About this mod
easily unlock the extra players and classes
the game does not punish you, if you do not waste hours farming monsters
more crafting options
- Permissions and credits
.) enchanting an already enchanted weapon/shield/armor will not double the charm bonus
.) staff of ro now counts as a melee weapon for enchantment bonus, not as an unusual weapon
.) there are two 2handed shields, one is considered a weapon, one is considered a shield, now both get the proper enchantment bonus
notice: unmodded game has got a bug when fighting against huge monsters (dragons, gogzira/tarasque)... i released a fix for it...
to bypass the bug: accept the quest using the mouse instead of the gamepad. (the bug appears when you use the gamepad, and you start a quest that has a fight against a huge monster... starting the quest with mouse clicking avoids the bug.)
0) +1 to skills can breach skillcap + (optional) Max Level 40 and Skill Cap 10, instead of unlimited Level and Skill Cap 15+3+3+3=24
1) 2x battle gold gain
2) 2x daily challenge gold gain
3) 2x quest gold gain
4) 2x dungeon gold gain
5) 50% clues needed to discover items (if an item needed 4 clues, not it needs only 2 to be discovered)
6) charms can be bought in shops once you reach level 20 (it might be earlier while having an hipster in party)
7) lower unlock cost for players and classes and quests and items and recipes (5 instead of 250, unlocking first of fury +1 now also costs 5 instead of 4.99)
8) barbarian and ninja are already unlocked, and unlocking dlc1 unlocks monk, unlocking dlc2 unlocks knight
a) base maxhp and maxmp new formula (same results): body*lvl + mind, mind*lvl + body (instead of level * body -level +body +mind, level * mind -level +body +mind) [same formula, just less crappy written]
b) extra magic damage: lvl/2 + mind
c) initiative roll not random
d) 2x skill values for: WarlockSummonedMinionDamage, ExtraSpellDamage, SpellDifficultyToBeResisted, ConditionsGiven, CriticalChance, Heal, ManaRecover, ThiefMaxHpDamageBonus, HunterWorseInitiativeDamageBonus
3x skill values for: MonkEmptyHandDamageBonus
e) warlock heal can now give permanent resurrection, although you still need an effect that gives +x to hp after battle (like the game room, sport games "Race Car Track" upgrade)
f) thief throwing knives now applies ExtraDamageToFullHp
g) bosses get +2 saving throw bonus, instead of *2
!) dragon and tarasque/gogzira fix when using a gamepad controller (game will no longer get stuck when encountering a huge monster while using a gamepad controller, instead of using the mouse)
@) you can now fake login paradox account, to complete the Ant quest, and get the magical item ! (choose: i already have an account, write something in name and password, click sign in, click close, finish quest, then log out)
*) paperos daily, no longer has the hourglass timing out forever
#) you can now upgrade both crafted items and unique items and unusual weapons, by using +x scrolls in the crafting window
&) added support for 3 handed weapon bonus, 2 handed armor bonus and 2 handed shield bonus.
?) weapons that boost spell damage get spell damage boosted and -threat, while unusual weapons get spell damage boosted and melee damage boosted
%) charm bonus 2x
^) you can now reset skills for a fixed cost of 5, instead of 25*lvl
") bestiary needs half the amount of kills to unlock a monster: 14 instead of 28. when you hire a bookworm, all kills you already made and all kills you will make count as double: 7 kills needed for the unlock.
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notable additions:
you can now respec for 5 gold coins ! (try all classes and combinations of player+race+class without having to start a new game)
fake paradox account login, to complete the "Ant" quest, and get its unique item !
half of clues needed to discover hidden items, less time spent grinding clues !
also: added support for 2handed shields in crafting, 3 handed weapons
caster weapons get +x spell damage -x threat, instead of the melee bonuses... unusual weapons get both ! (torch, sewerkey, pocket watch)
the values of charms is double ! +100% bonus damage at tier 5, and +10 to save vs a status effect !
there is a limited version game mod with max level 40 and skillcap 10
there is an unlimited version game mod with max level infinite and skillcap 24
(you can switch between the two versions and use the same savegame !)
my game, starting from scratch with no money and without grinding...
i choose cheerleader elf thief + rich kid elf mage, so i can better test the thief.
after the tutorial i barely have money to buy weapons, and nothing else... i keep playing equipping random loot.
once it is time to add 3 new players i unlock dragon expansion for free, which unlocks the knight.
i can add only the barbarian (unlocked by default by the mod, and the knight to my party)
before reaching the next city, i managed to unlock the warlock (price is reduced to 5 coins for each of the 10 magazine bought unlocks)
i almost never die, it also helps that the low level warlock is goth... so i can rez it for free
i skip upgrading my gear, because at the time i did not mod the ability to upgrade a +1 item, into a +2 item... at least i have all weapons and armors and trinkets i desire.
i level up with found and bough mushrooms all my underleveled toon, then at about level 15 of the party i decide to upgrade my gear...
i buy lots of items i do not need in order to experiment with modding. i find out that there is a crafted bonus based on how many hands a weapon uses, and if it is considered light or heavy.
dagger is light, sword is heavy... quaterstaff is light, greataxe is heavy... in case you wonder, the unusual weapons like the whip and torch and hourglass are considered light weapons
i decide to boost the drop rate of random items from 20% to 80%, and now after a combat you are often rewarded with either 1 single random item, or a few crafting materials
i suppose that now collecting crafting materials would be easier, as long as you know which monster drop what... https://knightsofpenandpaper2.fandom.com/wiki/Items
ok now i am left with everything upgraded and only about 23 gold coins... (keep in mind i wasted a lot on experimentation for the crafting mod)