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About this mod

Part of a mod series intended to reduce inconsistencies between the English localizations.

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Consistent Localization Final Mix
Every Kingdom Hearts game has been made in Japan by native Japanese speakers. Each game, therefore, needs to be localized into different languages in order to be played and enjoyed by players around the world. Generally speaking, the teams that have worked to bring this series to the English language have done a very good job.

However, the localization process was not, and probably cannot ever be, perfected. Due to myriad reasons, including different games having their localizations assigned to different teams and later games making decisions that could not possibly have been predicted, the games do not always line up as well as they could. Abilities, items, attacks, etc. that have had the same name throughout the entire series have been given a wide variety of names in the English versions. For example: did you know that Mystery Goo in KH1, Serenity Stones in KH2, and Hungry Stones in KH3 are all the same synthesis item and have always had the same name in Japanese? They are all "Mitasareru Shizuku" (満たされるしずく).

This has had a subtle effect of making the games feel as though they are not quite as united as they were in their original Japanese. This mod seeks to rectify this and adjust each game's localization, with the goal that the series as a whole will feel as though it has more of a throughline running across it than it currently does - even if by just a little bit. The purpose is NOT to re-do the localizations to create new ones that we never got, but merely to provide some subtle changes to better align the ones that we did get.

You may disagree with some of the decisions I made (or didn't make). That is totally fine; I don't intend for this to be a be-all-end-all "this is how it should have been done all along". I changed my mind on certain choices several times throughout the development of the mod series, and I'm still not 100% confident on everything. Deciding what to change and what to change it to was not an exact science - there was no set of hard rules that could be completely relied on for every instance nor was there a single game that could be pointed to as the "#1 source of truth" that all other games needed to bend to. All I could do was find as many terms that were inconsistent between games, list them out, and follow a list of guidelines to make a judgement call on a case-by-case basis. Some (but not all) of those guidelines, in no particular order, are:
  • Recency (KH3, the eleventh title in a hugely popular video game series released in 2019, is assumed to have had a more thorough localization process than KH1, a weird and unproven Japanese PS2 game from 2002)
  • Frequency (if every game other than one uses the same term for something, then it's probably best to change the one black sheep)
  • Accuracy to the Original Japanese (a term that is closer to being a literal translation from the Japanese will generally be preferred over one that is not)
  • Fanbase Emotional Attachment (sometimes, people just like certain names over others)

Consistent Localization Mod Series
Consistent Localization Re:Chain of Memories
Consistent Localization II Final Mix
Consistent Localization Birth by Sleep Final Mix
Consistent Localization Dream Drop Distance HD
Consistent Localization 0.2 Birth by Sleep -A fragmentary passage-
Consistent Localization III Re𝄌Mind

Notes specific to Consistent Localization Final Mix:
The mod was developed and tested using the OpenKH Mod Manager. It works both with patching the files directly and using Panacea. It is tested and confirmed to be compatible with Re:Fined v3.20.

A GitHub version of this mod is available. To install, you only have to type in "SuperfieldCU/ConsistentLocalizationKH1" (without quotes) into the "Install a new mod or Lua Script..." dialog box in the OpenKH Mod Manager. The GitHub version of the KH1 version of this mod works identically to the .kh1pcpatch version hosted here, but I would recommend using GitHub due to supporting automatic updates and looking nicer in the Mod Manager.

Confirmed compatible with the Steam release. Untested on latest Epic version, but it should work fine.

Version 1.0: Initial upload.
Version 1.1: Added "Wheel-G -> Tire/G" change.
Version 1.1.1: Ensured that the Warp/G and Comet/G acquired on the second Traverse Town visit come up with a slash instead of a hyphen.
Version 1.2: Corrected the description of Goofy's Dream Shield to state that it increases MP by 1, not 2.
Version 1.3: The tutorial sequence now uses the term "prize" for object dropped by enemies instead of "item".

The following is a brief overview of every change made by the mod. It is as exhaustive as I could make it without being overly specific or repetitive.
Spoiler:  
Show
Abilities
  • Guard -> Block
  • Counterattack -> Counter Strike
  • Critical Plus -> Critical Boost
  • Encounter Plus -> Encounter Boost
  • MP Rage -> MP Syphon
  • Rocket -> Goofy Rocket
  • Charge -> Goofy Charge
  • Tornado -> Goofy Tornado
  • Second Wind -> Hyper Healing
  • Applause! -> Applause, Please!
  • Fire Breath -> Flare Breath

Items
  • Power Up -> Strength Boost
  • Defense Up -> Defense Boost
  • AP Up -> AP Boost
  • Fury Stone -> Spirit Stone
  • Power Shard -> Pulsing Shard
  • Power Gem -> Pulsing Gem
  • Power Stone -> Pulsing Stone
  • Power Crystal -> Wellspring Crystal
  • Energy Stone -> Wellspring Stone
  • Blaze Shard -> Blazing Shard
  • Blaze Gem -> Blazing Gem
  • Thunder Shard -> Lightning Shard
  • Thunder Gem -> Lightning Gem
  • Dazzling Stone -> Shiny Stone
  • Bright Shard -> Soothing Shard
  • Bright Gem -> Soothing Gem
  • Bright Crystal -> Soothing Crystal
  • Mystery Goo -> Hungry Stone
  • Serenity Power -> Hungry Power
  • Gale -> Stormy Wind
All synthesis items whose names were changed had their original names added to their description.
Many synthesis item descriptions were changed to better align with later games' descriptions.

Accessories
  • Firagun Band -> Firaza Band
  • Blizzagun Band -> Blizzaza Band
  • Thundagun Band -> Thundaza Band
  • Three Stars -> Celestriad

Equipment
The Dream Shield for Goofy increases his MP by 1, but the description mistakenly says that it increases it by 2. This was fixed in 1.2.

Gummi
The hyphen in the name of all Gummi parts was changed to a forward slash; only the ones that received an additional change on top of that are listed below.
  • Holy-G -> Faith/G
  • Osmose-G -> Syphon/G
  • Haste2-G -> Hastega/G
  • Shield2-G -> Wall/G
  • Wheel-G -> Tire/G *Added in 1.1
  • Dark-G -> Darkness/G

World Map
  • The names of Gummi parts in Gummi Mission descriptions were adjusted in accordance to their name changes as listed above.

Journal
  • The numbering of the Ansem Reports was restored to the original Japanese numbering of 0-12, rather than the localized 1-13.

Tutorial
  • The opening sequence now refers to objects dropped by enemies as "prizes" instead of "items". *Added in 1.3