A generic Harmony patch loader (and more!) powered by BepInEx.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
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Changelogs
Version 0.4.0
Add ability to use all motions in ActionDetail.
Fix issue with starting workshop receptions.
Version 0.3.0a
Fix bug with replacing key pages with unusual skins.
Version 0.3.0
Localized text is now exported to \Library Of Ruina\LibraryOfRuina_Data\LocalizationDataExport
Version 0.2.0
Improve static data export to only run if exported data does not exist, saving a few seconds every launch.
Allow for overriding combat pages, key pages, and reception information.
Version 0.1.1
- Now dumps all static data to \LibraryOfRuina_Data\DataExport (This is functionally identical to the old StaticData folder of BaseMods, with a little more information)
Version 0.1.0
Initial alpha release.
Book of Modding is a utility that allows for loading of arbitrary Harmony patches from mods. It is required to run mods that wish to use Harmony patches for advanced gameplay control.
Currently, Book of Modding does the following:
Allow modders to override combat pages, key pages, and stage info.
Allow modders to create Harmony patches that are run when the game is loaded.
Allow modders to using every motion type in the game for more expressive and detailed animations and mass attacks.
Exports the default static data to text files.
Exports localized text data to text files.
This mod requires BepInEx, which can be installed from: https://docs.bepinex.dev/articles/user_guide/installation/index.html
To install Book of Modding:
Follow the instructions at https://docs.bepinex.dev/articles/user_guide/installation/index.html to install BepInEx.
Copy Book of Modding.dll to your plugins folder.
Install any compatible mods to your Mods folder.
Mods that use BaseMods are likelynot compatible with Book of Modding and will almost certainly require updates from their creators. Book of Modding is intended to bridge the gap between the old BaseMods system and the new official system, as well as grant advanced development powers to modders who want to undertake more complicated projects.
Book of Modding runs on every version of Library of Ruina after 1.1.0.6.
Mods that do no need to run Harmony patches when the game is launched to function to not require Book of Modding.
Additional instructions for developers who wish to power their mods with Book of Modding can be found in the Developers.txt file included in the download. This is a very early upload and will certainly contain issues! It is only being provided now so that developers can continue to work on their projects.