Overhaul to the abilities & stats gained at base & from Level Ups, Bonus Levels, etc. from II.9 to ReMind.
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Changelogs
Version 3.2
Additional 4th Accessory and Armor Slot for Sora
Change to obtaining Thundaga
Version 3.0
Changes to base stats/abilities of other playable characters and all allies
Changes to AP cost of Double Team and More Grand Magic
Addition of Endgame Version
Version X changed to Custom Versions
Updates to MP Bonus Increase & Remind Abilities Only
Version 2.2+
Changes to New Initial Abilities
Version 2.2
Changes to New Initial Abilities
Version 2.0+
More Additions to Version X
Version 2.0
2.0 Release
Version 1.2+
Rerelease of Version X
Version 1.2
Addition of Versions A+ and B+ for New Game+ Changes to Version B Level Up Paths
Version 1.0++
Version X2 Added
Version 1.0+
Version X1 Added
Version 1.0
Initial Release
New Progression is meant to be a rework on how all playable characters and their allies progress throughout the game and handle post-game content through abilities and stats
Changes all playable characters' and allies' initial abilities, equipment, and stats Changes Level Up Paths, HP/MP/Equipment Bonuses, and abilities gained from main campaign and minigames
Variations:
NEW GAME+ VERSION Remind Abilities removed from bonus levels; Now follows retail acquisition at the start of II.9
ENDGAME VERSION Relocates/declutters new abilities/stats for use in existing retail endgame saves ONLY - Compatible with New Ability AP Costs
CUSTOM Versions Includes individual changes in a single mod each
*REGULAR AND NG+ VERSIONS ARE DESIGNED FOR NEW RUNS - USE FOR EXISTING RUNS IS NOT RECOMMENDED* *MODS ARE INCOMPATIBLE/PROBLEMATIC WITH OTHER MODS/VERSIONS THAT CHANGE ChrIntData, VBonusData, ChrBaseData, LevelUpData, AbilityData* *UNLESS YOU HAVE A "~MODS" FOLDER, MAKE SURE THE MOD FILE NAME "pakchunkXX_" MATCHES THE OTHER MOD PAKS IN THE FOLDER IF YOU HAVE ANY*