TO - Str_petrichor (Asset editor) - Narknon (UE project) - freesiavacadoo (title screen art) - Timoram (Original musical arrangements) - Aproydtix (Divewing Keyblade, general assistance) - SoakuArt (Dark Desires Keyblade, Divewing assets) - DarkOdin (Station of Awakening, Fenrir Keyblade) - Somnus (Fenrir assets) - Lightfinder626 (KoH Keyblade) - Breakerbox (Stormfall Keyblade) - DaniZaya (Stormfall textures) - Jroig24 (Sketchfab model for KH2 Ultima) - Choudclucker (KH2 Ultima textures and rigging) - Dh (Animation assistance) - Sora101Ven (SoraSpawn, KKSpawn, general assistance) - DavidRM99 (Fenrir SFX, Uncooked base Riku and Aqua animations, general feedback) - CountJoelcula (Additional Riku voice lines) - Chirijiraden (BP assistance) - Jackmoonward (General assistance) - Accelerator (General assistance) - Millioti/Jeff (General assistance) - Discount (General assistance) - Blastergrim (UI assistance) - Chris Shade (General assistance)
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 2.5
Added and modified multiple Formchanges.
Combo modifiers changed to Re:CoM attacks.
Added multiple Keyblades to accommodate Riku's movesets.
Changed Firaza to Dark Firaga.
Changed Blizzaza to Zero Firaga.
Version 2.4
Fixed Faith Volley team attack with Mickey.
Added a teleport gap closer to Umbral Claw.
Adjusted damage for Umbral Claw to be more in line with other forms.
New formchange for the Ever After Keyblade.
Version 2.3
Added compatibility with the Improved Movement mod as well as the KH3 Mod Loader.
Selfie animations have been added, save for facial anims.
Added Counter Shield (Thunderstorm) formchange and Shotlock. (Shotlock looks buggy, but should work as intended.)
Added missing animation for aerial -za spells and Drill Punch -za spells.
Minor changes to Hyper Hammer and Drill Punch forms from previous update.
Added FX and sound to freefalling animation.
100 Acre Wood minigames fixed except for idle anim.
Added some minor missing animations throughout different worlds.
Version 2.2
Added missing animation that plays when you get grabbed by Armored Xehanort in the final battle.
Added missing Kingdom of Corona animations for the water splash and birds with Rapunzel during story mode.
Added missing Caribbean flying boss animations.
Added fully useable Favorite Deputy formchanges and shotlock.
Added auras to finished formchanges. (They will only disappear when you use a form finisher. If you let the form run out or switch weapons mid-form, the aura will stay/stack until either the next load screen or until you use your form finisher.)
Fixed boarding bug in the Caribbean where Heartless sometimes wouldn't spawn when boarding ships.
PROJECT EQUINOX -COMPLETE-
For the uninitiated, this is a combat overhaul for Kingdom Hearts III, based around the series deuteragonist Riku. Keyblades and Formchanges have been changed, animations have been swapped, and a ton of assets have been modified to better reflect Riku rather than Sora.
This is the most complete version of the mod, as just about every single bug has been ironed out, and every bit of Riku's moveset has been accounted for. I highly encourage you to give it a go, if you haven't already.
Will there be future updates to this mod? Maybe. Maybe not. If I could find a way to skip all the cutscenes to make this more of a gameplay-focused experience, then I would probably go back to make that change. But I don't think anybody really knows how to do that... yet. For now, though, I would consider this the complete package.
※ FAQ ※
Q: Are you going to/can you make a (character) mod? A: I don't take requests for mods. (Commissions, maybe, but even that is a case-by-case basis.) If you mean mods I personally would like to do, though... I don't know. I guess we'll see.
Q: Will there be world-specific or alternate outfits for Riku? A: World-specific? No. Alternate? Maybe.
Q: What is the end goal for this? A: Giving Riku an expanded kit and making him a viable and fun character to play through the whole game.
Q: Is there any story tied to this mod? A: Sort of? But this is a fan-made work, do try to remember that. This is Tetsuya Nomura's IP, and I'm not here to profess that I have a better idea on how his story should be written. I'm not even doing any broad strokes with this project's story, either; this is a gameplay mod first and foremost. But there are some vignettes here and there about that one year that everybody's spent searching for Sora.
Q: Will using this mod have any effect on Riku's playable segments in the campaign? A: The only significant change will be how Riku's base combo comes out and flows a little faster. Aside from that, not really.
Q: Are Formchanges changed for Riku? A: Oh boy, are they. Most of his Formchanges are effectively his Link Styles from KH3D.
Q: Which Keyblades don't have working Formchanges? A: At this point, all of the Keyblades have been replaced, with their own respective Formchanges.
Q: Is (insert game mechanic here) going to be changed or added? A: Maybe, maybe not. It depends on what you're asking for. For all intents and purposes though, this is basically the final form of Project Equinox.
Q: Can you make modular versions of the (insert any ability or Formchange here) moveset, so I can play as Sora with these abilities? A: No.
Q: Any recommendations for using this mod in a playthrough? A: Not really. I would personally skip the cutscenes, because the gameplay is the main draw. But that's just my preference. All I can really say is have fun.
Q: Is this mod compatible with the Light vs. Darkness mod? A: No.
Q: Is this mod compatible with Improved Movement? A: Yep! YuriLewd's mod loader - which allows for this mod to be used, among others - is also compatible.
Q: Why Riku? A: Well, first and foremost, he's my favorite KH character. Secondly, his moveset is kinda lacking compared to the other playable characters in KH3. (Which is strange, considering he's the deuteragonist of the series.) And thirdly... why not Riku? I feel like if I hadn't started this, nobody else would've thought to touch him.
~~~
Installing this is as simple as placing the unzipped file in the '~mods' folder wherever you have the game installed.