Mods
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Isle of Nex filled with many new spells to discover !
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Various assets, including items from Lost Halls of the Drinn.
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Germanny's Dungeon Master Resource for LoG2
The Dungeon Master Resource from Germanny (Ralf Hinrichsen), ported to Grimrock 2 with complete support for water, elevation, bug fixes, and more.
- 177.2MB
- 59
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Germanny's Dungeon Master Resource for LoG2
The Dungeon Master Resource from Germanny (Ralf Hinrichsen), ported to Grimrock 2 with complete support for water, elevation, bug fixes, and more.
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A conversion of the Forest Tileset from Legend of Grimrock 2 over to a winter scenario.
- 19.2MB
- 56
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A conversion of the Forest Tileset from Legend of Grimrock 2 over to a winter scenario.
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Grimrock 2 GUI Toolkit (GrimTK)
The Legend of Grimrock 2 GUI Toolkit is intended to provide a handy set of GUI scripts so that modders can easily add NPC dialogues, message boxes and alerts to their mods.
- 2.4MB
- 49
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Grimrock 2 GUI Toolkit (GrimTK)
The Legend of Grimrock 2 GUI Toolkit is intended to provide a handy set of GUI scripts so that modders can easily add NPC dialogues, message boxes and alerts to their mods.
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Zimber's assets v1.10 To all things comes an end
This asset pack contains all sorts of goodies, including, but not limited to, monsters, scripts, and some examples for new comers! It also features an easy to use enchanting system!
- 16KB
- 43
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Zimber's assets v1.10 To all things comes an end
This asset pack contains all sorts of goodies, including, but not limited to, monsters, scripts, and some examples for new comers! It also features an easy to use enchanting system!
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An asian style dungeon tileset.
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This is an entire new tile set for Grimrock 2. Plus some other goodies.
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Essences for the 4 missing runes: life, spirituality, physicality, and death.
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v.2 only mod files. old.version complete MAM mods in testing room ! this and newer versions are integrated with FWhook Contains - WeaponRack, SwordRack, ArmorRack and LedgeRack( for demonstration insert/remove conditions)
- 524KB
- 25
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v.2 only mod files. old.version complete MAM mods in testing room ! this and newer versions are integrated with FWhook Contains - WeaponRack, SwordRack, ArmorRack and LedgeRack( for demonstration insert/remove conditions)
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Vanblam Utility Set 1 - Bonus Redwood Forest -
This pack contains 2 sets, the default "Utility Set 1" and the bonus "Redwood Forest". The utility pack has many different helpful parts to help add more life to your dungeons. The redwood forest adds a whole new tile set to create a full redwood forest biome.
- 87.8MB
- 24
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Vanblam Utility Set 1 - Bonus Redwood Forest -
This pack contains 2 sets, the default "Utility Set 1" and the bonus "Redwood Forest". The utility pack has many different helpful parts to help add more life to your dungeons. The redwood forest adds a whole new tile set to create a full redwood forest biome.
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Few upgrades and fixes for automap in your mod.
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A demonstration of how to do elevation tricks in the LoG2 map editor: stairs connecting different elevations and an elevator.
- 5KB
- 19
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A demonstration of how to do elevation tricks in the LoG2 map editor: stairs connecting different elevations and an elevator.
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Mod provides craft recipes from objects in some surfaced object.
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Mod for create objects with text for using to wall.
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System for better vizualization potions. There is defined only potion vizualization ( no effects, no icons ) Is possible to create many of own potions - show to items.lua for understanding deffinitions.
- 25KB
- 11
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System for better vizualization potions. There is defined only potion vizualization ( no effects, no icons ) Is possible to create many of own potions - show to items.lua for understanding deffinitions.
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Sytem for crafting with GUI in testing room. There is container object Toolbox. Gui is activated via insert/remove item. Recipes for crafting must be defined by moders. ( there are 4 examples ) Take documentation file for more information. BETA
- 4.2MB
- 8
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Sytem for crafting with GUI in testing room. There is container object Toolbox. Gui is activated via insert/remove item. Recipes for crafting must be defined by moders. ( there are 4 examples ) Take documentation file for more information. BETA
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Grimrock 1 Import - Skeleton Warrior
An import of the first game's skeleton warrior enemy. Many of this enemy's assets were included in the second game, but the monster itself was not implemented. This mod adds it in for your use when creating custom dungeons.
- 15KB
- 4
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Grimrock 1 Import - Skeleton Warrior
An import of the first game's skeleton warrior enemy. Many of this enemy's assets were included in the second game, but the monster itself was not implemented. This mod adds it in for your use when creating custom dungeons.
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Grimrock 1 Import - Tunnel Ogre
An import of the first game's Tunnel Ogre enemy. Many of this enemy's assets were included in the second game, but the monster itself was not implemented, although the very similar Forest Ogre was. This mod adds the Tunnel Ogre in for your use when creating custom dungeons.
- 41KB
- 3
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Grimrock 1 Import - Tunnel Ogre
An import of the first game's Tunnel Ogre enemy. Many of this enemy's assets were included in the second game, but the monster itself was not implemented, although the very similar Forest Ogre was. This mod adds the Tunnel Ogre in for your use when creating custom dungeons.
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Because this game doesn't have enough dead memes yet.