Adds a unique "damage floor" to nearly every enemy/boss in the game, eliminating chip damage. Intended for those who like a more fast-paced, yet still challenging Level 1 run. No changes to Limit Cut/Secret Episode.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Gildor - umodel/UE Viewer used for extracting assets from the game.
https://www.gildor.org/en/projects/umodel
SirWaddles - JohnWickParse tool was extremely useful in helping me figure out the layout of the .uasset and .uexp files, so I could determine which hex values I needed to change.
https://github.com/SirWaddles/JohnWickParse
Donation Points system
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Changelogs
Version v1.20
Increased damage taken by Ansem, Xemnas, and Young Xehanort (Tower of Endings fight)
Increased damage taken by Dark Inferno X (ReMind)
Increased damage taken by Terra-Xehanort (Solo ReMind fight)
Updated the readme file with a full breakdown of the damage values assigned to each enemy/boss, as well as an explanation of how the mod works.
Version v1.10
Corrects a mistake where Demon Tide in Twilight Town was given the same damage scaling as its late-game version.
Increased damage taken by Parasol Beauty (Heartless)
In the spirit of KH2FM and the ReMind Superbosses, this mod sets a minimum amount of damage you can do to enemies, regardless of your strength (if you are above the strength threshold, you won't see a difference in your damage output). This "damage floor" is set on a per-enemy basis, the end goal being that nothing dies too quickly, nor takes excruciatingly long.
This mod will work on your existing save files without issue.
Feedback is welcome and encouraged. With over 150 enemies to account for, I've assuredly made some mistakes and bad decisions. If you notice anything that seems off, please let me know.
Installation
To install, just drop the .pak file into the following directory: ...\EpicGames\KH_3\KINGDOM HEARTS III\Content\Paks\~mods
If you don't already have a ~mods folder, simply create one in the Paks folder. It must include the tilde (~) or it won't work.