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The K1R Team and contributors

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ZM90

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415 comments

  1. l1ln3ph3w
    l1ln3ph3w
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    Does anybody know if this plays nice with Brotherhood of Shadow: Solomons Revenge?
    1. dathopsin
      dathopsin
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      last time i tried to run this mod and solomans revenge it would hard crash on tattoine, everytime id try to get HK no matter what i did. not sure which mod caused it.
  2. SirTwist
    SirTwist
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    I made a bug reoport. But here are the bugs I ran into. I do believe the one isn't a bug, just not doing it right. The other is a bug. But if you are bug free, good. I may have had something not right somewhere. I will try again. Here is the bug I had. At Black Vulkar's base, you are supposed to be able to disable the turrets going into the elevator from the main level down to the garage level, via the station beside the door. But that says that I need a passcard to use it, and I can't slice into it. Going to try this mod, again, and see if it will work. I have, basically, cleaned out the game, and redownloaded it, and going to see what happens. Instead of this first, it might be added in last. The work around for the door I had found was using KSE, and changing the global numeric from 0 to 1. I think I may have had something that didn't play well. But going to try again.
  3. zacktly
    zacktly
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    How do I uninstall this, once I've installed? Couldn't find instructions anywhere. Do I just need to delete and redownload the game?
    1. raijian9
      raijian9
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      If you did not back up the game first (literally a 2 second copy paste) then yes.
  4. Nikomida3
    Nikomida3
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    It dose not work with the vortex installer.
    1. MarsAstronautRDZ
      MarsAstronautRDZ
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      same thing here
    2. ProperBadger
      ProperBadger
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      You dont install this using vortex, read the description on how to install it correctly. 
    3. droombie55
      droombie55
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      To be fair, the mod shouldn't have vortex as a download option then.
    4. Therath2
      Therath2
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      amen! so annoying it clearly shows vortex as an option which is misleading when in reality i have to figure out how to use a decade plus year old mod installer to get this thing to work.
    5. liquidocelot22
      liquidocelot22
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      "Figure out how to use a decade old mod installer" and its nothing but tsl patcher that a 10 year old could figure out.

      If you speak english then copy the dialogue file into the main directory of kotor where the exe is. Then execute the patcher and link it to the "swkotor" directory and wait a minute or two. If you cant figure this out then no offense but maybe you shouldnt be modding at all.
  5. ScottyJD09
    ScottyJD09
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    Do you need to place the extracted files into the game directory?  I typically keep extracted mod files separate, but when I do this and run the installer, it just sits there.  The installation instructions do not specify and while they mention there is a manual installation method, they do not describe it.  Never mind.  The installer was working properly, the window to select the game directory was just appearing on a screen I had turned off.
    1. UuhhJeff
      UuhhJeff
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      I am having a similar problem, I use the installer but the option to choose the installation location is nowhere to be found, waited for around 10 min and it still didnt show.
    2. UuhhJeff
      UuhhJeff
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      This seems silly, but if you have a dual monitor setup the TSL patcher wont appear, I disabled my second monitor and got the options to install and direct files.
  6. superbatninja
    superbatninja
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    This has a few bugs that makes me not recommend it anymore. The pazaak tournament is buggy and beating the droid legit can cause you to get stuck. Another annoying bug is how it potentially messes up the mandalorians quest on Dantooine by making one of them friendly.
  7. Shlazaor
    Shlazaor
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    Any easy way to know the mod installed work? I just put it into the swkotor file under steamapps 
    1. bagel654
      bagel654
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      Just check if impossible difficulty is an option
  8. KOTORfan2023
    KOTORfan2023
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    Found a bug with this mod. I can't get pass the upper city elevator even while wearing a Sith uniform.
    1. 0BARBARJINKS0
      0BARBARJINKS0
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      You must be by yourself with the suit on. Carth cannot be with you, or else you cannot fool the Sith Trooper guarding the Lower City Elevator.
    2. pderosa2331
      pderosa2331
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      bro thats an insane thing to tell people to do, this mod is trash botttom line, if it dont work perfectly its trash
    3. bover87
      bover87
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      There's also a second uniform. If both you and Carth have uniforms he will let you pass.
    4. coltx99
      coltx99
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      na i have both uniforms and he wants some paperwork for me to pass and i cant find that s#*!
  9. JoseDiaz2802
    JoseDiaz2802
    • member
    • 1 kudos
    I have heard that this mod has many bugs, is this correct?
  10. DiegoReyes1995
    DiegoReyes1995
    • member
    • 1 kudos
    Can someone make a list of the changes that actually readable?
    1. Daethyra
      Daethyra
      • supporter
      • 1 kudos
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      KotOR 1 Restoration 1.2 Read-Me
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


      NAME: KotOR 1 Restoration 1.2
      TYPE: Restoration
      VERSION: 1.2
      SIZE - Unzipped: 174 Megabytes, Zipped: 64.4 Megabytes
      DATE RELEASED: May 31, 2016
      KOTOR 1 RESTORATION FORUMS: http://deadlystream.com/forum/forum/31-kotor1-restoration-k1r/

      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      DESCRIPTION
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


      WARNING: IN ALMOST ALL CASES, IT IS RECOMMENDED TO INSTALL THE K1R RESTORATION BEFORE ANY OTHER MODS!!! THE ONLY EXCEPTION SO FAR IS KAINZORUS PRIME'S NPC OVERHAUL...

      The KotOR 1 Restoration Mod is an attempt to restore almost all the content that was cut from the game Star Wars: Knights of the Old Republic by BioWare Corp. Of course, these restorations will be within reason and things that were cut because they did not fit with the plot, and cannot be made to fit with the plot, will most definitely NOT be restored.

      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      INTEGRATED MODS
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


      With permission, the following mods (or group of fixes) have been included in K1R 1.2:
      - Salk's Dialogue Fixes 2.0 (Fixes various typos in the English version of the game)
      - Kainzorus Prime's Korriban and Manaan Music Fixes (correct music now plays)
      - Red Hessian's Desert Wraid and Shyrack Texture Fix (proper textures)
      - Kexikus' Manaan Quest Endings
      - Kexikus' Fixed Shields (Shields now block the proper damage types)
      - danii-ch's KotOR Bug Fix Attempt 1.0 (Bastila Romance glitch, Calo's soundset, and tweaks/corrections to the Leviathan)
      - All of the fixes from http://web.archive.org/web/*/http://shrines.rpgclassics.com/pc/kotorpc/900.shtml

      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      RESTORED CONTENT
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


      Most of the content that can be restored has been. This includes content for literally every planet.
      - Impossible Difficulty, a cut option for difficulty that is harder than the Vanilla "Hard" difficulty
      - Carth dialogue when the PC first awakens on Taris, Carth makes a few comments about the PC's injuries. (Thanks to zbyl2 for this!)
      - Numerous restorations to the Lower City
      - Numerous restorations to the Under City
      - Restoration of the Black Vulkar Base Sublevel
      - Restored Droid Items
      - Restoration of some dialogue with Niklos in the Upper City Cantina
      - Restoration of the Duel Ring announcer in the Taris Upper City Cantina. The announcer will be available to speak to in between fights.
      - Zaerdra Swoop Platform Dialogue, Zaerdra will make some final comments to the PC on the prototype accelerator before initiating your first run with it
      - Sith Base, numerous restorations
      - Sarna and Yun Genda are available to talk to members of the same sex and can be used to further the plot of Taris. Albeit, in different ways than they normally do.
      - Iriaz Restoration, returns the Iriaz to the plains of Dantooine. (Thanks to Seamhiann for this!)
      - Garrum and Tar'eelok Restoration, returns a cut padawan and master to the Jedi Enclave. (Thanks to Seamhiann for this!)
      - Restoration of cut items within the Jedi Enclave
      - Shen and Rahashia Indecent Proposal, the PC can make a rather indecent, and awkward, proposal to either Shen or Rahasia depending upon the PC's gender.
      - The file called plc_glowpudl.utp had the name of "Glowing Puddle" however when placed in game it looked like a blood puddle. The model file and textures have been changed so now the glowing puddle placeable makes a glowing puddle of green liquid. It can be seen in the new module, tar_m03ac, or the swoop platform non-racing version.
      - Modified Iriaz from Seamhiann's modules so there were less of them, they fought against the Kath Hounds, and usually stayed in their small areas.
      - Restored Crattis dialogue to sell lightsaber crystals.
      - A swathe of Jawa-work on Tatooine.
      - Restored dialogue with Bastila's Mother.
      - Restored shape-shifting for Genoharadan Rulan on Kashyyk.
      - Pazaak Tournament on Manaan.
      - Restored Party Dialogue on Sea Floor.
      - Alternate way into Sith Base on Manaan.
      - Funny dialogue with bartender on Korriban.
      - Alternate route on Leviathan.
      - Goodies on Unknown World, including restored Injured Sith Apprentice.
      - Restored Female Dark Side Ending.
      - Restored the True Form of the Sith Armor Quest on Taris

      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      BUG FIXES/CHANGE LOG FOR 1.2
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


      Original game:
      Taris:
      - Item Duplication exploit with Brejik's gear
      - Dueling exploit to get two of Bendak's Blaster
      - Zelka's assistant Gurney informs you about selling the serum after you've given it to Zelka

      Dantooine:
      - Resolving the Sandral-Matale Feud peacefully would allow you to keep talking to Rahasia and restarting the cutscene
      - Wandering Jedi near the Ebon Hawk forgot to keep walking after they were done talking to you

      Ebon Hawk:
      - Infinite DS exploit when you make Sasha leave the ship. Her leaving is now part of the dialog
      - Originally, Bastila only had three comments on the visions. A line was re-used for a fourth interaction, allowing you to see all four visions if you travel between planets before the Leviathan

      Tatooine:
      - If you rescued Griff without Mission, Griff would meet you at your ship; Mission would have no clothes on

      Kashyyyk:
      - Several bugs related to Bacca's Blade would prevent you from ever obtaining it

      Manaan:
      - Bug in the Iridonian Mercenary's dialog would make it seem to freeze, requiring you to hit 1 or 2 to proceed
      - Elora would confess to Sunry's affair if Bastila or Jolee is present, but you wouldn't get any plot EXP from it
      - Bug in Ignus the hotel owner's dialog, preventing him from testifying for you if you Force Persuade him
      - Getting exiled from Manaan would not remove any unfinished quests on the planet

      Korriban:
      - Mismatched soundsets for the three Sith that attack you in the Valley of the Sith Lords
      - Blowing up the pillar in Ajunta Pall's Tomb; you could still interact with objects and permanently glitch out whichever party members are with you. Now changed to a dialog instead of an inventory
      - Having to fight your way out of the Sith Academy would not remove any prestige quests that you would never be able to turn in

      The Leviathan:
      - Multiple camera angles and lack of gender checks during Saul's interrogation

      Yavin Station:
      - Multiple dialog errors when the Trandoshans arrive, causing the dialog to break at several points

      General stuff:
      - Bug during Xor's ambush that would prevent Ziagrom and any other messengers from ever spawning, locking you out of a unique store and the other party members' quests
      - Many TLK corrections involving grammar and typos.

      K1R Bugs:
      Taris:
      - Playing Pazaak with a mechanic in the Vulkar Base would not update the "Pazaak Rules" quest
      - Bug between Rakghouls and a Sith Patrol in the Sewers, interrupting their dialog
      - Interaction with Main Level computer in the Vulkar Base giving a node error
      - Angry Aqualish in the Vulkar Base Sub-level would have two triggers to his conversation
      - Vulkar Coward on the Main Level had a blank line with audio
      - Gamorrean Cleaver had several issues involving description, name, and wielding
      - Elevator Passcodes and the "One for the Mechanic" quest not disappearing after Taris

      Dantooine:
      - Crattis Yukal not mentioning buying crystals
      - Sharina Fizark's first name was "Cantina" by mistake
      - Republic Sentries now attack Kath Hounds if they get within range

      Kashyyyk:
      - Various issues related to Jolee's extra fight have been fixed; the entire scene was re-done differently

      Manaan:
      - You are no longer able to ask Ceeiia or Irog questions until after you beat them; this was to avoid getting trapped into playing them again

      The Leviathan:
      - All doors involved in all of Major Hurka's cutscenes now close at the right times
      - Two guards now walk into the Medical Bay properly
      - Lip-sync corrections all-around with Major Hurka's content
      - Cutscenes for Major Hurka now play out only once and work properly in all (hopefully) conditions
      - If you use Major Hurka, you are now able to also see Canderous' comm message like you normally would have

      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      BUG FIXES/CHANGE LOG FOR 1.1
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


      There weren't too many bugs in KotOR 1, thus there is such a short list.

      Taris:
      - Retracted the added NPCs in the Lower City (due to them being custom content)
      - Retracted the added NPCs (Caalin and his bodyguards) from the Vulkar Base Sublevel (due to them being custom content)
      - Streamlined the Vulkar Base's restored content; should be understandable and easy to follow
      - Fixed the issue with interacting with the Sith Guard beside the elevator into the Lower City
      - Fixed holes in the Sith Armor Quest that would prevent obtaining a second set
      - Fixed issues revolving around Yun Genda and Sarna's dialog about the party

      Dantooine:
      - Fixed all the Jedi around the Ebon Hawk on Dantooine to keep on walking after talking
      - Fixed Iriaz-Kath Hound relations
      - Restored a Mandalorian Datapad that was previously unobtainable in-game
      - When you recruit Juhani, she should be wearing actual clothing
      - Fixed an occurrence where certain dialog options with Shen and Rahasia would cause them to not appear at the Jedi Enclave when they should have

      Kashyyyk:
      - When you recruit Jolee, he should be wearing actual clothing

      Korriban:
      - Fixed Juhani's dialog about Korriban's evil so that it could actually be triggered after you found the Star Map

      Tatooine:
      - Retracted the Jawa confrontation in the Dune Sea (due to it being custom content) and instead brought in Jawa Scavengers

      Manaan:
      - Fixed occurrences and movements of the restored Echani Mercenary and Gonto Yas
      - Restored Gonto Yas at the Manaan Hotel (Go to the hotel after the Pazaak Tourney to see the new dialog)
      - Restored Hukta Jax and his thugs attacking the PC for winning the swoop race
      - Re-arranged and edited Pazaak Tourney dialogs to try to avoid game-breaking errors

      The Leviathan:
      - Fixed Major Hurka's content running twice
      - You are no longer able to access the spacesuits if Major Hurka is helping you

      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      INSTALLATION
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


      An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.

      Alternatively, a secondary installer has been made for convenience. It will not patch the files like the TSL Patcher will, but it should be less of a headache for most users. HOWEVER, IT WILL NEED TO BE INSTALLED BEFORE ANY OTHER MODS!!!

      Note: The K1R team is not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods. Also, in order to provide the best feedback for us we recommend that you play K1R with NO other mods installed.

      Note 2: If using the TSL Patcher AND your game is in English, before installing, copy the dialog.tlk file bundled with this package into the KotOR directory. This will give you the grammar and typo fixes to the vanilla text.

      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      TSL PATCHER INSTALLATION
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


      1) Double click K1R_1.2_Installer.exe found in the main directory of the unpacked folder.
      2) Click the button labeled Install Mod.
      3) Click yes to the box that'll pop up... if you wish to proceed with installation.
      4) Watch as all the little file names and progress reports scroll by and wait until the installer is complete.

      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      KNOWN BUGS
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


      There are 2 ways to report bugs:
      1: Post your issues in the Bug Reporting Thread.
      2: PM your issues to Fair Strides at Deadlystream.

      TO REPORT THROUGH PM
      1) Go to DeadlyStream (http://deadlystream.com/) and search for the user Fair Strides (http://deadlystream.com/forum/user/9107-fair-strides/)
      2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.

      TO REPORT THROUGH THE BUG THREAD:
      1) Go to the Bug Thread (http://deadlystream.com/forum/topic/4457-k1r-12-impressions-and-bug-reports-read-me-first/)
      2) Reply quoting and answering all of the questions as they apply to your issue.

      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      VOICE ACTOR
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


      Pazaak Tournament Mandalorians...Zhaboka
      Filters for Zaerdra's lines......Zhaboka
      Filters for sea floor lines......Zhaboka

      Thanks Zhaboka. You really brought life to the characters, and those parts would be pretty lame without you.

      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      CONTRIBUTORS
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


      ZM90:
      - Restored "Impossible Difficulty" to the game.
      - Restored the majority of Juhani's cut dialog.
      - Restored Sharina Fizark on Dantooine.
      - Restoration of the cut Dantooine lockers.
      - Restoration of the alternate darkside female ending
      - Restoration of a few other surprises so keep an eye out!
      - MANY Fixes and restorations throughout the game

      zbyl2:
      - Restoration of Carth dialogue when the PC first awakens on Taris
      - Fixes to Gana Lavin's appearance consistency

      Fallen Guardian:
      - Restored Hurka on Leviathan
      - Various edits to Leviathan
      - LOTS of work on Taris
      - Fixed Trask's soundset
      - Restored/Aided in restoration of various Kashyyyk elements

      LDR:
      - Restored various items on Unknown World
      - Began restoration of injured sith apprentice (dialogue)

      Fair Strides:
      - Finished restoration of injured sith apprentice
      - Secret surprise in Unknown World Temple :D :D :D
      - Pazaak Tournament on Manaan (with advice and aid from ZM90 and advice from LDR and Fallen Guardian)
      - Bug-fixed the Demo, created installer
      - Restored Rulan's Shape-shifting and Wookie Amulet.

      Malkior:
      - LOTS of grammar and typo fixes... :D

      LiliArch:
      - Various adjustments and fine-tuning of the Taris Lower City
      - Hex-editing models for low-end computers
      - Texture fix for the Scoundrel (Male only?) clothing that I had honestly never noticed until you said something

      Seamhiann:
      - Iriaz Restoration
      - Garrum and Tar'eelok Restoration
      - Deadeye Duncan Restoration
      - Echani Mercenary Restoration

      Dan Loto:
      - Taris Lower City module, tar_m03aa
      - Taris Lower City module, Dan Loto's permission to edit some things. Namely the citizens will be attacked by the Vulkars and the vulkar scout will no longer have player initiated dialogue but script initiated.
      - Random walk script, real2. File name changed to rw, but all of the coding is Dan Loto's work.

      Pra_Villion:
      - For the totally AWESOME K1R Launcher!

      A BIG thanks to all of you!

      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      TEAM MEMBERS
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


      - ZM90, Team Leader
      - Mandalore, Team Member
      - Jatku, Team Member
      - Fallen Guardian, Team Member
      - LDR, Team Member
      - Fair Strides, Team Member and main producer of the 1.1 update (and 1.2 update)
      - Malkior, Beta Tester
      - LiliArch, Beta Tester (though, putting them on a test is more like setting off a permacrete detonator in an apartment... :D )
      - GrandmasterArcturus, 1.2 Beta-tester and LPer

      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      SPECIAL THANKS
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


      To the tool creators of the community~
      - Kotor Tool.....................A VERY special thanks to Fred Tetra
      - K-GFF GFF Editor/DLGEditor.....tk102
      - Lipsynch Editor................JDNoa
      - DeNCS Script Decompiler........JDNoa
      - AniCAM.........................JDNoa
      - ERF Editor/TSLPatcher..........stoffe (and later Fair Strides)

      And a shoutout for SithRevan (RIP) for beginning the restoration crusade for KotOR
    2. CyrusFyre
      CyrusFyre
      • member
      • 38 kudos
      Thank you.