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DavidRM99

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DavidRM99

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About this mod

Replaces Midnight Blue by the Fenrir Keyblade, coming with the cleanest, best-looking FF7R moveset you've ever seen!

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This mod simply takes what the latest Animation Enhancement Overhaul update does to these forms and releases it separately, so there isn't anything new in that regard (meaning if you're already using it you don't need to download this mod!).

Watch these short epic trailers to get a feel for Buster Form!



You can either watch this playlist for an in-depth showcase, or take a look at the relevant sections from the AEO description with a full breakdown of all the changes!



You need to install this mod manually.
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If you're not too sure of what to do, go to where KH3 is installed (most likely in Program Files) and create a folder called "~mods" inside the Paks folder. The full directory would be C:\Program Files\Epic Games\KH_3\KINGDOM HEARTS III\Content\Paks\~mods.

To install the mod, simply extract the zip and put the pak file inside the ~mods folder.

IMPORTANT: there are MOD AND LOAD ORDER REQUIREMENTS to experience this content! [CLICK BELOW]
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Adds Console Exclusive Keyblades is required for access to the Fenrir Keyblade. It MUST load alphabetically BEFORE this mod: rename the Adds Console Keyblades pak so that it starts with multiple "As". Remember: any other load order will result in Fenrir NOT appearing!

KH3 Modloader is required for the console Keyblades to be added to you inventory. You'll need to open the menu in-game with F1 (or fn+F1 if using a Spanish keyboard) and type & enter "AddKeyblades" (without quotations).

Follow this image for reference (instead of the AEO paks in yellow, you'll be using your Fenrir and Buster Form pak. Also DFOKP and DFOBV Modloader mods aren't needed!).


If you're having trouble getting Fenrir and/or Star Seeker to appear, try to use the first download of the AddsConsoleKeyblades mod (regardless of whether you're on Epic or Steam). It's the one I've been using and testing most extensively.


IMPORTANT: For Steam users, Square pushed out an update that is causing fatal errors for mods like the Modloader. To fix this, you must delete ALL files with the "_0_P" suffix inside of the Paks folder.


About mod conflicts, you should use NO OTHER moveset, attack, animation, character and/or weapon swap mods, especially large overhauls like Light vs Darkness, ReStyle or Project Equinox. When in doubt: it is NOT COMPATIBLE.

If you still decide to run multiple mods anyway (despite me HIGHLY encouraging not to), don't go reporting any issues you might encounter. Also, MAKE SURE AT THE VERY LEAST MY MOD LOADS LAST ALPHABETICALLY, in order to have minimized conflicts instead of mod-breaking conflicts!

In order to install updates, make sure to remove all old paks before you install the latest version! Do NOT simply overwrite them, as paks may vary in name and number between versions.


Buster Form is a brand-new, feature-heavy Formchange that will change the way you play KH3, demanding some level of skill and practice before you master its mechanics. You have been warned: I would NOT attempt to play it blind without reading the breakdown below.


Keyblade Swaps: wield the new Keyblade Fenrir, which Sora carries over since Tifa gave it to him as a gift!
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Available for:
[⬤] Midnight Blue

NOTE: Access to Fenrir has MOD AND LOAD ORDER REQUIREMENTS: check the INSTALLATION & MOD CONFLICTS section of the description!

Brand-new Formchange: revel in a new transformation where Cloud lends Sora his strength, bringing his Buster Sword to life. Featuring new FINAL FANTASY VII REMAKE animations!
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Available for:
[⬤] Buster Form
If I could sum up everything about it in one sentence, it's this:

A Formchange that matches the design of FF7R, slowing down the pacing of gameplay and excelling at single target battles.

Transformation: witness a visually enhanced transformation with a unique animation exclusive to Buster Form, featuring dramatic particle effects matching the Second Form colors.

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Available for:
[⬤] Buster Form

Focused Time Battle (FTB): bring a whole new mechanic into play that turns Focus Points (FP) into a crucial resource to the gameplay loop for Buster Form.

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Available for:
[⬤] Buster Form

• Inspired by the FF7R ATB System, you gain FP automatically with time simply by running around (not dodging, though!), but specially by attacking and blocking.
• While performing certain actions an indicator will appear, prompting you to press L1 to access a series of special shortcuts. The game will slow down extremely, giving you ample time to carefully examine what the new commands are. This is your Tactical Mode!
• FP Abilitites are not only extremely powerful and Revenge Value-free, but they're also your only means to earning Situation Gauge points in this Formchange!


Operator Mode: enter Buster Form with this default stance, focused on high mobility and FP gain over damage.
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Available for:
[⬤] Buster Form

Operator Combo: perform Cloud's classic six-part combo.

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Available for:
[⬤] Buster Form

Operator Home-In: quickly approach targets whenever attacking from afar.
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Available for:
[⬤] Buster Form

Operator Aerial Home-In: reach airborne enemies from the ground at great heights.
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Available for:
[⬤] Buster Form

Operator Finale: hold
during Operator Combo to perform the Combo Finisher. It is possible to continue the combo where you left off. In the ground, will draw enemies in slightly.

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Available for:
[⬤] Buster Form

Operator Block: use Block and sustain your guard indefinitely by holding
. Instead of there being Reprisals, you will start over your combo instead (although you are still granted an invincibility window).

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Available for:
[⬤] Buster Form

Punisher Mode: press
almost anytime during Operator Mode to switch to a new stance focused on high damage and high stagger to large enemies, but significantly sacrificing FP gain and mobility (you can ONLY walk!). All blockable hits will be automatically guarded while a transition animation plays. You can know which Mode you are currently in by specific sound cues and particle effects.

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Available for:
[⬤] Buster Form

These are all the exact actions that will automatically return you to Operator Mode:
• Dodge
• Run
• Jump
• Doubleflight
• Glide
• Aerial actions (Combo, Block, Dodge)
• Battle end
• Keyblade swap


Flash Land will let you keep Punisher Mode.

Punisher Combo: perform a three-part combo that is significantly more damaging than Operator Combo, but earns less FP.
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Available for:
[⬤] Buster Form

Punisher Home-In: reach the target from a medium range whenever far away.
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Available for:
[⬤] Buster Form

Punisher Block: use Block and sustain your guard indefinitely by holding
.

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Available for:
[⬤] Buster Form

Punish: if met by an enemy attack, follow up Punisher Block with an automatic Reprisal that grants a great amount of FP. Your guard can be broken even in Punisher Mode, and even if it results in a Punish!
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Available for:
[⬤] Buster Form

Berserk: hold
during Punisher Combo for a special attack that grants significant FP on hit and then causes Berserk, a mixed status effect where you spend 30 HP in order to gain 10 more FP over 15 seconds. Berserk can stack and will not cause a Game Over at 1 HP.

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Available for:
[⬤] Buster Form

Focused Thrust [FP Ability]: lunge toward an enemy with a piercing strike that hits multiple times.

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Available for:
[⬤] Buster Form

Braver [FP Ability]: jump into the air and strike your foe with a powerful attack. Can use while airborne.

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Available for:
[⬤] Buster Form

Triple Slash [FP Ability]: slash an enemy in quick succession, dealing more damage with each blow. Can use while airborne.

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Available for:
[⬤] Buster Form

Disorder [FP Ability]: deliver an attack and switch modes in one fluid motion. Can use while airborne during Prime Mode.

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Available for:
[⬤] Buster Form

Blade Burst [FP Ability]: unleash a wave of non-elemental energy at enemies in front of you with a slash of your sword.

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Available for:
[⬤] Buster Form

Infinity's End [FP Ability]: the ability to end all. Wind up and unleash a devastating overhead strike.

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Available for:
[⬤] Buster Form

Counterstance [FP Ability]: brace for attacks and retaliate with a powerful slash. Only available while blocking. Can use while airborne.

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Available for:
[⬤] Buster Form

Steal [FP Ability]: receive valuable items from the enemy. Only available while blocking. Can use while airborne.
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Available for:
[⬤] Buster Form

There are 100 possible items to steal. Some are rarer than others!

Chakra [FP Ability]: a means for healing with no MP consumption (spend FP to recover 40 HP). Only available while blocking. Can use while airborne.
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Available for:
[⬤] Buster Form

Wildfire / Snow Flurry / Static Shock / Wind Current [FP Abilities]: perform basic variants of elemental Magic with no MP consumption. Only available while dodging. Can use while airborne.
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Available for:
[⬤] Buster Form

Firebolt Blade [FP Ability]: imbue your sword with fire and lightning while slicing a foe. Can use while airborne.

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Available for:
[⬤] Buster Form

Chain Slash [FP Ability]: summon your strength to deliver a series of powerful attacks.

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Available for:
[⬤] Buster Form

Meteor Shots [FP Ability]: leap into the air and shower an enemy with comets. Can use while airborne.

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Available for:
[⬤] Buster Form

Aerial Onslaught [FP Ability]: launch a deadly assault from above. Only available while airborne.

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Available for:
[⬤] Buster Form

High Braver [FP Ability]: press
with the right timing to unleash up to three consecutive strikes. Can use while airborne. If airborne, holding
during the second prompt (instead of pressing it) will have you drop to the ground.

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Available for:
[⬤] Buster Form

Self-Destruct [FP Ability]: deal a large amount of damage to enemies in the surrounding area while incapacitating self. Can use while airborne. Only available while blocking.

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Available for:
[⬤] Buster Form
ONLY a Kupo Coin will let you survive the explosion and prevent a Game Over. You MUST posess it, or face certain death!

Prime Mode [FP Ability]: the definitive stance. Strengthen Punisher Mode further and remove many of its limitations. Switching back to Operator Mode will require spending FP to activate Prime Mode again.

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Available for:
[⬤] Buster Form

This time, you will NOT reset Prime Mode with:
• Dodge
• Jump
• Doubleflight
• Aerial actions (Combo, Block, Dodge)
• Disorder (during Prime Mode, propels you into the air)

You will STILL return to Operator Mode with:
• Run
• Glide
• Battle end
• Keyblade swap
(during Prime Combo, becomes a leap attack rewarding 25 FP)

Prime Combo: perform a six-part combo that is not only faster, stronger and earns more FP than Punisher Combo, but is also multi-teleporting and can keep chasing the enemy. Pressing
during Prime combo will return you to Operator Mode with a leaping attack rewarding high FP on hit!

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Available for:
[⬤] Buster Form

Prime Home-In: reach the target from a medium range whenever far away.

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Available for:
[⬤] Buster Form

Prime Aerial Home-In: reach airborne enemies from moderate range, then plummet them to the ground.
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Available for:
[⬤] Buster Form

Super Punish: if met by an enemy attack, follow up Block with an automatic Reprisal that inflicts a great deal of damage, grants a high amount of FP and benefits from Chronostasis. Your guard can be broken even in Prime Mode, and even if it results in a Super Punish!

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Available for:
[⬤] Buster Form

Super Berserk: hold
during Prime Combo to perform a three-part attack that grants significant FP on hit and then causes Super Berserk, a riskier variant where you spend 60 HP in order to gain 20 more FP over 10 seconds. Super Berserk can stack and will not cause a Game Over at 1 HP.

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Available for:
[⬤] Buster Form

Ultimate Finish: access three brand-new tiered Formchange Finishers!

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[⬤] Cross Slash consists on three slashes that deal a large amount of damage and spell bad luck for your enemies.

[⬤] Ascension is a relentless barrage of hits culminating in an extremely strong leaping slash.

[⬤] Finishing Touch lets you summon a cyclone that gives way to incredible devastation.

Shotlocks: access two brand-new Shotlocks!

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[⬤] Refocus, the result of triggering the partial Shotlock at any point, will convert all of your remaining MP into full FP. Use this to aid you in tight spots! Trying to trigger Refocus without any MP will result in a mediocre attack.


[⬤]
Omnislash, triggered by the full Shotlock, lets you freely fly (use
and
to control ascent and descent) while inflicting a frenetic barrage of slashes that covers a moderate area and culminates on a final attack to bring enemies down.

Buster Magic: upgrade all of your Magic one tier above normal, making it possible to access Tier 4 Magic at will. However, casting takes the longest time out of any Form and more MP is consumed. Does not apply to Cure Magic.
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Available for:
[⬤] Buster Form

Swiftcast: Buster Magic is cast faster during Punisher Mode, and instantly during Prime Mode.
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Available for:
[⬤] Buster Form

White Magic [MP Ability]: perform a series of short-lasting, self-enhancing spells for 50 MP. Only available while casting Buster Magic. Can be used in midair.
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Available for:
[⬤] Buster Form

Manawall: automatically block all incoming attacks, but become defenseless against unblockable attacks.
Bravery: automatically damage enemies on contact.
Haste: speed up all your actions for a duration.
Regen: restore small bits of HP at set intervals.

NOTE: White Magic is considered an experimental addition. You WILL encounter unintended issues by combined use with Buster Form. You SHOULD immediately switch Keyblades after a buff is cast and only switch back after it ends (only Regen is 100% safe to use!). For more information, check the KNOWN ISSUES section of the description.

Chronostasis: benefit from time dilation windows during certain actions.

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Available for:
[⬤] Buster Form (Focused Thrust, Braver, Disorder, Blade Burst, Prime Mode and Super Punish)

Hitstop: apply varying degrees of epic hit slowdowns to your attacks.

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Available for:
[⬤] Buster Form

NOTE: There are optional paks regarding this ability. Check the OPTIONAL PAKS section of the description!

Payback Windstrike: issue a flurry of blows and Wind Waves after an Aerial Recovery.

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Available for:
[⬤] Buster Form

Buster Dodge: a slow ground dodge.
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Available for:
[⬤] Buster Form

Flash Dodge: a high-speed air dodge.

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Available for:
[⬤] Buster Form

Parry Dodge: enhance Buster Dodge with parry and damage capabilities, as long as you're locked on to the enemy.
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Available for:
[⬤] Buster Form

Deadly Dodge: hold
while you are dodging to send out Wind Waves towards the enemy (if up close, Buster Sword will hit the target as well). The final Wind Wave will trigger further explosions on the locked-on target. Can only be used in Operator Mode. Can be used in midair.

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Available for:
[⬤] Buster Form

Flash Land: press
while airborne to quickly fall down.

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Available for:
[⬤] Buster Form

Super Armor: prevent enemy attacks from interrupting you while performing FP Abilities and during the Punisher Combo (you can still be staggered while while walking on Punisher Mode). All of Prime Mode additionally benefits from Perma Super Armor.
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Available for:
[⬤] Buster Form

Stun Strike: inflict the Stun status through actions such as Deadly Dodge, FP Abilities or Finish Commands.
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Available for:
[⬤] Buster Form


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The newest additions have led me to compile all available optional paks in their own section. Customize your experience even further!

Install these in the same directory where you have the main AEO pak(s). Don't change the naming convention, which ensures these optional paks load afterwards!.

BusterFormNoHitstop (turns off the Hitstop effect)


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White Magic suffers from issues by combined use with Buster Form (open the spoiler to know more)
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• Bravery will cause higher than intended FP gain by normally attacking and will give way to overly long hit slowdowns.
• Manawall will NOT take effect during actions having Superarmor (significantly present in Buster Form). It may also lead to body collision inconsistencies if after it wears out (this is restored to normal by dodge rolling).
• Haste will be dispelled by attacks with the Chronostasis effect. This includes all FP Abilities (except Triple Slash and Infinity's End) and Punish reprisals.

Many of the showcased features will not work on alternative control types
FP restoration on hit may unintendedly carry over after a Keyblade switch and it may even turn into MP restoration per hit
Counterstance will on rare occasions fail to reprisal (and go into the normal guard hit animation instead)
Punish Reprisal may occasionally fail to face enemies correctly
Deadly Dodge may very rarely fail to perform after holding Square
Reverting Punisher Mode with Dodge might make its animation lose i-frames at the end
Despite blocking attacks, the Punisher Mode transition animation is not able to trigger the Punish Reprisal
Casting magic to rapidly moving enemies will result in Sora awkwardly rotating to keep facing in their direction
Extremely rare, frame-perfect occurrences may overwrite base Sora's moveset with Buster Form's until another Keyblade switch is done
Hitstop may work less consistently after significant use of Formchange, specially on low-end systems. It also may interfere with both the victory and Game Over slowdown effects (use the NoHitstop pak to avoid this)
Buster Sword will appear with an incorrect rotation for the rest of base Sora's animations

I don't know if these can ever be fixed. Sorry about that.


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A HUGE thank you to everyone who provided guidance, helped with roadblocks, gave permission to use small pieces of content and/or developed significant breakthroughs for the community's benefit (basically, for being amazing modders)!
  Adol/Shirou
  Aproydtix
  ChairGun
  Chris Shade/kinilyki
  Chirijiraden
  Dallin1016
  Dammatissimo
  DarkOdin
  Dh
  Discount
  DogexTylom
  Kité
  Empress
  Ievan 0.2 Dumal
  Makaihana975's evolved Starlight model
  Mr. Puzzles
  Narknon
  NormieMods
  Sora101
  TalesFreak
  Televo's KH Re:Collection
  Timoram
  ToxicTalus
  Trashman
  TruebladeModder
  Roboloidx's KHUχ website
  YuriLewd
  Zay