About this mod
The ultimate game-changer mod. Enhance your core KH3 experience by granting Sora completely new yet much needed capabilities!
Additions are as seamlessly integrated as possible in order to mirror and measure up to SQEX's standards.
- Requirements
- Permissions and credits

AEO comes back with its first post-3.0 update! The new vid brings the main roster of changes you need to know about!
• Slightly sped up Divefall start animation.
• You can now press L2 during Glide to descend faster.
• Second Form Defensive Style Water has been improved with more FX and more firepower.
• Counter Shield block has been fixed. Benefitting from a faster cancel window no longer brings unintended side effects!
• Introducing 6 BRAND-NEW FP Abilities to Buster Form: Firebolt Blade, Chain Slash, Meteor Shots, Aerial Onslaught, High Braver & Self-Destruct! For more details on their effects, make sure to read the Buster Form section!
• Buster Form brings a slight buff to Prime Mode: now available from Operator Mode, and starting attacks feature Chronostasis.
• Buster Form FP Abilitites have had their damage slightly increased all-around.
• Buster Form FP Shortcuts have been reorganized.
• Multiple extremely nice fixes & improvements, including but not limited to: attack data tweaks, a slightly more stable Hitstop on Buster Form, multiple improvements on Finishing Touch, etc.
Notes from version 2.9
• In-game tutorials can now be found in the Game Help!
• TWO brand-new Keyblades and Formchanges have arrived! Star Seeker and Second Form W (seamlessly swap between all Second Forms with R3 and L3!) as well as Fenrir and Buster Form (make sure to read its dedicated tutorial on the Focused Time Battle system!). IMPORTANT NOTE: This content is only available by installing the Adds Console Exclusive Keyblades mod by TalesFreak AND making sure it loads BEFORE AEO (see the Installation & Mod Conflicts section of the description).
• A significantly expanded UI roster is here! Enjoy multiple brand-new Formchange and World Command UIs (the TextChanges pak has been renamed to UIChanges: make sure to delete the former!).
• Kingdom Key D now has Steam compatibility as well as various graphical updates!
• Second Form D has brand-new Combo animations.
• Introducing Multi Syle Magic for all Second Form variants. Water can potentially grant full invulnerability!
• The Alpha Prelude Cure Limit is now available for all Strike Formchanges.
• Item Bracer is now available for all Guardian Formchanges.
• All Strike, Element, Guardian and Blitz Formchanges have been each expanded with different High Jump and Doubleflight specialization!
• Other multiple changes as well as fixes and improvements have been made.
In the description, you can find every new addition from the latest version beside the tags


Lastly, make sure not to miss this video series for an in-depth showcase!

• There are two main download choices. The all-in-one version is the easiest to use and the one you'll probably want though.
• You need to install this mod manually.
• If you're using the all-in-one download, extract the zip and put the pak file inside the ~mods folder.
• If you're using the separate version, after extracting the zip you'll end up with a zzzAnimationEnhancementOverhaul folder, which is the one you need to put inside ~mods (not just its contents; the whole folder).
• IMPORTANT: there are MOD AND LOAD ORDER REQUIREMENTS to experience all content AEO has to offer! [CLICK BELOW]
• KH3 Modloader is required to unlock the Light Beam Barrage mode for Double Form, as well as for the console Keyblades to be added to you inventory. You'll need to open the menu in-game with F1 (or fn+F1 if using a Spanish keyboard) and load three mods: for each one, type and enter "DFOKP", "DFOBV" and "AddKeyblades" (without quotations).

• If you're having trouble getting Fenrir and/or Star Seeker to appear, try to use the first download of the AddsConsoleKeyblades mod (regardless of whether you're on Epic or Steam). It's the one I've been using and testing most extensively.

• IMPORTANT: For Steam users, Square pushed out an update that is causing fatal errors for mods like the Modloader. To fix this, you must delete ALL files with the "_0_P" suffix inside of the Paks folder.

• About mod conflicts, you should not use other moveset/attack/animation, character and weapon swap mods, as well as large overhauls like Light vs Darkness, ReStyle or Project Equinox.
• Sora’s and other characters' attack data table
• Sora's, Aqua's and Roxas' combat animations
• Sora's pawn base file
• Sora's keyblade base file
• Sora's animsets
• Sora's equip files
• Sora's wep files
• Sora's projectile files
• Sora's stylepawn files
• The kh3_system.locres file
• The TresCmdData file

• If you still decide to run multiple mods anyway (despite me HIGHLY encouraging not to), don't go reporting any issues you might encounter. Also, MAKE SURE AT THE VERY LEAST MY MOD LOADS LAST ALPHABETICALLY, in order to have minimized conflicts instead of mod-breaking conflicts!
• In order to install updates, make sure to remove all old paks before you install the latest version! Do NOT simply overwrite them, as paks may vary in name and number between versions.
• Lastly, on recommended mods, fully compatible and advised to use in unison are:
• Everything is Battle LV 99 (AEO is FULLY balanced around UNEQUIPPING Combo Boost/Air Combo Boost/Magic Galvanizer. If you're still using them, this new challenge will level the playing field)
• New KH3 Sora Battle Quotes (might as well accompany a gameplay overhaul with a voiceset overhaul!)

To start off, why not watch this short trailer to get a general feel for the mod? First impressions are important!
That said, if you want to truly understand just how vast the scope of AEO is, below is an exhaustive breakdown of its contents. You might want to notice how I will color-code the different abilities according to how the game would designate them as! The purple Special Category often corresponds with miscellaneous changes that can't really be classified as abilities per se.

Before delving into anything else, let's first overview the key changes affecting gameplay in all levels.
Attack Data Overhaul: explore an immensely wide range of meticulously fine-tuned parameters for the majority of attacks in the game. Viability against all Data Bosses is crucial!
• [⬤⬤⬤⬤⬤⬤⬤⬤⬤] Base Sora & Every Formchange
• [⬤] Every playable character
This section is simply too extensive to elaborate for each Formchange section. Let's delve into the nature of these changes in a general line!
• Enemy knockback is mostly overhauled for nearly EVERY combo in the game to guarantee sufficient stunlock time and avoid frame traps (i.e. going from any transform animation, Combo Finisher or Finish Command into a new Combo is safer than ever) as well as whiffing (Ultimate Form Dual Discs attack; Aqua's and Kairi's Combo Finishers; Finish Commands of Nano Arms, Ultimate Form, Spellweaver, etc etc).



This said, let's also take a moment to note what is BARELY or NOT changed!
• Revenge Value adjustments are scarce. A couple examples: slightly reduced RV in Shotlocks, slightly reduced RV in Aqua's combos, slightly increased RV in Spellweaver combos, halved RV on Roxas' spinning attack. There are also some situations where overall RV is not changed, but it's all redistributed to the last hit of multi-hit attacks (like Kairi's Combo Finishers, avoiding untimely Boss breakouts)
• Power adjustments are few and far between; the power scaling from Vanilla is mostly unchanged. Two exceptions are Avatar Barrage Combo Finisher (now buffed) and Wrathful Fists & Flurry (now nerfed)
• Situation gauge points are pretty much conserved as well. Only notable Vanilla change is Magic now gaining significantly more points for all characters except Sora, as well as my Full Situation Boost ability for Sora (see more below)
• Affinity changes are very uncommon, only when they make more sense. Some examples: Storm Flag Finish now deals Water damage, some Rage Form attacks now deal Dark damage
• Etc.
I've also adjusted these parameters for all of my custom attacks taking careful balancing into account.
Cancel windows: these are improved for a very significant number of sluggish animations.
• [⬤⬤⬤⬤⬤⬤⬤⬤⬤] Base Sora & Every Formchange
Again, a very long change. But let this NOT go unnoticed: in Vanilla, with some Forms it was NOT possible to perform a full combo without humanoid Bosses escaping due to their sheer slowness. Now, however, all combos should flow optimally! I'll name a few examples:
• Base Sora's air frontflip attack



• Golden Rays (attack prior to Combo Finisher) from Mirage Staff
• All animations playing when Sora receives damage during some Forms (e.g. the Hammer or Drill Forms) can now be quickly cancelled, exactly like those of base Sora can (why this was not a thing before, I will never know)
• All Counter Shield & Frying Pan guard animations have also been given cancel windows identical to base Sora’s, granting enough freedom to escape unblockables mid-combo (this comes with a caveat, however. Go to "Known Issues" to read more). Remember that Wrathful Fists & Flurry are only half as powerful in exchange!

• Etc etc.
Cinematic cams: enhance gameplay significantly with fully stable, newly introduced Combo Cams that bring cinematic flair to attacks across all Forms. Rest assured, you can easily disable most of them in the game settings if desired (Combo Cam ON or OFF)!
• [⬤⬤⬤⬤⬤⬤⬤⬤⬤] Every Formchange


• Basic Magic spells are Fire/Ice/Thunder/Water/Air/Cure
• 2nd Tier spells are Pyra/Crya/Astra/Ocea/Cerulea/Aura
• 3rd Tier spells are Fernis/Iglis/Galvanis/Geysis/Volaris/Vitalis
• 4th Tier spells are Flarion/Glacion/Luminon/Aqualon/Haliton/Summus
Finish Commands are also spiced up:
• [⬤] Second Forms K, D & W: Finish, Limit, Overdrive
• [⬤] Second Form χ: Finish, Limit, Omnidrive
• [⬤] Counter Shield & [⬤] Frying Pan: Flickering Rush
• [⬤] Magic Launcher & [⬤] Hunny Launcher: Detonation
• [⬤] Drill Punch & [⬤] Clock Drill: Crack Stir
• [⬤] Mirage Staff: Sunlight Power
• [⬤] Twin Yo-Yos: Loop the Loop
• [⬤] Blizzard Blades: Glacial Chandelier
• [⬤] Storm Flag: Kraken Onslaught
• [⬤] Nano Arms: Hyperlink
• [⬤] Double Form OKP: Magic Hour
• [⬤] Double Form OBV: Miracle Hour
• [⬤] Ultimate Form: Myriad End
• [⬤] Rage Form: Obliteration
• [⬤] Spellweaver: Wishing Star
Lastly, some Shotlocks have been changed as well:
• [⬤] Double Form OKP & OBV: Final Heaven
• [⬤] Ultimate Form: Supernova

• Second Form D
• Second Form χ
• Double Form OBV
• Ultimate Form (replacement)
• Buster Form
• Wayfinder (restoration)
New World Command UIs (now localized to all languages as of 3.1!):
• Thebes (in flames)
• Dark World
• Land of Departure
• Scala ad Caelum (final battle)
• Radiant Garden (Merlin's House)
Lastly, in-game tutorials for each AEO Formchange can be found in Game Help! These replace the Classic Kingdom tutorials, so make sure to unlock AND open every Classic Kingdom minigame to access all AEO tutorials!


• FX not playing successively in Ultimate Form's Counter Blade
• Incorrect SFX playing successively in Ultimate Form's Magic Combo animations
• FX not playing successively in some Double Form attacks
• Aqua's Barrier particle effect ending abruply
• Grounded Ars Arcanum (mistakenly has a landing)
• Lack of interpolation in Kairi's walk
• Sora always looking to the rght while gliding

Randomized animations: infuse fresh life into otherwise old animations! Idle, Guard, Battle Run Start and Battle End are given random variations!
• [⬤] Base Sora & Second Form

Keyblade Trails: substantially boost the presence of weapon trails throughout attacks (especially ReMind abilities).
• [⬤] Base Sora & Second Form

Dynamic Land: dynamically change your landing in field and battle.
• [⬤] Base Sora

Triple Rush: experience a slightly graphically enhanced animation!
• [⬤] Base Sora

Magic Flash: experience a revamped ground animation including newly enhanced particle effects!
• [⬤] Base Sora

Focus Syphon: use a nerfed version at level 1 (1.4 -> 1), but buffed ones at levels 2 (1.9 -> 2) and 3 (2.4 -> 3).
• [⬤⬤⬤⬤⬤⬤⬤⬤⬤] Base Sora & Every Formchange
Buzz Saw: prolong this attack by holding

• [⬤⬤⬤⬤⬤⬤⬤⬤⬤] Base Sora & Every Formchange

Somersault: prolong this attack by holding

• [⬤⬤⬤⬤⬤⬤⬤⬤⬤] Base Sora & Every Formchange

Sonic Cleave: cover a large area with this attack. Also benefit from increased mobility!
• [⬤⬤⬤⬤⬤⬤⬤⬤⬤] Base Sora & Every Formchange


• [⬤⬤⬤⬤⬤⬤⬤⬤⬤] Base Sora & Every Formchange

Sonic Rise: hold

• [⬤⬤⬤⬤⬤⬤⬤⬤⬤] Base Sora & Every Formchange

Sonic Bash: keep holding

• [⬤⬤⬤⬤⬤⬤⬤⬤⬤] Base Sora & Every Formchange

Summus (Curaza): elevate the definitive tier of healing magic by incorporating augmented particle effects and the capability to completely replenish all of your resources!
• [⬤⬤⬤⬤⬤⬤⬤⬤⬤] Base Sora & Every Formchange



• [⬤⬤⬤⬤⬤⬤⬤⬤⬤] Base Sora & Every Formchange

Wall Kick: feature the Flowmotion aura for this ability.
• [⬤⬤⬤⬤⬤⬤⬤⬤⬤] Base Sora & Every Formchange
Pole Spin: benefit from Auto-Barrier for its duration (which is also now longer!).
• [⬤⬤⬤⬤⬤⬤⬤⬤⬤] Base Sora & Every Formchange

Pole Swing: benefit from Auto-Barrier for its duration (which is also now longer!).
• [⬤⬤⬤⬤⬤⬤⬤⬤⬤] Base Sora & Every Formchange

Superjump: benefit from significantly increased mobility, as well as the ability to either increase or reduce your jump power by holding


• [⬤⬤⬤⬤⬤⬤⬤⬤⬤] Base Sora & Every Formchange

Superslide: benefit from significantly extended duration (Lv 1: 0.75 s; Lv 2: 1.75 s; Lv 3: 3 s), as well as the ability to move up and down by holding


• [⬤⬤⬤⬤⬤⬤⬤⬤⬤] Base Sora & Every Formchange

Dynamic Combos: transform Quick Slash, Flash Step, Radial Blaster, Aerial Sweep, and Aerial Dive into their base versions whenever out of combat.
• [⬤] Base Sora & Second Form
• [⬤] Nano Arms
• [⬤] Light & Dark Form


Basic Transformation: witness a visually enhanced non-cinematic transformation, featuring dramatic particle effects matching Strike Form colors.
• [⬤] Hyper Hammer, Drill Punch, Agile Claws, Twin Yo-Yos, Highwind, Storm Flag

Drill Ground Thrust: upgrade the existing attack (utilized when surrounded) to hit multiple times!
• [⬤] Drill Punch

Dire Drill: rush effortlessly at enemies with significantly enhanced tracking (existing Air Combo Finisher)!
• [⬤] Drill Punch

Drill Pillars: press or hold

• [⬤] Drill Punch

Insta-Burst: trigger additional attacks that inflict light damage and Stun enemies in an area. Execute these precisely when you hear the yo-yos "click" during Twin Yo-Yos. Timing is crucial!
• [⬤] Twin Yo-Yos

Artillery Style Magic: accelerate all Magic projectiles significantly! Blizzard also no longer generates rails.
• [⬤] Drill Punch, Highwind
Cure Limits: heal yourself by using Cure, Cura, or Curaga while staying on the offensive.
• [⬤] Hyper Hammer, Drill Punch, Agile Claws, Twin Yo-Yos, Highwind, Stormflag: Alpha Prelude (perform the corresponding Combo Finisher for each Formchange; can be repeated with Omega Finale) (WiP)
Valor Jump: increase the power of High Jump significantly.
• [⬤] Hyper Hammer, Drill Punch, Agile Claws, Twin Yo-Yos, Highwind, Stormflag

Diving Dodge: accelerate the speed of the current dodge!
• [⬤] Drill Punch

Freeflow: move freely while performing your actions!
• [⬤] Twin Yo-Yos (Main Combo), Storm Flag (Combo Finisher)

Stun Strike: inflict the Stun status through actions such as Combo Finishers, Offensive Dodges, Shotlocks or Finish Commands.
• [⬤] Hyper Hammer, Drill Punch, Agile Claws, Twin Yo-Yos, Highwind, Storm Flag

Superarmor: persist through enemy attacks by taking damage without having your actions interrupted (though you may still get stunned while running around).
• [⬤] Hyper Hammer, Drill Punch, Agile Claws, Twin Yo-Yos, Highwind, Storm Flag


Alignment changes: some Formchanges are now part of the Element Form roster, featuring the appropiate blue clothes and abilities.
• [⬤] Blizzard Claws and Blizzard Blades, which are now associated to [⬤] Element Form.

Basic Transformation: witness a visually enhanced non-cinematic transformation, featuring dramatic particle effects matching Element Form colors.
• [⬤] Double Arrowguns, Magic Launcher, Mirage Staff, Blizzard Claws, Blizzard Blades

Elemental Assault: press or hold

• [⬤] Magic Launcher

Revolving Rays: magically blast enemies with an enhanced, enemy-tracking, and stronger Combo Finisher!
• [⬤] Mirage Staff



• [⬤] Blizzard Blades

Dualcast: cast a spell twice by doubling the MP cost. Note that this does not apply to Magic Combo Finishers or Grand Magic.
• [⬤] Magic Launcher, Mirage Staff

Proximity Style Magic: home in on enemies while employing this Magic style.
• [⬤] Blizzard Claws, Blizzard Blades

Artillery Style Magic: accelerate all Magic projectiles significantly! Blizzard also no longer generates rails.
• [⬤] Magic Launcher
Cure Limits: heal yourself by using Cure, Cura, or Curaga while transforming them into devastating elemental attacks.
• [⬤] Double Arrowguns: Elemental Frenzy (shoot a burst of projectiles from the highest tier of every element)

• [⬤] Magic Launcher: Elementaga (wield the power of tetra-element to nuke enemies)

• [⬤] Mirage Staff: Ray of Light (summon three Avatars either beside you or on top of locked-on enemies, leaving them blinded by light while you can keep attacking)

• [⬤] Blizzard Claws: Winding Strike (perform a quick spinning attack)

• [⬤] Blizzard Blades. Ice Barrage (quickly cut through, then freeze enemies around you)

Ultimate Finish: replace the mediocre and overly long Tower Finish!
• [⬤] Mirage Staff: Sunlight Power is a new Finish where pressing any of the four face buttons yields various outcomes:





Wisdom Flow: experiment higher momentum and mobility on High Jump and Downflight.
• [⬤] Double Arrowguns, Magic Launcher, Mirage Staff, Blizzard Claws, Blizzard Blades
Downflight: reverse the normal Doubleflight mobility for downward movement.
• [⬤] Double Arrowguns, Magic Launcher, Mirage Staff, Blizzard Claws, Blizzard Blades

Sliding Shot: hold

• [⬤] Double Arrowguns

Elemental Dodge: hold

• [⬤] Magic Launcher

Hover: recolor the feet particles to blue and substantially increase their presence throughout the Formchange.
• [⬤] Mirage Staff

Avatar Shift: increase the speed of the current dodge.
• [⬤] Mirage Staff


• [⬤] Blizzard Blades

Freeflow: move freely while performing your actions!
• [⬤] Double Arrowguns, Magic Launcher, Mirage Staff, Blizzard Claws, Blizzard Blades (Main Combo, Magic & Auto-Shot)

Magic Shot: upgrade ethereal arrows with double the speed and amount.
• [⬤] Double Arrowguns

Freeze Strike: inflict the Freeze status through actions such as Combo Finishers, Offensive Dodges, Shotlocks or Ultimate Finish.
• [⬤] Blizzard Claws, Blizzard Blades


Basic Transformation: witness a visually enhanced non-cinematic transformation, featuring dramatic particle effects matching Guardian Form colors.
• [⬤] Counter Shield, Hunny Blasters, Hunny Launcher, Boom Hammer, Clock Drill

Barrier Charge: showcase a Barrier during your guard!
• [⬤] Counter Shield


• [⬤] Counter Shield

Auto Counter Blast: automatically perform Counter Blast by blocking attacks.
• [⬤] Counter Shield

Multi Barrier: press or hold

• [⬤] Hunny Blasters, Hunny Launcher, Boom Hammer, Clock Drill

Auto Barrier: automatically receive designated Barrier windows for your attacks.
• [⬤] Hunny Blasters, Hunny Launcher, Boom Hammer, Clock Drill

Drill Ground Thrust: upgrade the existing attack (utilized when surrounded) to hit multiple times!
• [⬤] Clock Drill
Dire Drill: rush effortlessly at enemies with significantly enhanced tracking (existing Air Combo Finisher)!
• [⬤] Clock Drill
Artillery Style Magic: accelerate all Magic projectiles significantly! Blizzard also no longer generates rails.
• [⬤] Hunny Launcher, Clock Drill
Cure Limits: heal yourself by using Cure, Cura, or Curaga while transforming them into non-offensive moves with high utility.
• [⬤] Counter Shield: Electroshock (inflict screen-wide Shock. Unlike the other Guardian Form Cure Limits, does not restore FP but deals a bit of damage)

• [⬤] Hunny Blasters: Full Cure (slightly restore FP on top of healing your HP)

• [⬤] Hunny Launcher: Honey Burst (inflict screen-wide Honey. FP restoring effect is carried over)

• [⬤] Boom Hammer: Full Cure (slightly restore FP on top healing your HP)

• [⬤] Clock Drill: Stopza (inflict screen-wide Stop. FP restoring effect is carried over)

Ultimate Finish: replace the mediocre and overly long Pegasus Finish!
• [⬤] Counter Shield: Flickering Rush is a new Finish where you transform into a ball of lightning to decimate enemies. Move freely, and if activated while airborne, control ascent and descent using



Master Flight: increase the power of Doubleflight significantly.
• [⬤] Counter Shield, Hunny Blasters, Hunny Launcher, Boom Hammer, Clock Drill


• [⬤] Counter Shield

Freeflow: move freely while performing your actions!
• [⬤] Counter Shield (Shield Forward Throw & Finish)
• [⬤] Clock Drill (Diving Dodge)
• [⬤] Hunny Blasters, Hunny Launcher, Boom Hammer, Clock Drill (airborne Barrier)

Shock Strike: inflict the Shock status through actions such as Combo Finishers, Offensive Dodges, Shotlocks or Ultimate Finish.
• [⬤] Counter Shield
Honey Strike: substantially boost the potency and duration of Honey Status.
• [⬤] Hunny Blasters, Hunny Launcher
Stop Strike: inflict the Stop status through actions such as Combo Finishers, Offensive Dodges, Shotlocks or Ultimate Finish.
• [⬤] Boom Hammer, Clock Drill

Combo Plus: extend your main Combo with adittional attacks.
• [⬤] Hunny Launcher (short-range combo)


Basic Transformation: witness a visually enhanced non-cinematic transformation, featuring dramatic particle effects matching Blitz Form colors.
• [⬤] Nano Arms, Frying Pan

Nano Trails: substantially boost the presence of weapon trails throughout attacks (especially ReMind abilities).
• [⬤] Nano Arms
Quick Slash, Flash Step, Radial Blaster & Aerial Dive: engage enemies using new versions of these combo modifiers with alternative and fitting effects. They must be equipped from the Abilities menu!
• [⬤] Nano Arms

Flowmotion Dash: efficiently narrow the distance to the enemy with this tracking gap closer!
• [⬤] Nano Arms (replacing the Yo-Yo Forward Throw)

Hammer Downswing: enhance this attack with an additional electric discharge (existing Ground Combo Finisher)
• [⬤] Nano Arms

Rocket Fist: fire an enhanced projectile that returns to the enemy for a vengeance (existing Combo Finisher).
• [⬤] Nano Arms

Aerial Rise: while performing a combo, press

• [⬤] Nano Arms

Aerial Slam: while performing a combo, press

• [⬤] Nano Arms

Cure Limits: heal yourself by using Cure, Cura, or Curaga while transforming them into self-enhancing spells!
• [⬤] Nano Arms: White Magic. Press different face buttons to cast spells in the very Final Fantasy spirit!
Manawall: press


Bravery: press





Regen: press


IMPORTANT NOTES: carefully read these notes to better understand the workings of this Cure Limit!
• All buffs have a ~20 second duration
• Manawall, Bravery and Haste still heal HP, but less than a Curaga
• All buffs stack with each other, but only Manawall, Bravery and Regen stack with themselves
• All buffs endure after a Formchange end or a Keyblade switch
• Not choosing any button will result in a random buff being cast
• Manawall may lead to body collision inconsistencies after it wears out. This is restored to normal by dodge rolling.
Spirit Flow: experiment higher momentum and mobility on High Jump and Doubleflight.
• [⬤] Nano Arms

Sonic Impact: out of combat, hold

• [⬤] Nano Arms
Double Impact: out of combat, hold

• [⬤] Nano Arms

Levitate: press

• [⬤] Nano Arms

Drop Down: press

• [⬤] Nano Arms

Flowmotion Glide: new Glide variant that deals minimal damage but possesses parry properties.
• [⬤] Nano Arms

Fire Glide: ignite yourself and scorch enemies with this elemental Glide.
• [⬤] Frying Pan

Freeflow: move freely while performing your actions!
• [⬤] Nano Arms (Doubleflight, Flag Rising Swing, Hammer Swoop Swing, Yo-Yo Vertical Spin Swing, Rocket Fist)
Auto Regen: automatically replenish small amounts of HP, MP, or FP per hit dealt. If out of battle, further restore HP, MP, and FP by walking, running, or gliding (with no activation delay, working on MP Charge and stacking with HP/MP Walker!).
• [⬤] Nano Arms
Debuff Chaos: inflict every type of status ailment through your actions. Offensive Dodges and Shotlock additionally inflict the Bind status.
• [⬤] Nano Arms


Transformation: witness a visually enhanced transformation, featuring dramatic particle effects matching Second Form colors.
• [⬤] Second Form

Keyblade Swaps: wield a new repertoire of emblematic Keyblades throughout the saga!
• [⬤] Starlight (evolves and upgrades appearance to Starlight +3 upon Formchange activation)

• [⬤] Elemental Encoder (now replaced by the iconic Kingdom Key D)

• [⬤] Phantom Green (now replaced by the wondrous Star Seeker, which further evolves to Star cluster upon Formchange activation!)

NOTE: Access to Star Seeker has MOD AND LOAD ORDER REQUIREMENTS: check the INSTALLATION & MOD CONFLICTS section of the description!
NOTE: There are optional paks regarding Star Seeker. Check the OPTIONAL PAKS section of the description!
Brand-new Formchanges: unlock THREE differently styled Second Forms for THREE different Keyblades, as well as the DEFINITIVE Second Form for the FOURTH Keyblade!
• [⬤] Second Form K (Kingdom Key: the classic Formchange, adequately enhanced for better use)
• [⬤] Second Form D (Kingdom Key D: a lightseeker Formchange, themed after Holy Magic)
• [⬤] Second Form χ (Starlight: a magical Formchange, with an emphasis on Union χ)
• [⬤] Second Form W (Star Cluster: the definitive Second Form, encompassing all others)
Renewal Block: restore 1 HP for every hit blocked!
• [⬤] Second Form

Reprisal Plus: significantly power up Counter Slash, Counter Impact and Counter Kick!
• [⬤] Second Form

Light Break: while airborne, slash downward to attack targets on the ground (Falling Slash upgrade)!
• [⬤] Second Form

Aerial Rise: while performing a combo, press

• [⬤] Second Form

Aerial Slam: while performing a combo, press

• [⬤] Second Form

Style Switch: press


• [⬤] Second Form W (Star Cluster)

Explosion: upgrade with more FX, more damage and larger hitboxes! (existing Ground Combo Finisher)
• [⬤] Second Form K (Kingdom Key)
• [⬤] Second Form W (Star Cluster)

Lunge 'n' Launch: upgrade with more FX, more damage and larger hitboxes! (existing Ground Combo Finisher)
• [⬤] Second Form K (Kingdom Key)
• [⬤] Second Form W (Star Cluster)

Ripple Drive: upgrade with more FX, more damage and larger hitboxes! (existing Ground Combo Finisher)
• [⬤] Second Form K (Kingdom Key)
• [⬤] Second Form W (Star Cluster)

Hurricane Winder: upgrade with more FX, more damage and larger hitboxes! (existing Air Combo Finisher)
• [⬤] Second Form K (Kingdom Key)
• [⬤] Second Form W (Star Cluster)

Aerial Finish: upgrade with more FX, more damage and larger hitboxes! (existing Air Combo Finisher)
• [⬤] Second Form K (Kingdom Key)
• [⬤] Second Form W (Star Cluster)

Magnet Burst: when fighting single targets, it automatically turns into a slightly weaker but much faster version! (Air Combo Finisher)
• [⬤] Second Form K (Kingdom Key)
• [⬤] Second Form W (Star Cluster)

Magic Pulse: punish enemies with a magical ring of powerful, revolving orbs (new Ground Combo Finisher).
• [⬤] Second Form χ (Starlight)
• [⬤] Second Form W (Star Cluster)

Magic Launch: lunge at foes with a magical strike and launch them skyward (new Ground Combo Finisher).
• [⬤] Second Form χ (Starlight)
• [⬤] Second Form W (Star Cluster)

Magic Drive: generate an enchanted aura that engulfs surrounding enemies (new Ground Combo Finisher).
• [⬤] Second Form χ (Starlight)
• [⬤] Second Form W (Star Cluster)

Magic Edge: issue a flurry of attacks that sends enemies reeling (new Air Combo Finisher).
• [⬤] Second Form χ (Starlight)
• [⬤] Second Form W (Star Cluster)

Magic Rush: issue a flurry of attacks that sends enemies hurtling (new Air Combo Finisher).
• [⬤] Second Form χ (Starlight)
• [⬤] Second Form W (Star Cluster)

Magic Burst: draw foes in, then expel them with a magical blast (new Air Combo Finisher). When fighting single targets, it automatically turns into a slightly weaker but much faster version!
• [⬤] Second Form χ (Starlight)
• [⬤] Second Form W (Star Cluster)

Zigzag Slash: inflict three hits weaving side-to-side (replaces Quick Slash).
• [⬤] Second Form D (Kingdom Key D)
• [⬤] Second Form W (Star Cluster)

Flash Leap: perform a single swift attack (replaces Flash Step).
• [⬤] Second Form D (Kingdom Key D)
• [⬤] Second Form W (Star Cluster)

Radial Spin: issue a rapid barrage of hits. Also reach faraway targets in midair (replaces Radial Blaster, Aerial Sweep and Aerial Dive).
• [⬤] Second Form D (Kingdom Key D)
• [⬤] Second Form W (Star Cluster)

Circling Strike: attack in one chaotic, vertiginous motion. The number of hits dealt will depend on the enemies' positioning (new Ground & Air Combo Finisher).
• [⬤] Second Form D (Kingdom Key D)
• [⬤] Second Form W (Star Cluster)


• [⬤] Second Form D (Kingdom Key D)
• [⬤] Second Form W (Star Cluster)

Holy Burst: draw foes in as you shoot additional Holy projectiles, then expel them with a blast (new Ground Combo Finisher).
• [⬤] Second Form D (Kingdom Key D)
• [⬤] Second Form W (Star Cluster)

Shadowbreaker: assail the enemy with two spinning attacks, one of darkness and one of light (new Air Combo Finisher).
• [⬤] Second Form D (Kingdom Key D)
• [⬤] Second Form W (Star Cluster)

Solo Session: engage in a masterful yet highly reminiscent combination of strikes (new Air Combo Finisher).
• [⬤] Second Form D (Kingdom Key D)
• [⬤] Second Form W (Star Cluster)


• [⬤] Second Form

Ultimate Finish: enjoy a series of upgraded and brand-new ultimate attacks.
• [⬤] Second Form K (Kingdom Key): Sonic Blade is upgraded with twice as many Raves. Ars Arcanum is slightly upgraded with the multi-hit aerial version being always used. Both feature upgraded particle effects!

• [⬤] Second Form χ (Starlight): features multiple new Finish Commands! Freeze Impact is the first Finish (ground only) and so is Ancient Light (air only). Union χ, the second Finish, has you unleash a flurry of spectral Starlight Keys at the enemy that are randomly Union-aspected, ending with a final explosion. Ultima, the third Finish and ultimate spell, has you trap helpless enemies into a series of Union-aspected, destructive blasts.



• [⬤] Second Form D (Kingdom Key D): also features three brand-new Finish Commands. The first of this is Bladecharge (conjure a towering blade that pierces the very heavens, then home in from long distances and deliver swift justice upon your foes), the second is Faith (call forth a barrage of radiant pillars that ascend to pierce the sky, reaching your enemies from any distance) and the third is Faithcharge (relentlessly whirl and strike at close range while bombarding the enemy with countless long-range Holy projectiles).



Shotlocks:
• [⬤] Second Form D (Kingdom Key D): there are new Holy Shotlock variants!

Ground Slide & Air Somersault: avoid attacks with these cool dodge variants!
• [⬤] Second Form K (Kingdom Key)
• [⬤] Second Form W (Star Cluster)


• [⬤] Second Form χ (Starlight)
• [⬤] Second Form W (Star Cluster)

Magic Dodge, Magic Air Slide, Magic Air Dodge & Magic Glide: deal minimal damage, but parry attacks and helplessly knock enemies up with these new utility-focused mobilities!
• [⬤] Second Form D (Kingdom Key D)
• [⬤] Second Form W (Star Cluster)


Transformation: witness visually enhanced transformations, featuring dramatic particle effects matching Light, Dark and Double Form colors.
• [⬤] Light & Dark Form
• [⬤] Double Form OKP & OBV

Keyblade Trails: substantially boost the presence of weapon trails throughout animations!
• [⬤] Light & Dark Form
• [⬤] Double Form OKP & OBV

Keyblade Swaps: wield Oblivion in your right hand and Oathkeeper in your left!
• [⬤] Double Form OBV
Brand-new Formchange: unlock an alternative Double Form through Oblivion, featuring entirely new epic animations!
• [⬤] Double Form OBV

Reversal: press

• [⬤] Double Form OBV
Counter Reversal: press


• [⬤] Double Form OBV

Reprisal Plus: Payback Strike becomes Dual Smasher.
• [⬤] Double Form OKP & OBV
Quick Slash, Flash Step, Radial Blaster & Aerial Dive: use fully independent versions of these attacks featuring extra-cool particle effects!
• [⬤] Light & Dark Form

Teleport: initiate a combo with an attack bringing you to the enemy at breakneck speed while granting invulnerability.
• [⬤] Double Form OBV

Dual Dash: execute a clean single cut through the enemy, both Keyblades in hand (new Combo Finisher).
• [⬤] Double Form OBV

Cross Slash: swing your weapons for a quick and afflictive hit (new Combo Finisher).
• [⬤] Double Form OBV

Dual Cut: perform a fluid succession of slashes, ending with a devastating hit (new Ground Combo Finisher).
• [⬤] Double Form OBV

Dual Shot: fire a projectile flying in a spiral (new Air Combo Finisher).
• [⬤] Double Form OBV

Light Beam Barrage: imbue yourself with the power of elementally unaspected Light Beams, obtaining Perma Super Armor and significantly enhancing your Combos and Magic. Also unlocks the Super versions of Sonic Dodge, Dual Dodge, Dual Guard, Dual Glide, Shotlock and Finish.
• [⬤] Double Form OKP (when out of MP)

• [⬤] Double Form OBV (when HP is low)

NOTE: Access to Light Beam Barrage has MOD REQUIREMENTS: check the INSTALLATION & MOD CONFLICTS section of the description!
NOTE: There are optional paks regarding this ability. Check the OPTIONAL PAKS section of the description!
Cure Limits: heal yourself by using Cure, Cura, or Curaga while transforming them into devastating non-elemental attacks.
• [⬤] Double Form OKP & OBV: Imaginary Assault

Ultimate Finish:
• [⬤] Double Form OKP: Magic Hour has been updated without its cinematic camera. During Light Beam Barrage, Super Magic Hour recovers the cinecam and fully restores your MP


• [⬤] Double Form OBV: Miracle Hour is a brand-new Finish where you rain down light pillars from the very heavens. Super Miracle Hour features even more majestic particle effects and uses a drammatic cinematic camera, all while fully restoring your HP.


Shotlocks:
• [⬤] Double Form OKP: Final Heaven has you use the Vanilla Shotlock without its cinecam. Super Final Heaven recovers the cinecam, brings additional FX and restores just enough FP to perform a second Shotlock.

• [⬤] Double Form OBV: Final Heaven is a brand-new Shotlock (shared name is due to limitations) where you don't deal damage to the locked-on enemies, but based on their proximity to you. Super Final Heaven brings a spectacular addition of effects and cinematic cameras, all while restoring just enough FP to perform a second Shotlock.

Aerial Sonic Dodge: evade airborne attacks with newly-styled dodges inspired by their grounded counterparts.
• [⬤] Light & Dark Form

Sonic Step: turn this ability into a non-offensive dodge whenever outside of combat.
• [⬤] Double Form OKP (field variant)

Offensive Doubleflight: deal contact damage while performing a Doubleflight.
• [⬤] Double Form OKP (combat variant)

Offensive High Jump: deal contact damage while performing a High Jump.
• [⬤] Double Form OBV (combat variant)

Piercing Slide: deal contact damage while performing an Air Slide.
• [⬤] Double Form OBV (field variant)

Dual Dodge: press


• [⬤] Double Form OBV (combat variant)

Super Sonic Step & Super Dual Dodge: press


• [⬤] Double Form OKP & OBV (Light Beam Barrage)

Dual Glide: deal contact damage to enemies while performing an overly reminiscent Glide!
• [⬤] Double Form OKP & OBV

Super Dual Glide: accompany Dual Glide with a constant flux of Light Pillars that can track enemies if locked on!
• [⬤] Double Form OKP & OBV (Light Beam Barrage)
Freeflow: move freely while performing your actions!
• [⬤] Double Form OKP (Mirage Thrust)


Basic Transformation: witness a visually enhanced non-cinematic transformation, featuring dramatic particle effects matching Ultimate Form colors.
• [⬤] Ultimate Form

Formchange Attack: decimate the enemy with an extremely powered-up cinematic transformation! Deals a full combo worth of Revenge Value in exchange.
• [⬤] Ultimate Form

Celestial Aura: showcase a new heavenly aura, as well as highlight existing feet and weapon particle effects.
• [⬤] Ultimate Form

Combo Upgrade: enhance the existing combo throughout. Features random colors on Forward Spinning Disc Throw, more hits and better effects on Spiral Drove, and earlier cancel window on Radiant Brands.
• [⬤] Ultimate Form

Reflega: defend against incoming attacks with this iconic spell, replacing Blade Barrier! Hold or press

• [⬤] Ultimate Form

Reprisal Plus: Payback Strike becomes Circle of Light.
• [⬤] Ultimate Form
Blade Burst: throw dozens of Spectral Swords in an outwardly motion (new Air Combo Finisher).
• [⬤] Ultimate Form

Dual Disc: create two randomly-colored spinning discs at your sides to considerably cut enemies (new Air Combo Finisher).
• [⬤] Ultimate Form

Spectral Barrage: summon countless Spectral Swords from below (new Air Combo Finisher).
• [⬤] Ultimate Form

Grand Dualcast: cast a spell twice during Magic Combo Finishers (at twice the MP cost) and Grand Magic (with no MP cost).
• [⬤] Ultimate Form

Auto Assault: automatically attack during many different actions! such as Jump, Doubleflight, Glide, landing, using Items, grabbing ledges, etc.
• [⬤] Ultimate Form

We can differentiate the various forms of Auto Assault below:
• Jump Assault (lift enemies up with you. Offers invincibility)

• Double Flight Assault (send enemies flying until they hit the ground. Offers invincibility)

•


• Land Assault (deliver a swift hit each time you land)

• Item Assault (send enemies flying as you use Items)

• Grip Assault (hit enemies as you go up a ledge)

•


Cure Limits: incentivize flawless gameplay by gaining a highly valuable reward at the expense of not recovering HP!
• [⬤] Ultimate Form: Revival (damage enemies to restore your Form time. HP is not recovered and Revenge Value is immediately triggered at the end)

Ultimate Finish: fully restore HP, MP and FP upon landing the last hit of Myriad End.
• [⬤] Ultimate Form
Shotlock: fully expend your FP to unleash Supernova after successfully locking on (a necessary price for its devastating power).
• [⬤] Ultimate Form
Teledodge: replace all instances of Air Slide with the existing teleporting dodge.
• [⬤] Ultimate Form

Spectral Warp: hold

• [⬤] Ultimate Form

Ultimate Glide: use a new fitting Glide variant. Has the ability to turn into the aggressive, more particle-intensive Glide Assault during combat (see Auto Assault).
• [⬤] Ultimate Form

Drift: liberate yourself from gravity's hold. Float mid-air automatically!
• [⬤] Ultimate form

Freeflow: move freely while performing almost ANY action!
• [⬤] Ultimate Form (Combo, Magic, Teledodge during combat, Reflega, Aerial Recovery, Items, Finish, receiving damage, Warp Down)

Freeflight: ascend or descend during nearly any action by holding


• [⬤] Ultimate Form

Warp Down: during Drift, fall to the ground at high speed by pressing

• [⬤] Ultimate Form

Full Situation Boost: instantly fill all your Situation Gauge after specific actions, rewarding three extra seconds of Form time.
• [⬤] Ultimate Form

Basic Transformation: witness a visually enhanced non-cinematic transformation, featuring dramatic particle effects matching Rage Form colors.
• [⬤] Rage Form

Afterimages: leave multiple aesthetic projections during many actions.
• [⬤] Rage Form

Riskcharge: upgrade its particle effects, with an actual heart coming out.
• [⬤] Rage Form

Reprisal Plus: Raid is significantly enhanced with larger effects and hitboxes. Payback Strike also becomes Raid!
• [⬤] Rage Form

Ultimate Finish: optionally follow up Finish with a calamitous attack.
• [⬤] Rage Form: Obliteration is a brand-new Finish triggered only after holding


Rage Flow: experience an incredible degree of mobility during traversal actions (Dodge, Block Backdodge, Jump, Doubleflight, Fall)!
• [⬤] Rage Form

Rage Stasis: hold

• [⬤] Rage Form

Dark Grip: bring back the infamous feral grip!
• [⬤] Rage Form

Dark Glide: engulf yourself into a dark sphere as you Glide.
• [⬤] Rage Form


Buster Form is a brand-new, feature-heavy Formchange that will change the way you play KH3, demanding some level of skill and practice before you master its mechanics. You have been warned: I would NOT attempt to play it blind without reading the breakdown below.
Keyblade Swaps: wield the new Keyblade Fenrir, which Sora carries over since Tifa gave it to him as a gift!
• [⬤] Midnight Blue
NOTE: Access to Fenrir has MOD AND LOAD ORDER REQUIREMENTS: check the INSTALLATION & MOD CONFLICTS section of the description!
Brand-new Formchange: revel in a new transformation where Cloud lends Sora his strength, bringing his Buster Sword to life. Featuring new FINAL FANTASY VII REMAKE animations!
• [⬤] Buster Form
If I could sum up everything about it in one sentence, it's this:
A Formchange that matches the design of FF7R, slowing down the pacing of gameplay and excelling at single target battles.

• [⬤] Buster Form


• [⬤] Buster Form

• Inspired by the FF7R ATB System, you gain FP automatically with time simply by running around (not dodging, though!), but specially by attacking and blocking.
• While performing certain actions an indicator will appear, prompting you to press L1 to access a series of special shortcuts. The game will slow down extremely, giving you ample time to carefully examine what the new commands are. This is your Tactical Mode!
• FP Abilitites are not only extremely powerful and Revenge Value-free, but they're also your only means to earning Situation Gauge points in this Formchange!

Operator Mode: enter Buster Form with this default stance, focused on high mobility and FP gain over damage.
• [⬤] Buster Form


• [⬤] Buster Form

Operator Home-In: quickly approach targets whenever attacking from afar.
• [⬤] Buster Form

Operator Aerial Home-In: reach airborne enemies from the ground at great heights.
• [⬤] Buster Form



• [⬤] Buster Form

Operator Block: use Block and sustain your guard indefinitely by holding

• [⬤] Buster Form

Punisher Mode: press

• [⬤] Buster Form

These are all the exact actions that will automatically return you to Operator Mode:
• Dodge
• Run
• Jump
• Doubleflight
• Glide
• Aerial actions (Combo, Block, Dodge)
• Battle end
• Keyblade swap
•

Flash Land will let you keep Punisher Mode.
Punisher Combo: perform a three-part combo that is significantly more damaging than Operator Combo, but earns less FP.
• [⬤] Buster Form

Punisher Home-In: reach the target from a medium range whenever far away.
• [⬤] Buster Form

Punisher Block: use Block and sustain your guard indefinitely by holding

• [⬤] Buster Form
Punish: if met by an enemy attack, follow up Punisher Block with an automatic Reprisal that grants a great amount of FP. Your guard can be broken even in Punisher Mode, and even if it results in a Punish!
• [⬤] Buster Form

Berserk: hold

• [⬤] Buster Form


• [⬤] Buster Form


• [⬤] Buster Form


• [⬤] Buster Form


• [⬤] Buster Form


• [⬤] Buster Form


• [⬤] Buster Form


• [⬤] Buster Form

Steal [FP Ability]: receive valuable items from the enemy. Only available while blocking. Can use while airborne.
• [⬤] Buster Form

There are 100 possible items to steal. Some are rarer than others!
Chakra [FP Ability]: a means for healing with no MP consumption (spend FP to recover 40 HP). Only available while blocking. Can use while airborne.
• [⬤] Buster Form

Wildfire / Snow Flurry / Static Shock / Wind Current [FP Abilities]: perform basic variants of elemental Magic with no MP consumption. Only available while dodging. Can use while airborne.
• [⬤] Buster Form


• [⬤] Buster Form

• [⬤] Buster Form

• [⬤] Buster Form

• [⬤] Buster Form



• [⬤] Buster Form

• [⬤] Buster Form
ONLY a Kupo Coin will let you survive the explosion and prevent a Game Over. You MUST posess it, or face certain death!

• [⬤] Buster Form

This time, you will NOT reset Prime Mode with:
• Dodge
• Jump
• Doubleflight
• Aerial actions (Combo, Block, Dodge)
• Disorder (during Prime Mode, propels you into the air)
You will STILL return to Operator Mode with:
• Run
• Glide
• Battle end
• Keyblade swap
•



• [⬤] Buster Form


• [⬤] Buster Form

Prime Aerial Home-In: reach airborne enemies from moderate range, then plummet them to the ground.
• [⬤] Buster Form


• [⬤] Buster Form

Super Berserk: hold

• [⬤] Buster Form



• [⬤] Cross Slash consists on three slashes that deal a large amount of damage and spell bad luck for your enemies.

• [⬤] Ascension is a relentless barrage of hits culminating in an extremely strong leaping slash.

• [⬤] Finishing Touch lets you summon a cyclone that gives way to incredible devastation.



• [⬤] Refocus, the result of triggering the partial Shotlock at any point, will convert all of your remaining MP into full FP. Use this to aid you in tight spots! Trying to trigger Refocus without any MP will result in a mediocre attack.

•




Buster Magic: upgrade all of your Magic one tier above normal, making it possible to access Tier 4 Magic at will. However, casting takes the longest time out of any Form and more MP is consumed. Does not apply to Cure Magic.
• [⬤] Buster Form

Swiftcast: Buster Magic is cast faster during Punisher Mode, and instantly during Prime Mode.
• [⬤] Buster Form

White Magic [MP Ability]: perform a series of short-lasting, self-enhancing spells for 50 MP. Only available while casting Buster Magic. Can be used in midair.
• [⬤] Buster Form
Manawall: automatically block all incoming attacks, but become defenseless against unblockable attacks.
Bravery: automatically damage enemies on contact.
Haste: speed up all your actions for a duration.
Regen: restore small bits of HP at set intervals.
NOTE: White Magic is considered an experimental addition. You WILL encounter unintended issues by combined use with Buster Form. You SHOULD immediately switch Keyblades after a buff is cast and only switch back after it ends (only Regen is 100% safe to use!). For more information, check the KNOWN ISSUES section of the description.

• [⬤] Buster Form (Focused Thrust, Braver, Disorder, Blade Burst, Prime Mode and Super Punish)

• [⬤] Buster Form
NOTE: There are optional paks regarding this ability. Check the OPTIONAL PAKS section of the description!

• [⬤] Buster Form

Buster Dodge: a slow ground dodge.
• [⬤] Buster Form

• [⬤] Buster Form

Parry Dodge: enhance Buster Dodge with parry and damage capabilities, as long as you're locked on to the enemy.
• [⬤] Buster Form



• [⬤] Buster Form

Flash Land: press

• [⬤] Buster Form

Super Armor: prevent enemy attacks from interrupting you while performing FP Abilities and during the Punisher Combo (you can still be staggered while while walking on Punisher Mode). All of Prime Mode additionally benefits from Perma Super Armor.
• [⬤] Buster Form
Stun Strike: inflict the Stun status through actions such as Deadly Dodge, FP Abilities or Finish Commands.
• [⬤] Buster Form

Wayfinder: trigger this Style Change whenever Mickey is in your party with restored UI, text and effects (Finish becomes Revert for now).
• [⬤] Playable Aqua

Warp: keep teleporting instantly to the enemy during your whole combo. Also grants invincibility windows.
• [⬤] Playable Aqua (Spellweaver)

Summus (Curaza): replenish all of your resources with this augmented spell!
• [⬤] Playable Riku, Aqua, Roxas and Kairi

NOTE: Curaza as a Situation Command is not available to these characters normally.
Light Beam Barrage: imbue yourself with the power of non-elemental Light Beams, obtaining Perma Super Armor and significantly enhancing your Combos and Magic.
• [⬤] Playable Roxas (permanently)


Install these in the same directory where you have the main AEO pak(s). Don't change the naming convention, which ensures these optional paks load afterwards! Lastly, any number of optional paks can be installed at the same time (even if combining PermaLightBeamBarrage and PoweredUpDoubleForm is redundant).
• StarSeekerHighGlow (an emissive shiny palette for Star Seeker)
• BusterFormNoHitstop (turns off the Hitstop effect)
• InfiniteForms (from the mod of the same name: version now compatible with AEO)
• PermaLightBeamBarrage (enables Light Beam Barrage permanently on Sora. This NO LONGER USES Modloader: unload the DFOKP and DFOBV mods!)
• PoweredUpDoubleForm (enables the Super versions of Magic Hour, Miracle Hour and Final Heaven outside of Light Beam Barrage)
Lastly, note that the SecondFormWAnimations pak can be used fully by itself and is not dependant on the other Second Form paks!

• For unconventional enemies (e.g. large bosses), certain tracking or teleporting moves (e.g. Blizzard Claws & Blades Proximity Magic, DFOBV Teleport, Buster Form attacks) will fail to move you to the lock-on target, placing you instead in their root bone.
• The upgraded Rocket Fist can sometimes miss its second hit.
• Superslide Freeflight carries over to Airstep, not recommended to press R2/L2 during the latter.
• Double Form OBV: Hits dealt during the Shotlock are no longer added to the hit counter.
Issues specific to Buster Form:
• White Magic suffers from issues by combined use with Buster Form (open the spoiler to know more)
• Manawall will NOT take effect during actions having Superarmor (significantly present in Buster Form). It may also lead to body collision inconsistencies if after it wears out (this is restored to normal by dodge rolling).
• Haste will be dispelled by attacks with the Chronostasis effect. This includes all FP Abilities (except Triple Slash and Infinity's End) and Punish reprisals.
• Many of the showcased features will not work on alternative control types
• FP restoration on hit may unintendedly carry over after a Keyblade switch and it may even turn into MP restoration per hit
• Counterstance will on rare occasions fail to reprisal (and go into the normal guard hit animation instead)
• Punish Reprisal may occasionally fail to face enemies correctly
• Deadly Dodge may very rarely fail to perform after holding Square
• Reverting Punisher Mode with Dodge might make its animation lose i-frames at the end
• Despite blocking attacks, the Punisher Mode transition animation is not able to trigger the Punish Reprisal
• Casting magic to rapidly moving enemies will result in Sora awkwardly rotating to keep facing in their direction
• Extremely rare, frame-perfect occurrences may overwrite base Sora's moveset with Buster Form's until another Keyblade switch is done
• Hitstop may work less consistently after significant use of Formchange, specially on low-end systems. It also may interfere with both the victory and Game Over slowdown effects (use the NoHitstop pak to avoid this)
• Buster Sword will appear with an incorrect rotation for the rest of base Sora's animations
I don't know if these can ever be fixed. Sorry about that.

• Adol/Shirou
• Aproydtix
• ChairGun
• Chris Shade/kinilyki
• Chirijiraden
• Dallin1016
• Dammatissimo
• DarkOdin
• Dh
• Discount
• DogexTylom
• Kité
• Empress
• Ievan 0.2 Dumal
• Makaihana975's evolved Starlight model
• Mr. Puzzles
• Narknon
• NormieMods
• Sora101
• TalesFreak
• Televo's KH Re:Collection
• Timoram
• ToxicTalus
• Trashman
• TruebladeModder
• Roboloidx's KHUχ website
• YuriLewd
• Zay