A simple mod to add the Critical Mode-exclusive ability "Critical Converter" to the other game difficulties. Hate attraction commands, but Critical isn't fun for you? Have a compromise.
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Changelogs
Version 2.5
Updated to include all 3 critical abilities at the start of the game. Will require a new save, sorry!
Version 1.0
Released with Critical Converter.
Meant for those who dislike attraction commands, but for whatever don't want to, or can't, play Critical Mode. Now updated with the other Critical-restricted abilities.
Works on new save files, but not existing ones; sorry! Use a save editor if that's your case!
Warning I have not encountered this myself, but in an abundance of caution, I am anticipating that, similar to the Better Damage Scaling mod, you may encounter a bug where, and I quote "lose a forced fight, and choose "Prepare and Retry", you'll be set to level 0 and lose AP, among other issues." Like that mod, play until you hit a save point (Thebes is the earliest), uninstall the mod and continue playing.
This mod may/will also conflict with mods of a similar vein (changing or adjusting starting abilities, such as the damage scaling mod above). Please leave a comment if this is your case and I can look into finding a solution; I won't make every possible combo of abilities, mind you.
Install Unzip the folder contents to "KINGDOM HEARTS III/content/paks/~mods" wherever you installed the game.