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Shirakani

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Shirakani

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About this mod

Press MOAR buttans! Mash MOAR! Simple mod that adds multiple +DMG QTE prompts to every character's normal attacks.

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Ever feel a huge disconnect between how Kiryu feels and plays versus literally everyone else? Why does Kiryu feel much better to play? The answer is: He is the only one who's normal attacks actually have input prompts/QTE's. While the QTE's don't change the attacks, they go a VERY long way in improving the 'activeness' of the game, or rather the feel of actually 'doing something' other than just watching an attack play out.

This mod aims to even all this out by adding multiple active QTE prompts to everyone's normal attacks. This also has the side effect of buffing everyone just a tiny bit as the prompts DO add damage. 

Every character and job should be covered, as team RGG really took the lazy route out and aside from Kiryu, nobody else, not even Ichiban, has different far and close proximity normal attacks. The animation data does exist so I may work on fixing this one day as it isn't too hard to create proximity attacks if the data exists, but for the time being this mod will at least improve the 'active feels' of the game and hopefully make it just that bit better to play.

NOTE: All the inputs follow a standard where the final attack is a timed Heavy attack prompt, while all others are 'mash button' Light prompts. The Light attack prompts only need 1 press to register as 'hit'. In general, just start mashing Light attack the moment the attack starts and watch for the Heavy prompt at the end. It's not as difficult as it may initially seem. Adachi is the sole exception as his Detective job's normal attack is a single overhead hit only with only 8 frames from start to hitbox... So the best I could give him is a Heavy prompt that guarantees crit if you land it. It's a very fast prompt but you'll get it pretty quickly.

Install with SRMM. As usual, thanks to Jhrino for SRMM and AuthEdit, HeartlessSeph for Fighter Commander. This mod would not be possible without these core tools.

Version 1.0 = Initial release
Version 1.1 = Fixes Ichiban's Knockout Combo, modifies Kiryu's unupgraded Rush input from 1x to 3x inputs, additional inputs added to Kiryu's upgraded Brawler chain, few other fixes and improvements.
Version 1.2 = Tweaked/retimed some heavy attack QTE's to be more lenient where possible. Adachi's has been changed to 2x light mashes. Reworked Adachi's Heavy Beatdown to be more like LAD7's version with light attack mash before heavy attack. Kasuga's Hero attack QTE has been slightly buffed.