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About this mod
Full gameplay overhaul bringing challenge to the game, with an optional Dark visual overhaul.
- Permissions and credits
A major update to this mod is in the works! It will fix a lot of old bugs, upgrade some gameplay mechanics while rebalancing the entire game. Please bear with us while the fixes and changes are being developed and tested!
Warm welcome to new PC players who joined the modding scene thanks to the KH3's Steam release!
Here's a "small" update for this mod, mostly to fix and address what was quickest to address, or complete enough to be included while keeping the mod cohesive.
Short disclaimer: this mod update was not scheduled at all and is thus quite small when it comes to bug fixing. To improve a bit the experience for new Steam players, we addressed what was possible to do with the time off from away-from-keyboard duties (family, kids, jobs, school, etc.).
Due to these constraints, things that would have taken more time (such as tricky and complex bugs or game rebalance) weren't possible, sadly. Still, we hope that new players that haven't got the chance to do a walkthrough with our mod will enjoy playing with it nonetheless!
Consider it for now a "legacy" mod to experience the same feeling that many PC players had in 2022 when this mod originally released, at a time when only some of today's modding breakthroughs were made.
Anyway, enjoy being able to play KH3 to your heart's content with all the great mods that have been and are released!
[Light] Bug fixes
- Crashes with the message "requesting n_ex009's skeleton but it was still waiting for creation" should hopefully longer occur. (Thanks to Sora101Ven for the fix, and to all players who reported that this could only happens if you play with a HDD)
- The Situation Command to trigger Aqua's Wayfinder Team Attack now has proper text
- Aqua's Wayfinder Team Attack also has its UI restored (Thanks to Chris Shade and DavidRM99!)
- Text has been restored for Formchanges situations commands for Shooting Star's replacement
[Darkness] Bug fixes
- The Situation Gauge indicator should no longer be invisible if the Light Edition is not installed
[Light] Interface improvements (English localization only)
Major changes to text and UI to clarify gameplay changes:
Title menu and Save menu
- Clarified the names and descriptions of difficulty levels on the Title Menu
- Added warnings about loading non-modded saves
- Added a "Light vs. Darkness" logo on the title screen (which should help players understanding if the mod was correctly installed)
- Hotfix v1.6.2: Fixed Critical+ Mode description when starting a New Game.
Tutorials
Updated general tutorial text with added tips and info to account for gameplay changes. This includes:
- The "Dive to the Heart" tutorial
- Many, many Game Help screens (the full-screen tutorials which show up during the main story)
- Optional tutorials in the Final World (the ones accessed through tutorial screens, save points, or the title menu)
- Game Over tips
Main menu and Gummiphone
- Rewrote descriptions for certain abilities (such as Formchange Extender), with details about gameplay changes
- Indicated the cooldown duration for Party AI styles (previously known as "Pace Yourself" and "Hold Back")
- Updated Gummiphone descriptions for all playable characters and party members
- Hotfix v1.6.2: Fixed Panacea item description; the text will now explicitly state that Panaceas grants immunity from all negative statuses for 60 seconds.
Other
- Updated information bar text for a couple of battlegates (such as the Terror Gate in Monstropolis)
Music / BGM improvements
Light and Darkness Editions
- General mixing improvements for all existing tracks
- Levelled the music volume for many, many gameplay tracks and for a few cutscenes as well (This is probably what took the most time, going through hundreds of tracks and checking their volume in-game!)
- Improved the music flow for the Keyblade Graveyard Organization XIII battles with better transitions
- Improved starting point for music during certain cutscenes-to-gameplay transitions ("Enter the Darkness", "Wave of Darkness", "Sinister Shadows", etc.)
- Replaced certain tracks that were often muting streams
- Removed tracks that were incompatible with gameplay constraints (too long/too short, etc.)
- Removed music edits that were modifying the original tracks beyond recognition (mostly for cutscenes)
- Hotfix 1.6.1: The installer no longer gives the option to not install any of the music overhauls
Light Edition only
The following changes are samples from a separate, but very WIP project. These tracks are mostly finished, in time for inclusion in this mod's unscheduled update (although they may get tweaked in the future). Enjoy these extra 3h of music! /Timoram
- Added a few, new orchestral arrangements (made by Timoram for this mod) for certain boss battles, San Fransokyo, and for certain cutscenes (mostly those that flank boss battles)
- Added looped versions of the Caribbean's field and battle themes from the World of Tres concert album (upmixed to quadraphonic to match other unmodded gameplay tracks)
- Replaced or removed from the mod several tracks that were thematically incorrect, not following the plot, or undermining certain cutscenes
- Hotfix v1.6.1: Added missing battlegate tracks
Documentation improvements
- Updated guide, with additional tactical data, Steam Deck inputs, info about Sora's weapons, etc.
- Removed the music spreadsheet download, which is now available online instead
How long will you remain in the Realm of Light before dying again?
GAMEPLAY OVERHAUL SUMMARY
The “Light” edition s a full gameplay overhaul, rebalancing the entire game with new mechanics and more challenging gameplay. Usual strategies from the vanilla game won’t work here: be ready to die a lot in the beginning and to grow out of your comfort zone.![]()
Changes include:
- 3 paths leading to very different runs: Each path has its own ability and stats growth path, plus different climbing, swimming, jumping, and gliding speeds. Try all paths, each is unique!
- Warrior: an athlete swiftly climbing mountains and swimming oceans
- Mystic: a magic-oriented glass cannon defies gravity
- Guardian: an enduring hero with high resistance to elements, leaning towards endless rewards
- New optional abilities: Light or dark powers which replace Sora’s Block, Dodge Roll, Air Slide, Aerial Dodge, and Doubleflight.
- Revamped abilities to leverage previously missable mechanics: Special abilities for each path, all heroes and their allies, creating distinct party playstyles.
- Revamped ally AI: allies wisely use equipped objects and abilities, behave much smarter in combat, have access to new combat style AI options, etc. Managing party member equipment, abilities, and AI is vital to your survival, don’t neglect it.
- More party improvements: All characters have improved combos and movesets, rebalanced stats and resistances/weaknesses against elements…
- Snappier combat and anti-button mashing mechanics for Formchanges: Stop mashing the Attack button! Chain attacks for faster combos at the cost of cancelling hits; pace your inputs to deliver all hits at the cost of speed.
- Magic overhauled:
- Rebalanced damage values and damage types
- Revised MP cost for all spells
- KH1-style Cure overhaul
- New spells for Donald, Riku, Aqua, Roxas, Xion, and Kairi
- Formchanges revamped with all Forms on par with each other: more Form abilities, longer Forms with the Formchange Extender ability, overhauled attack damage… Use all forms and their magic to survive!
- Focus Gauge overhaul: Switching Keyblades and Airstepping towards enemies consume Focus; Formchanges regenerate Focus Points.
- Tougher enemies: All options in your toolbox are useful to defeat them; don’t overlook anything.
- AI and animation changes
- Rebalanced attack and revenge values
- More status effects
- More elemental resistances depending on combat phases
- Challenging battle levels: Enemy levels are stretched from LV1 to LV99 between Olympus and Scala ad Caelum (instead of stopping at LV50)
- Revamped late and post-game: Play with new teams for certain missions and battlegates, new mechanics for battlegates, a new Keyblade (replacing Shooting Star)…
- Snappier vehicles (Gigas, Leviathan, Black Pearl, Trinity Sled): Better speed, cameras, handling, damage and ability generation.
- Expanded equipment:
- Wearable Crown rewards,
- Rebalanced equipment
- New requirements for upgrades and synthesis
- New armor pieces and accessories…
- New optional battles in the Caribbean: Follow Calypso’s guidance, and board your favourite ship to battle large creatures to reap powerful rewards… if both you and your ship survive!
- And more (non-exhaustive list):
- Revamped item drops and synthesis
- New treasure chest rewards
- Rebalanced Team Attacks damage and movesets
- Tactical information for party members in the Gummiphone
- Less grinding needed for the 100 Acre Woods mini-games
Note: the “Light” Edition has been optimized for New Saves only. Some of the game’s technical limitations can severely unbalanced the game on existing, unmodded saves (if only because starting abilities/stats for all characters including the Guardians of Light can only be granted at game start). Never load an unmodded save file after installing the “Light” Edition!
Note:: This gameplay overhaul is incompatible with any mod that modifies the damage dealt by Sora by any technique (combos, magic, Situation Commands, etc.)
Supported languages: English audio + text as well as Japanese audio (but not text).
In other languages, the game will use unmodded text files which will replace factual gameplay info, or may display no text at all. This may prove fatal to your party since these text changes are important to understand the gameplay changes.AUDIO OVERHAUL
Enjoy a story-based overhaul with a few new arrangements and tons of edited music, enhancing the gameplay (and a few cutscenes) with canon-compliant changes.
- A few new story-based KH music arrangements, only for this edition
- Improves certain cutscenes (mostly around boss battles), with new music arrangements
- Many edited tracks to underscore KH3’s own music. Most were made by editing pieces from KH3, Re Mind (including Limitcut songs and underused cutscene music) as well as from KH orchestra and concert albums.
- Major improvements to the Graveyard Labyrinth with Limitcut tracks and new transitions between battles
- Improved loops for a few tracks that didn’t loop correctly in the unmodded game
- Quadraphonic music mixing for most tracks matching Square-Enix’s setup for players with surround sound systems.
When will you be able to leave the Dark World?
OPTIONAL VISUAL OVERHAUL
In the “Darkness” edition, Darkness has infected the Realm of Light, transforming worlds into mere shells of their former glory. Echoes of humanity dot the landscape of the worlds, crying out with lost desires, while Gummi ship travellers will have to navigate a desolate landscape. The obscurity may blind you and be a challenge when seeking out enemies–adjust your battle strategies accordingly.
From Olympus to Quadratum, Sora’s journey will be a torment that can recall Aqua’s bleak memories from the Dark World and bring back his own memories from the End of the World.![]()
Will you survive the horror of five nights at Galaxy Toys, a forest filled with reapers, a factory where time doesn’t flow, and escape a realm of gods subverted by the god of the dead? Or will you be cursed to remain in the Realm of Darkness?
Note:: This visual overhaul is demanding, performance-wise. Please note also that this “legacy” visual overhaul is unlikely to be updated in the future. If it appears too dark on your screen, don’t hesitate to de-activate it!OPTIONAL AUDIO OVERHAUL
Along with visuals, the “Darkness” edition comes with its companion audio overhaul. This is a mood-based overhaul, echoing the infection of the worlds from the title screen to the ending screen. The overhaul includes:
- A new main theme, “Infected”, composed by Xantohjan
- Darker themes for many worlds, Gummi areas and Data Greeting locations, using music from the KINGDOM HEARTS series and from 3rd party games.
- Edited music for many scripted battles, following the “Infected” theme, including covers and arrangements courtesy of Lyle M., Infinite Rivals, and Róxbian.
- Quadraphonic music mixing for most tracks matching Square-Enix’s setup for players with surround sound systems.
Note:: This audio overhaul is mutually exclusive with the “Light” audio overall and doesn’t follow the KH3 story.
Check the list under the “spoiler” tag to know what others mods are already included, and which ones are compatible or not with “Light vs. Darkness”.
- A special version of “Party REHAUL Disney AI (v1.12)” by sabertooth222 (not later versions)
- An ability overhaul covering the changes from “ReMind Ability Progression” by iwtexplode
- “Yozora’s Weapons With Effects” by dOgE x Tylom
- “Roxas Rebalance (w optional Hooded Version)” by dh (DiamontHuntet)
- “Aqua Teleport and Armor Swap” by Project Infection (us!)
- “Vicennial Trace - 20th Anniversary Keyblade and UI” by dallin1016, Master Leytrx, DazeTxO, and more
- ⚠️ Its title screen and title music conflict with the “Darkness” Edition. Use instead Vicennial Trace’s separated downloads (except the title screen).
- ⚠️ Its title screen and title music conflict with the “Darkness” Edition. Use instead Vicennial Trace’s separated downloads (except the title screen).
- For fast Keyblade switching: “Improved Movement” by Aproydtix
- “Fixed party MP bar” by BlasterGrim
- For snappier combo with base Sora: “Kingdom Hearts 3 Re Style MOD” by TruebladeSeeker,
- ⚠️ v1.0 only (v2.0 conflicts with “Light”)
- ⚠️ v1.0 only (v2.0 conflicts with “Light”)
- “KH3 Coliseum Mod” by Aproydtix
- ⚠️ Though this mod requires the “Party REHAUL Disney AI”, this requirement is already included in the “Light” Edition–don’t use it on top of this edition
- ⚠️ Though this mod requires the “Party REHAUL Disney AI”, this requirement is already included in the “Light” Edition–don’t use it on top of this edition
- Opening and copyright skips
- Texture mods and skins for characters and enemies: Compatible⚠️ except for Yozora and urban NPCs which already have their own skin as part of “Darkness”.
- Weapon replacements + “Light”: Compatible ⚠️ except for mods replacing Shooting Star. “Light” comes with its own replacement.
- Title screens, UI and HUD mods + “Darkness”: Compatible ➡️ Load them after “Darkness” by renaming their files with a name that comes later in alphabetical order, in order for the UI changes to appear.
- Movesets & finishers for playable characters + “Light” ⚠️ Only compatible if they don’t change that character’s attack data. (The attack data is the game’s way to decide the actual damage done in combat by playable characters and party members. Only one mod which modifies Sora’s attack data can be used at a time. The same goes for every other playable character. Using other mods that change a character’s attack data with the “Light” Edition may cause multiple issues, such as an unbalanced game, or enemies that react in unexpected ways to damage—for instance in terms of revenge value.) The following movesets have had their attack data included in “Light” and can be used with it (but beware of possible conflicts between these listed mods):
- “Magic Flash Remastered” by TruebladeModder
- “Super Falling Slash” by TruebladeModder
- “Rolling Blitz - New Ground Finisher” by TruebladeModder
- “Rolling Winder - New Aerial Finisher” by TruebladeModder
- “Counter Hammer” by TruebladeModder
- “Triple Rush Re_Volve” by TruebladeModder
- “Speed Slash Re_Barrage” by TruebladeModder
- “Last Charge Re_Union” by TruebladeModder
- “Project Legacy” by Rikuthe1st
- “Valor Form” by Discount (forever756)
- Character replacements + “Light” ⚠️ Only compatible if they don’t change the attack data for replaced character, nor have logic tied to Sora’s idle animation
- New maps + “Darkness” ⚠️ Only compatible if they don’t overwrite the same locations.
- Text replacements + “Light” ⚠️ Only compatible if they don’t replace the same text as “Light”.
- Music and audio mods ⚠️ High risk of conflicts due to many music tracks in both “Light” and “Darkness”. (Our mod has 250+ replaced songs across both editions + changes to sound effects.) Depending on the mods’ loading order, other music mods may suppress field music, battle music, mission music, Gummi music, cutscene music, and you will thus miss out on the full experience. (See the full list of music changes here.)
- Gameplay overhauls + “Light” ❌ Because “Light” overhauls all aspects of gameplay, crashes, freezes or unbalanced gameplay can happen if you use mods which change the following:
- Character stats and progression, resistance to status effects and elemental damage
- Party members’ AI, stats, abilities and progression, resistance to status effects and elemental damage
- Formchanges stats, abilities, animations and combo attacks
- Abilities, ability effects and ability progression for all playable characters and party members
- Animations and mechanics of Action abilities for all party members
- Equipment stats and abilities (weapons, armor, accessories, etc.)
- Cuisine stats and bonus abilities
- All enemy attacks, AI and composition,
- All enemy stats, resistance to status effects and elemental damage, revenge value, animations, body types (including Limitcut Org. XIII, Dark Inferno and Yozora)
- Magic spells for playable characters, as well as for NPC Roxas, NPC Kairi, Donald and Xion
- Magic spell stats, MP costs, status effects inflicted by spells
- Team Attacks and Links animations and damage value
- Keyblade replacements for Shooting Star (including 3D models, textures, sound effects, visual effects, text, and UI)
- Formchange replacements for Double Arrowguns and Magic Launcher (including attacks, stats, 3D models, textures, sound effects, visual effects, text, and UI)
- Sound and visual effects effects (such as particles and lighting) for Double Arrowguns and Magic Launcher
- World levels
- 100 Acre Woods mini games
- Focus, Shotlock damage value, elements, status effects inflicted by Shotlocks
- Item synthesis, synthesis recipes
- Moogle photo missions
- Item usability in combat
- Item availability in the Moogle shop
- Enemy drops and EXP rewards
- Treasure chest rewards
- Environment rewards (“This could be a good spot to find some ingredients!”)
- Vehicle stats, mechanics and animations (Gigas, the Black Pearl, the Leviathan, the Trinity Sled)
- Mods with logic tied to Sora’s idle animation + “Light” ❌ Other mods can rely on Sora’s idle animation to start up gameplay changes. Only one mod that does this can be used at a time–and the “Light” Edition is one of them.
- Texture mods and skins for Yozora and world NPCs + “Darkness” ❌ Yozora and world NPCs in urban environments already have their own skin as part of “Darkness”.
- Mods which overwrite world-specific Soras with the generic KH3 Sora + “Light” ❌ Costumed versions of Sora from certain worlds (such as the Caribbean) are suspected to contain extra features for these worlds (such as for sailing the Leviathan) that the general KH3 Sora model doesn’t have. Some of these features are used for “Light”, and the game may behave unexpectedly if you have a mod that forces the KH3 Sora to load there for instance.
”Light vs. Darkness Edition” comes with modular options. Pick what you like amongst the two editions and a few more add-ons!
Both the “Light” and “Darkness” editions can be combined, but not their soundtracks. If you combine “Light” with “Darkness”, choose the “Darkness” music soundtrack for consistency with the visuals.
- Download and install NexusMods’ Vortex mod manager (or use any other compatible mod manager), and setup KH3 for mods inside that launcher.
- Download the “Light vs. Darkness” mod using the “Mod manager download” option on NexusMods.
- After the download completes, the Vortex mod manager will automatically launch an installer for our mod.
- Follow the installer’s instructions to select the options you want for your game.
Steam users may need to manually setup their mod manager to indicate the game’s installation folder, which by default is:
C:\Program Files (x86)\Steam\steamapps\common KINGDOM HEARTS III
- Download the mod using the “Manual download” option.
- Unzip the main ZIP file you just downloaded.
- Open the folder “LvDInfection”.
- In that folder, choose the files you need for the options you want according to the list below:
- Choose your editions (at least one):
- “Light” Edition: zzzzzzLightEdition.pak
- “Darkness” Edition: zzzzzzzDarkEdition.pak
- Choose ONLY ONE of the music packs:
- “Light” music pack: zzzzzzLightEditionSuite.pak
- “Darkness” music pack: zzzzzzDarkEditionSuite.pak
- If you’re using the “Light” Edition:
- Choose ONLY ONE of the following path files:
- Warrior path: zzzWarriorVariant.pak (located in the subfolder “WarriorVariant”)
- Mystic path: zzzMysticPath.pak (in the subfolder “MysticPath”)
- Guardian path: zzzGuardianVariant.pak (in the subfolder “GuardianVariant”)
- Choose ONLY ONE (or no) optional replacement for Dodge Roll/Air Slide/Aerial Dodge:
- Dynamic Dash: zzzzzDynamicDash.pak (in the subfolder “WarriorVariant”)
- Doom Dash: [zzzzzDoomDash.pak (in the subfolder “WarriorVariant”)
- Choose ONLY ONE (or no) optional replacement for Doubleflight:
- Mystic Flight: zzzzzMysticFlight.pak (in the subfolder “MysticPath”)
- Malice Flight: zzzzzMaliceFlight.pak (in the subfolder “MysticPath”)
- Choose ONLY ONE (or no) optional replacement for Block:
- Mighty Guard: zzzzzMightyGuard.pak (in the subfolder “GuardianVariant”)
- Mighty Syphon: zzzzzMightySyphon.pak (in the subfolder “GuardianVariant”)
- Choose ONLY ONE of the following path files:
(The replacements for Dodge Roll/Air Slide/Aerial Dodge, Doubleflight and Block are optional, but these replacements require the “Light” Edition.)
Finally, put the files you chose in the following folder WITHOUT RENAMING THEM:
- Steam: C:\Program Files (x86)\Steam\steamapps\common KINGDOM HEARTS III\Content\Paks\~mods
- Epic Games: C:\Program Files\Epic Games\KINGDOM HEARTS III\Content\Paks\~mods
If there isn’t a folder called “~mods” in either location, create one before putting your files in it.
Check below if you think the installation process hasn’t gone well and is leading to odd results (missing abilities…) in your game.
You may need to manually set the game’s installation path in your mod manager.
For Vortex, (1) go to “Games”, and, under the “Managed” section, (2) click on the three vertical dots (⠇), and then (3) choose “Manually Set Location” to select where KH3 is installed.

By default, this location is:
- Steam: C:\Program Files (x86)\Steam\steamapps\common KINGDOM HEARTS III\Content\Paks\~mods
- Epic Games: C:\Program Files\Epic Games\KINGDOM HEARTS III\Content\Paks\~mods
As of now, Vortex may or may not correctly support the Steam version of KH3.
If you’re installing the mod with it, you may end up with mod files installed by Vortex that don’t match the choices you made with the installer, such as:
- More than one path installed (with a strange mix of starting abilities for Sora and Warrior abilities always gained upon levelling up)
- More than one replacement for the same move (such as 2 Dodge Rolls replacements installed at the same time)
- Missing abilities (such as Curaga and Faith for Rapunzel)
- Etc.
If your game crashes on Steam: the update which introduced Steam Deck fixes messes up with certain mods, such as the KH3 Modloader.
To fix it: delete all files ending with
_0_P
in
C:\Program Files (x86)\Steam\steamapps\common\KINGDOM HEARTS III\Content\Paks
You can always restore these files by verifying the integrity of your game files.
Questions you might have are likely to have their answer below!
A: No, “Light vs. Darkness” is a visual, audio and gameplay overhaul. While it aims to bring fresh new experiences when playing and watching KINGDOM HEARTS III, the story has not been changed.
A: No, the gameplay changes in the “Light” Edition apply to all difficulty levels. While we designed these changes for Critical Mode, you can also experience the gameplay overhaul of “Light” at any difficulty.
If you want a chillier experience, you can of course play at lower difficulty levels–the gameplay changes work in at any level–and/or use EZ Codes. (Don’t let yourself be stigmatized by playing at the pace of your choice, even some of us in the dev team do play at levels other than Critical!)
A: Some features from other mods that were integrated in the “Light” Edition are available as standalones. Check the original mod pages for these features by fellow talented modders!
- “Party REHAUL Disney AI (v1.12)” by sabertooth222 (not later versions)
- “ReMind Ability Progression” by iwtexplode
- “Yozora’s Weapons With Effects” by dOgE x Tylom
- “Roxas Rebalance (w optional Hooded Version)” by dh (DiamontHuntet)
- “Aqua Teleport and Armor Swap” by Project Infection
- “Formchange RE Extender” by Project Infection
Else, withdrawing some features from the “Light” Edition is near-impossible. This edition relies on many interwoven technical elements, scripts, dependencies, blueprints in Unreal Engine 4 (the game’s engine), etc. All of them are needed for the mod to be functional, and to not cause the game to crash (as we witness during our internal testing).
Splitting things off the mod comes down to a matter of practicality and safety until we know in the future what works independently and what doesn’t. It would then also become much more time and resource-consuming to maintain many more versions of the mod.
Even so, taking out a few gameplay changes could result in a severely unbalanced game, which is exactly the opposite of what we have been aiming for, game-design wise. This doesn’t mean that adjustments and tweaks can’t be made, but features will likely not be removed outright if they are deemed necessary to keep a balanced gameplay.
A: Unfortunately, no, each location’s visual overhaul in the “Darkness” edition relies on a myriad of interconnected files and technical dependencies, which are used in every area or so.
Removing one world or one Gummi area from the roster would result in breaking other worlds’ lighting, maps, effects, etc., and it would even crash the game (as we witnessed during our own internal testing).
A: The “Light” edition of our mod doesn’t noticeably impact performance beyond issues already in the unmodded game.
Depending on your setup, the “Darkness” edition may negatively impact performance compared to the base game. This edition displays more objects and elements in certain locations such as San Fransokyo’s bridge, the Keyblade Graveyard, Quadratum and Organization XIII cutscenes in the Graveyard Labyrinth. “Darkness” also uses create additional visuals effects in certain contexts, such as in Arendelle’s Labyrinth of Ice, in the Kingdom of Corona’s Forest, and when the playable character is low on HP.
A: Partially.
✅ For “Darkness”: You can safety load existing save files after installing the “Darkness” Edition of our mod.
❌For “Light”: it’s best to play using a fresh new save file. Never load an unmodded save file after installing the “Light” Edition! The mod’s new content will conflict with rewards, abilities, items and stats your party may have had in your existing save.
For instance:
- You may end up with duplicate abilities for certain characters (including Re Mind action abilities for Sora and magic spells for Donald)
- The Guardians of Light will not have the new abilities necessary to their survival on the battlefield. (Because of how Square-Enix did it, these are awarded at game start and written in each save.)
- New items obtained through the story or in chests will not be retroactively awarded to your party.
Sadly, this is a hard-coded thing from within the game itself 🤷♀️
Your saves should be in the following folder:
- Steam version (Windows): C:\Users\%UserName%\Documents\KINGDOM HEARTS III\Steam\%User ID Number%\SaveGames\kh3sv2\data
- Epic Games version (Windows): C:\Users\%UserName%\Documents\KINGDOM HEARTS III\Epic Games Store\User ID Number\SaveGames
Copy this folder elsewhere if you want to keep unmodded saves before installing the "Light vs. Darkness" mod.
A: Did you get this message?

Alt. text: Red pop-up saying “The mysterious blade vanishes from your grasp… for now…
There are two situations in which it can show up:
- You obtained Shooting Star at the end of Twilight Town, or
- You loaded an unmodded save with Shooting Star in your inventory
If you loaded a save in with Shooting Star but did not complete that specific DLC episode, this red message notifies you that not-Shooting Star vanished from your inventory because you did not clear the mission to get it back.
A: Each of this mod’s paths (Warrior, Mystic, Guardian) changes not only abilities and stats, but also Sora’s agility. By “agility”, we mean climbing speed, swimming speed, jumping strength, gliding speed and gliding gravity, and other tweaks as well. These are tweaks which cannot be changed by the tutorial’s path selection in Dive to the Heart.
Each path will dramatically change your game’s experience; moves that work as a Warrior may not work as a Mystic, and vice-versa! Try them all if you can.
As such, we recommend that you choose your path through our mod before making any choice in-game. To keep a balanced game, we also recommend that you choose the same path during the game’s tutorial.
A: Yes! As written above, you don’t get the exact same starting abilities as a Warrior, Mystic or Guardian.

In particular:
- Guardians start with Block, Magic Lock-On, Air Slide (or whatever replacement for it you chose) and Scan,
- Mystics start with Block and Magic Lock-On,
- Warriors don’t have any of the above abilities.
If you don’t have certain abilities at start, you will get them later during the story.
Note: This applies by selecting your path when installing the mod’s file. Additionally, due to how Square-Enix chose to permanently register them in each save when you start a new game, switching paths mid-game by switching mod files will not change those starting abilities.
A: Not at all! If you’d like to keep the base game’s versions of Block/Barrier, Dodge Roll, Air Slide, Aerial Dodge and Doubleflight, or if you’re using replacements from other talented modders, simply deselect our replacements in the mod’s installer.
A: Do you want an offensive block, a recovery block, or keep the the base game’s “free” basic block? It’s up to you, but mind the differences between the three.

Note: Both Mighty Guard and Mighty Syphon require the “Light” Edition to be installed. Also, the Guardian path allows all of these Block variants to guard against attacks in all directions. This is an ability that neither the Warrior nor the Mystic path have.
A: Here!
A: No, but without it, your experience may feel incomplete..
And in both editions, the mod uses additional music files that aren’t in the vanilla game. This includes all battlegates, but also certain cutscenes (around boss fights) and scripted fights. If you do not install any of the music from our mod, these events might have no music.
A: Can’t escape the Realm of Darkness? Some areas are of course darker than in the unmodded game and harder to navigate after being twisted by Darkness. Some tips:
- Users of NVIDIA graphical cards: De-activate HDR in the GeForce Experience app and/or in the NVIDIA Control Panel.
- In your monitor/TV screen options: Don’t use your screen’s default rendering mode! Choose a render mode which maximises the range of brightness/lightness values it can display.
- For instance, with an ASUS ProArt PA247CV, the “Scenery” Mode and the “Rapid Rendering” Mode are best.
- For instance, with an ASUS ProArt PA247CV, the “Scenery” Mode and the “Rapid Rendering” Mode are best.
- De-activate your screen’s “Night Light” or “Blue Light Shield” mode, as it can darken what you see on-screen
- In the game settings: Increase the game’s display brightness, and de-activate HDR

- In gameplay: If you can’t see your surroundings… well, you have a weapon that casts spells which emit some light, right?
⚠️ Worst case scenario: switch to play only with the “Light” Edition if the steps above do not work for you.
A: Pretty much like any modern CGI film or AAA game, most if not all of KH3’s cutscenes use dynamic visual changes: lighting, post-processing effects, skyboxes, VFX… Many of these change at every camera shot, such as lighting setups and light sources–even for minor cutscenes. (Example: https://streamable.com/y36hny)
These changes probably overwrite the general map lighting setups, which is perhaps why scenes can look weird if they overwrite the lighting changes in the “Darkness” Edition (which already push the game beyond its limit).
To adjust the mod for this, we’d need to edit files that’d cover 10+ hours of cutscenes (~6 times longer than the duration of “Frozen II”). Even if we’d know 100 % of what would work or not, that’s bit much to do on our free time 😆
⚠️ If you wish to watch cutscenes again, we’d recommend switching to the “Light” edition.
A: Due to the game’s limitations, EXP Zero only works when playing as Sora. When you play with other characters (such as Riku), EXP Zero is not functional; Sora will therefore also get the EXP gained from other playable characters..
To circumvent this, in the main story and the Re Mind episode, bosses specifically fought by Riku, Aqua, Roxas and Kairi will not give any EXP. With EXP Zero on Sora, you should be able to finish all story fights with the party at LV1.
However, during optional content (such battlegates, the Olympus Coliseum, etc.), if not playing as Sora, the party will gain EXP as normal. This is because EXP Zero can only work with Sora as the player. (Blame the game's limitations 🤷♀️ )
The remedy ➡️ If you’d like to play a LV1-like experience outside of the mandatory story fights, use the “Default Status” PRO Code instead of the EXP Zero ability.
A: Completing the main story rewards Sora with duplicates of Re Mind’s added Action abilities. Unfortunately, this is a hard-coded thing that cannot be fixed 🤷♂️
A: Party members set with the “Commando” combat style AI will only attack in certain situations:
- The player is actively attacking a specific enemy
- The player has a locked-on enemy
It’s a helpful AI option if you need to control multiple characters at once, you and another character often need to attack the same target (particularly with the “Double Team” ability), you want to force-switch an ally to another target, or it if you need to escort a friend out of a tough situation (which is done by running away with no locked-on target)
Also, check if your party member’s ability AI is set to “Pace Yourself” or “Hold Back”! Allies with those settings will, well… pace themselves or hold back, even with the “Commando” AI.

A: Donald not healing you in the KINGDOM HEARTS series is a myth: it’s up to the player to correctly set up his AI. (Unless you’re playing Chain of Memories or Re:Chain of Memories, in which case I’m sorry for you.)
Party members can and will recover your HP, MP and Focus by any mean (spells, abilities, equipped items) but only if told them so in the “Customize” part of the main menu!
And like KH1 and KH2, you can also set party members to use recovery items/magic/abilities at the slightest loss of HP/MP/Focus, or as needed instead of just in emergencies. Since you’ll be often losing HP quickly, allies that don’t wait for you to be in critical health to heal you is more efficient.
Below is an example of such setup. Since Donald has now much shorter MP Charge cooldown times than Sora, letting him use recovering magic “Like Crazy” is now viable.

Also, don’t rely on just Donald to heal you! Set up other party members as well (items, abilities, equipment, etc.)!, and put useful and appropriate items (Panaceas, Refocusers, Mega-Potions, etc.) in the inventories of Mike, Rapunzel, Baymax, etc.
A: Just like a normal battle, be sure to have a high Defence stat, equip accessories and armour which increase your Defence, equip a Kupo coin, and use Cuisine.
For more info, tips and questions, join the LvD Discord, and browse the PDF companion book (a separate download)! The book contains an expanded FAQ + a strategy guide with advanced gameplay tips, packed alongside the full lists of music changes for each edition of the mod.

Cheers to everyone who contributed to this project!
“Kingdom Hearts III: Light vs. Darkness Edition” is a collaboration between the teams behind the “Critical Mode Plus” mod and “Project Infection”.
DIRECTION
ToxicTalus - “Light” Edition director and main developer - Main programmer, game designer, and combat director
Xantohjan - “Darkness” Edition director and main developer - 3D world assets, maps and lighting supervisor
PROJECT MANAGEMENT
Rudabegga - Project manager for the initial mod release
TOOL DEVELOPMENT
jackmoonward - Programming consultation and feature development
Jeff - General guidance, advice, and support
Narknon - Unreal Engine build and project development for KH3 modding
Niko - TresGame/Uproject consultation
Sora101Ven - General support with the TresProject, notifies, and TresGame
PROGRAMMING AND GAME DESIGN
Aproydtix - Programming - Created Aqua’s Teleport ability and other spatial logistics
Chirijiraden - Ground-floor person for the “Light” Edition and its predecessor (the “Critical Mode Plus” mod) - Many early features were thanks to him such as progression direction
DavidRM99 - General consultation and support
dh - UE4 blueprint implementation for many new game mechanics and mod compatibility - General guidance, advice, and development support
dOgE x Tylom - Gameplay implementation - Implemented the Focus gameplay changes (airstepping and weapon switching FP costs)
Gladias9 - Additional game mechanics - Implemented the new Goofy attack
KaminoX - Additional game mechanics - Designed Aqua’s “Fear” for the Terror Battlegate
Master of Magic - Spell development consultation
Rikuthe1st - Development consultation, including for overhauling Formchanges
sabertooth222 - AI overhaul and new abilities for party members - Created and ported AI improvements and overhauls, AI rebalancing, new AI behaviour and new abilities from the ”Party rehaul AI” mod
3D/2D ASSETS AND ART
Adol - “Darkness” Edition assets and 3D map structures - Implemented many maps, their lighting and VFX - Created UI pictures and graphics
Bobby-San - 3D texturing - Created new textures for enemies
Chris Shade - UI fixes - Helped porting Aqua’s Wayfinder Team Attack UI
dallin1016 - 3D models and textures - Created the Counter-Shield and Frying Pan backhand swords)
esuramods - Recolouring, 3D retexturing, map design, map help
Jun - 2D/3D art - Created the “One Become Two” item
RichyV (Richy5) - 3D models - Created Aqua’s and Ventus’ armoured models (https://www.nexusmods.com/kingdomhearts3/mods/673, https://www.nexusmods.com/kingdomhearts3/mods/688)
Savitar - 3D texturing - Supported with enemy retexturing
ANIMATIONS AND VFX
Ashura (Yozora) - 3D animation support - Supported 3D animation and movesets changes
Dasmantissimo - 3D animations - Created and ported Ventus’ animations and moveset from the “Wayward Echoes – Playable Ventus” mod
dh - 3D animation direction
Discount - General troubleshooting - Supported 3D animation and movesets changes
dOgE x Tylom - 3D models, 3D animations and VFX - Created the new Formchanges animations, the Path moves, the Crown rewards, and Shooting Star’s replacement models, textures, UI, animations: https://www.nexusmods.com/kingdomhearts3/mods/557/)
Empress - Support with VFX and BP implementation
Kurasanick - 3D animations and VFX - Created and ported Riku’s moveset from the “Project EQUINOX Enhanced” mod
Scythe21 - 3D animation support - Helped with 3D animations and movesets
YuriLewd - Programming consultation and feature development
Zay - 3D animations and VFX - Created and ported Riku’s moveset and VFX from the “Project EQUINOX Enhanced” mod
MUSIC
Adol - Initial selection of certain music pieces for the “Darkness” Edition
C-paz - Music beta-testing
dedede123 - Technical research for cutscene music implementation
Timoram - Music supervision for the “Light” Edition, music arrangements, editing and technical implementation, audio testing
ToxicTalus - Selection of certain music pieces for the “Light” Edition
Xantohjan - Original music, initial selection of certain music pieces for the “Darkness” Edition
ADDITIONAL TESTING, QA AND FEEDBACK
AuraMix - General testing, QA, and feedback
Bobby-San - Moveset beta-testing
Discount - Moveset beta-testing
Empress- Moveset beta-testing
Evernight13 - Moveset beta-testing
KaosDeathLord- General testing and support
Sora101Ven - Moveset beta-testing
Yozora_Nohara - General testing and support
VIDEO
Rudabegga - Showcase director and video editor - Created the March Caprice 2022 showcase video and the 2022 mod trailer
MISCELLANEOUS
Timoram - Strategy guide writer
MUSIC TRACKLIST
Scene-by-scene credits are available here.
Original music composed by Xantohjan(only in the “Darkness” Edition)
- “Infected”
- “Since We Last Met”
- “Caretakers Theme”
New arrangements by Timoram of KINGDOM HEARTS music, for the “Light” Edition:
- “Skyward Striker (-Toy Box Orchestral Remix-)” - Takeharu Ishimoto - Chris Lucca (trumpet), Allison Martin (trombone), Israfelcello (cello) - Originally released as part of ”March Caprice Concert Soirée Vol. 1: -Bits and Bytes-”
- “Miracle on Ice (-Anna Stops Hans-)” - Yoko Shimomura
- “AR -Augmented Rhythm- (-Orchestral Remix-)” - Takeharu Ishimoto
- “Robot Overdrive (-Orchestral Remix-)” - Takeharu Ishimoto based on the World of Tres arrangement by Kousuke Yamashita
- “A Hero Lost to the Dark (Aqua ~ Riku)” - Based on music by Yoko Shimomura
- “Wave of Darkness (-A Duel of Masters-)” - Yoko Shimomura
- “Sora the Master Defender” - Based on music by Yoko Shimomura
- “Distant From You… (-Diving Deeper-)” - Yoko Shimomura/Yoshinori Nakamura
- “Scent of Silence (-A Wise Return-)” - Yoko Shimomura/Yuko Komiyama
- “Wake Up, Ventus (pt. 1—2)” - Based on music by Yoko Shimomura and Takeharu Ishimoto
- “Keyblade Graveyard Horizon (-The Gathering-)” - Yoko Shimomura
- ”Stranded Beyond (-Thank You, Naminé-)” - Yoko Shimomura
- “Xemnas Retreats” - Based on music by Yoko Shimomura
- “Organization XIII (-It Was All for Her-)” - Yoko Shimomura/Shotaro Shima
- “At Dusk, I Will Think of You… (-Reunion-)” - Yoko Shimomura
- “Xehanort (-Towards the Final Force-)” - Yoko Shimomura
- “The Guardians Resist” - Based on music by Yoko Shimomura
- “Obstacles Beyond” - Based on KH music by Ian Livingstone and Yoko Shimomura
Arrangements, covers and remixes of KINGDOM HEARTS music
- ”The Underworld & Olympus Dark Ver.”, Yoko Shimomura, arr. Lyle M.
- “Eye of the Storm (From “Kingdom Hearts 3”)”, Yoko Shimomura, arr. Infinite Rules
- “Enter The Darkness (From “Kingdom Hearts Birth by Sleep”)”, Takeharu Ishimoto, arr. Infinite Rules
- “Sinister Shadows (From “Kingdom Hearts 2”)”, Yoko Shimomura, arr. Infinite Rules
- “Disappeared RemiX”, Yoko Shimomura, arr. Róxbian
Edits and remixes of music from the following KINGDOM HEARTS entries:
- KINGDOM HEARTS Birth by Sleep
- KINGDOM HEARTS Birth by Sleep Final Mix
- KINGDOM HEARTS 3D [Dream Drop Distance]
- KINGDOM HEARTS HD 1.5 ReMIX
- KINGDOM HEARTS Union χ [Cross]
- KINGDOM HEARTS HD 2.5 ReMIX
- KINGDOM HEARTS HD 2.8 Final Chapter Prologue
- KINGDOM HEARTS 0.2 Birth by Sleep -A fragmentary passage-
- KINGDOM HEARTS III
- KINGDOM HEARTS III Re Mind
Edits of additional KINGDOM HEARTS music:
- “Music from Dream Drop Distance” from “Kingdom Orchestra -World of Tres”, Yoko Shimomura/Tsuyoshi Sekito, arr. Tomomichi Takeoka
- “Symphonic Suite: The World of Tres II -Tangled with Scares-” from “Kingdom Orchestra -World of Tres”, Yoko Shimomura/Tsuyoshi Sekito, arr. Natsumi Kameoka
- “Symphonic Suite: The World of Tres III -A Frozen Fracas-” from “Kingdom Orchestra -World of Tres”, Yoko Shimomura/Takeharu Ishimoto, arr. Sachiko Miyano
- “Symphonic Suite: The World of Tres IV -A Pirate’s Tale-” from “Kingdom Orchestra -World of Tres”, Takeharu Ishimoto/Yoko Shimomura, arr. Tomomichi Takeoka
- “Symphonic Suite: The World of Tres V -A Hero’s Journey-” from “Kingdom Orchestra -World of Tres”, Takeharu Ishimoto/Tsuyoshi Sekito/Yoko Shimomura, arr. Kousuke Yamashita
- “Overture to Decisive Battle” from “Kingdom Orchestra -World of Tres”, Yoko Shimomura/Takeharu Ishimoto, arr. Yasunori Nishiki
- “Wave of Darkness” from “Kingdom Hearts Orchestra -World Tour-”, Yoko Shimomura, orch. arr. Natsumi Kameoka
- “Daybreak Town: The Heart of χ” from “Kingdom Hearts Orchestra -World Tour-”, Yoko Shimomura, orch. arr. Kaoru Wada
- “Enter the Darkness” from “Kingdom Hearts Orchestra -World Tour-”, Yoko Shimomura/Takeharu Ishimoto, orch. arr. Souhei Kano
- “Destiny’s Union” from “Kingdom Hearts Concert -First Breath-”, Yoko Shimomura, orch. arr. Kaoru Wada
- “The 13th Anthology” from “drammatica -The Very Best of Yoko Shimomura-”, Yoko Shimomura, orch. arr. Natsumi Kameoka
Remixes and edits of 3rd party music:
- “Submarine” from the “Finding Nemo” video game, Andy Blythe and Marten Joustra
- Untitled music from the Sad Ending of “”Five Nights at Freddy’s: Security Breach”, Allen Simpson
- “Cold Summer Landscape”, Blear Moon (published with CC BY-NC 4.0 license, http://freemusicarchive.org/music/Blear_Moon/Town_of_Two_Houses/Cold_Summer_Landscape)
- “Covert Action” from “Fallout 4”, Inon Zur
- “Metal Gleamed in the Twilight” from “Child of Light”, Cœur de Pirate (Béatrice Martin)
- “Jupiter’s Lightning” from “Child of Light”, Cœur de Pirate (Béatrice Martin)
- “Eclipse” from “FINAL FANTASY XIII-2”, Mitsuto Suzuki
- “Eclipse (Aggressive Mix)” from “FINAL FANTASY XIII-2”, Mitsuto Suzuki
- “Sleep no More” from “Fight Nights at Freddy’s”, Leon Riskin
- Untitled music from the boss battle against DJ Music Man in “Fight Nights at Freddy’s: Security Breach”, Allen Simpson
- “Words Left Unheard” from “FINAL FANTASY VII Remake”, Nobuo Uematsu
- “Dementia”, Blear Moon (published with CC BY-NC 4.0 license, https://freemusicarchive.org/music/Blear_Moon/Fallow/Blear_Moon-Dementia)
- “Unseen Abyss” from “FINAL FANTASY XIII-2”, Mitsuto Suzuki/Naoshi Mizuta
- “Aftermath”, Kevin Macleod (published with CC Attribution 3.0 Unported license)
- “Industrial Landscapes” from “Vampyr”, Olivier Deriviere
- “psychedelic -Final Mix-“ from “The World Ends With You: Final Remix”, Takeharu Ishimoto
- “ENCOUNTER” from “NEO: The World Ends with You”, Takaharu Ishimoto
- “The Void Beyond” from “FINAL FANTASY XIII-2”, Mitsuto Suzuki with vocals by ORIGA
- “Screamer” from “World of Goo”, Kyle Gaber
- “Worlds Collide” from “FINAL FANTASY XIII-2”, David Whitaker
SOUND EFFECTS CREDITS
New UI sound effects by Xantohjan for the “Darkness Edition”
Additional sound effects from the following games
- KINGDOM HEARTS Birth by Sleep
- KINGDOM HEARTS III
- KINGDOM HEARTS III Re Mind
SPECIAL THANKS
strPetrichor for their Asset Editor
Yoraiz0r for their AudioMog tool
Luseu for his Tres Mods Menu, and for helping locating particle effects in the game
Jakeθ7102 for his texture modding tutorial
Ray Cooper for his KH3 audio/music replacement guide
kaiheilos for the Unreal Engine SoD2 Uasset Viewer/Editor
Lightfinder626 for his Blender to UE4 tutorial
Befzz for the Blender psk import addon
Gladias9, Creator of the “Sora Must Nerf” mod, for teaching us how to make changes to enemy AI
Gildor for the Umodel UE viewer
dallin1016 for his custom weapon tutorial
helluvamesh for the FBX export addon
BlasterGrim for his Particle Viewer, helping us visualize and select particle effects of them
TruebladeSeeker for technical questions
Luna, Link, and Green Requiem for documenting the music and internal music files of KH3 and KH3 Re Mind, and whose documentation were a source of inspiration for many music choices
David Russell and Ro Panunganti for the great feedback on “Skyward Striker (-Toy Box Orchestral Remix-)” and for coordinating the 2024 “Concert Soirée 4 March Caprice” and its album release
Chris Lucca, Allison Martin and Israfelcello for their performances on “Skyward Striker (-Toy Box Orchestral Remix-)”
KH-Vids.net, Gareth Thomas (GGCTUK), CharaGunner and DimitrisFioras for sequenced and extracted MIDI files
Infinite Rivals, Lyle M., Róxbian and King Rio for allowing us to use their music tracks
DavidRM99, Lyle M. and Yidamoda for their advice and feedback on music and musical ideas
The Wayfinder Project and its entire team for the thorough, comprehensive and meticulous documenting of information from all games in the KH series
The KH Wiki for its wealth of information on the KH series
ShardofTruth from the KH Wiki for originally extracting some of the icons used in the Primer, FAQ and Strategy Guide
The teams behind the online events March Caprice 2.0, III and 4.0
GameGrooves for supporting music entries during March Caprice 4.0
All the talented people who were part of the original teams for the following mods and whose content was partially or completely adapted for our mod:
- ”Project EQUINOX Enhanced” mod
- ”Party rehaul AI” mod
- Aqua’s and Ventus’ armoured mods (https://www.nexusmods.com/kingdomhearts3/mods/673, https://www.nexusmods.com/kingdomhearts3/mods/688)
- ”Yozora’s Weapons With Effects” mod
- ”Wayward Echoes – Playable Ventus” mod
The OpenKH and “Light vs. Darkness” Discord servers and communities for support, advice and feedback
Disney, Pixar Animation Studios and Square-Enix (together with Epic Games) for developing and producing KINGDOM HEARTS III and Re Mind in the first place
“Kingdom Hearts III: Light vs. Darkness Edition” is a fan-made creation. This project and its contributors are not affiliated with Square Enix Holdings Co., Ltd., The Walt Disney Company, or any of their subsidiaries.