Gives the player an option on how long the 1st phase of the Dark Baymax fight should be.
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This is a pack of two pak files that allow you to change up the Dark Baymax fight in a bit. I'd love to provide more options, but my experience with Unreal isn't quite there just yet. These packs will let you either:
"Skip" the first phase of the Dark Baymax fight. This is done by changing the health threshold that would normally force a phase-change to 100%, instead of 50%; you still have to damage him once for the trigger to happen. There's some camera weirdness that will happen if you die and restart the fight, but it will correct itself and resume the fight as normal in a few moments.
Not force the phase-change. This entire first phase of the fight will play out, regardless of how much damage you deal to Dark Baymax. This means that you can give yourself a slight edge if you are very good at the SHMUP section of the fight by lowering DB's health lower than normal.
Ideally, I'd like to add an option to fight Dark Baymax on the ground (this version would require the Coliseum mod, if it is ever made) rather than be forced to be in a limit with Baymax. We'll see!
For modders: The 3rd image has what file/change I had to make to do this, in case for whatever reason you want to duplicate it.