About this mod
HDR Mod and rewrite of DirectX shaders for HDR, color grading, and effects.
- Requirements
- Permissions and credits
- Changelogs
- Donations
Features
General:
- Based on Reshade's Addon system to avoid needing to constantly patch after game updates
- 3 customizable presets
- "Off" Preset
- Realtime sliders
- Gamma Correction to emulate 2.2 when in HDR or sRGB Mode
- Uses BT.2446a to convert SDR videos to HDR
Tone Mapper:
- RenoDX Tone Mapper - A custom tonemapper configured to replicate the original look, but with HDR support and hue preservation.
- ACES Tone Mapper
- No tonemapper (unclamped)
Color Grading:
- Exposure Slider
- Highlights Slider
- Shadows Slider
- Contrast Slider
- Saturation Slider
- Color Filter Slider - Choose the blending strength of the color grading filter
Effect:
- Depth of Field Slider
- Bloom Flare Slider
- Mask Slider - Vertical mask applied on some areas
- Film Grain Slider - Includes a custom film grain that more closely resembles perceived film grain and supports HDR
- Black & White - Includes other methods of black and white other than vanilla, such as by luminance or chrominance
Installation
- Install Reshade 6.2 or higher with addon support (link) with DirectX 11 hook. No Reshade effects are required.
- Copy renodx-lanoire.addon32 into your installation folder (next to your LANoire.exe and the same folder you installed reshade to)
- Run game
- Press <HOME> on your keyboard to access Reshade UI.
- Using V-Patch for L.A Noire Complete Edition is recommended, but not required.
About RenoDX
RenoDX, short for "Renovation Engine for DirectX Games", is a toolset to mod games. Currently it can replace shaders, inject buffers, add overlays, and write user settings to disks. Because RenoDX uses Reshade's add-on system, compatibility is expected to be pretty wide. Using Reshade simplies all the hook necessary to tap into DirectX without worrying about patching version-specific exe files. The source code is available on GitHub.
About me
You may recognize my work for other areas, but most probable from being part of the Starfield Luma team.
You can usually find me over at #renodx channel in the HDR Den Discord.
You can support my work over at Patreon or Ko-fi.
Credits
Thanks to everyone who helped make this possible, be it via technical help, financial, or testing:
crosire, Ersh, KoKlusz, Lilium, Nukem, Pumbo