Oblivion Remastered

  • Comment
You are the one from my dreams…but this time, the stars were right for a different reason. Oblivion Remastered has dropped, and the gates to nostalgia have reopened. Everyone in the office has gone wild over the news, and we can’t wait to see what you’re all going to create!

In fact, a bunch of you have already jumped in and started modding the game. We have over 270 mods already uploaded to the site, with more than 421,000 unique downloads. These include things like a Simple Photomode, a new HUD, Better HUD, and the Ayleid Reshade, a preset created to bring back the vivid colours of the original game.



So, what do we know so far about how the game works?

As soon as the game dropped, we were all frantically downloading it here at the office, ready to poke around and find out how it all worked. However, less than an hour after release, the super-talented users in the community with a passion for reverse engineering had already cracked the game wide open and were discussing their findings, so we're keeping an eye on their conversations and supporting them if we can. Special thanks to doodlum, shad0wshayd3 and the other members of the xSE RE Discord server for providing us with a summary of what they've found so far!

Oblivion Remastered uses an interesting hybrid of two different game engines - a modified version of the original 2006 Oblivion game engine and Unreal Engine 5.3. If you take a peek into the installation folder, you'll actually find a large chunk of the original game assets still intact, including the original game plugin files. 

Below are a few key things we've collated from our observations and what we've been hearing in the community. Take everything you read with the biggest pinch of salt at this early stage:

  • The core data for the game is still loaded from the plugin files, as with the original games; however, each game object (record) in the plugins is mapped from Oblivion Engine to Unreal Engine using JSON. This means that the traditional methods of detecting conflicts may not work anymore. 
  • When adding new content to the game, the JSON data for this content would need to be inserted. 
  • The JSON structures for many game objects include additional values that did not exist in the original game, and the purpose of them is currently unclear. 
  • Any text that is added to the game via plugins seems to show up with an "[NL]" prefix, which is currently thought to mean "Not Localised". Investigations are ongoing to work out how to make mods that don't have this prefix. 
  • The new Unreal Engine versions of the textures, models, particles and animation files appear to still be linked to the original version in some cases. 
  • The Level of Detail (LOD) for this game appears to use a completely new system, most likely heavily controlled by the Unreal Engine side of the game. 
  • The game uses several scripting languages across different systems, including an updated version of OBScript, Unreal Engine Code, and Unreal Engine Blueprints.
  • Concerning a possible script extender for the game (equivalent to xOBSE), there is a challenge of the Creation Engine script extender devs being unfamiliar with Unreal Engine and Unreal Engine modding being unfamiliar with Creation Engine script extenders. 
  • There are some hints within the game code that there may be a Construction Set coming for this game, but that may also simply reference the tools used by the developers.
  • On the Xbox Game Pass store, the game states it includes "In-Game Purchases", which could imply the eventual integration of the Bethesda.net paid mods store. 
  • The Xbox Game Pass of the game came with a lot of extra debug data that is helping with the efforts to reverse engineer it. 
  • A version of xEdit is in development to support creating plugin files for Oblivion Remastered, but it is currently largely untested and not yet available on Nexus Mods.

To heavily summarise, there's some potential here, but unless we get an official Construction Set from Bethesda/Virtuos, there's a lot of reverse engineering work to be done before modding can be fully realised. Please don't badger the super smart folks working on this; let them cook. 


Porting Permissions
One thing that is really important to remember when modding for Oblivion Remastered is that any porting of mods from the “old Oblivion” must have permission from the original mod author, either by contacting them directly or if they have stated this in the ‘Permissions and credits’ section of their mod page. It is also worth noting that it is unlikely that any of the old mods will work “out of the box” for this remaster. 




What We Have Planned
We have already worked on the official extension for Vortex, which is up and ready for you all here, and there are plans to add Oblivion Remastered to the Nexus Mods app roadmap too once the modding scene becomes clearer.


Will It Support Modding?
At the moment, the official response from Bethesda on this is that no, mods are not officially supported for the game. They have stated that:

If you are experiencing gameplay issues while playing with mods, it’s recommended you first try uninstalling your mods, then verify your games files on Steam, or the Xbox App.
We have also reached out to both Bethesda and Virtuos to see if they can provide any further information on this. We'll be sure to pin a comment if we receive an update from them.


A big shoutout to Pickysaurus for his help on the technical part of this post. Let us know what you’re hoping to see modded for the game in the comments!

111 comments

  1. Pickysaurus
    Pickysaurus
    • Community Manager
    • 754 kudos
    Locked
    Sticky
    This thread seems to be being attacked by misinformed users repeating outrage they've probably read on Reddit/Twitter/some other place. A version of the mod you seem to have been told to be angry about is available on the website after it was reviewed by a moderator earlier today. 

    Further off topic comments about this will be removed and accounts subject moderation where appropriate. 
  2. FlannelOpossum
    FlannelOpossum
    • premium
    • 0 kudos
    Will there b e anyway to somehow remove the EULA that is scanning your PC for cheats? I cannot understand at all why that would be needed in an offline single player game. Does not make me feel comfortable enough to buy the game at this state.
    1. SkebbZ
      SkebbZ
      • premium
      • 126 kudos
      Maybe they copied the EULA from TES:O or something, it references many things that requires multiplayer to be relevant.
    2. enowai
      enowai
      • premium
      • 35 kudos
      EULA = End User License Agreement and doesn't "scan" anything; it's just something you agree to. Has anyone actually seen the additional anti-cheat executable run? I have Gamepass version, which may obfuscate things. I don't think this game has it though, as the main anti-cheat providers I've seen have a splash screen on initial launch of a game.
    3. Zman6475
      Zman6475
      • member
      • 1 kudos
      There is no anti-cheat in this game LMFAO
    4. Festiloth
      Festiloth
      • premium
      • 5 kudos
      Apparently they just copied the EULA from ESO for this.
      There is no anti-cheat and also no always-online data collection.
    5. CharlesG
      CharlesG
      • member
      • 2 kudos
      > There is no anti-cheat and also no always-online data collection.

      That's just what They want you to think. (adjusts foil hat)
    6. a1racer
      a1racer
      • premium
      • 17 kudos
      @ CharlesG 

      yes tinfoil hats for all, knowing Bethesda they are secretly doing it and hoping nobody notices. 
  3. andresot
    andresot
    • member
    • 56 kudos
    What?! Are you keep banning mods that remove stupid pronouns and body type 1 and 2 for male and female? If the great majority don´st want progressive and pushy propaganda in our games we should have the right to have those mods in the site. We really need a real alternative to this side, period! 
    1. DovaEagle
      DovaEagle
      • supporter
      • 0 kudos
      The mod is available on the website genius. Stop being outraged bc a stranger on the internet told you to be lol
    2. Kiandarius
      Kiandarius
      • premium
      • 1 kudos
      please do some self reflection and realise how mad some text in a video game is making you for literally no reason. you guys have officially become the overly sensitive snowflakes you used to mock
    3. Steamvikings
      Steamvikings
      • premium
      • 9 kudos
      Man-Child, I'm 60. IF what you said were true, how does raging help? Do you think an uncivil approach nets results? I am not a pronoun clown, but if that is how the game came, then that is how ti came. if a mod that changes that is blocked,banned, or PENDING APPROVAL, why not ask the mod author instead of blowing a tampon here? (Is an 80s joke, and insensitive, demeaning, and relegating temper tantrums to a monthly cycle inferring irrational behavior...yah, figured I would clarify to REALLY get the juices flowing)

      And the tears flowing in this thread....Not just for you.
      Question, when was the last time you donated to a mod maker? Me, last week, 2 AE copies the month before to SE Users (THATS HOW YA GET YOU'RE MOD ported and updates kids *hint*)

      Point is really, kick out a buck, 5, 10,20 WHATEVER...and if you feel a premium sub is "Enough" to be able to behave as some of you do...... go back 10 paces. If you pass GO, DO NOT collect 200.00 because you've missed the entitled door that goes somewhere else. You don;t work for free and they are trying to eek a few bucks. AND NONE OF THEM make posts like that Bit-Rate community guy, who panders for cash for his family, every month..Imagine if mod makers did the same here?

      So, lend a hand before asking...and that donation, once, in the last 3 years...doesn't;t count, unless you work on 1 job and are expected to do other jobs related to that job ..for life ;)
    4. CharlesG
      CharlesG
      • member
      • 2 kudos
      If you don't like the game, don't play it. Go play... Duke Nukem Forever or something.
    5. Cgad
      Cgad
      • premium
      • 2 kudos
      Is that seriously what people are pissed about? And yet nobody complained about it in Baldur's Gate 3
    6. ArkBlanc
      ArkBlanc
      • member
      • 0 kudos
      @DovaEagle
      Nobody told them to be outraged, people are perfectly capable of being outraged by themselves, and they have a perfectly valid reason to be outraged. It's frankly outlandish that the moderation team @ Nexus fashions themselves to be morality police with absolute authority over what you do with your own single player games.
      I'd understand if there were actual, real victims in this, but these are bits and digits we're talking about here.
      People should be allowed to mod their games however they please as long as it's within the law.
    7. a1racer
      a1racer
      • premium
      • 17 kudos
      So much gaslighting on this site. If somebody wants to upload a mod that lets you select male or female why even delete it to begin with. Bet if it was a mod killing kids nobody would care. Nexus needs to either ban anything political or ban nothing but instead they are trying to play a side. 
  4. RennyNightFur
    RennyNightFur
    • member
    • 0 kudos
    As this vampire lovers know, we would love to see a vampire mod that would reverse the effects instead of us having to starve to gain power and hated. It would be great to have one that would allow us to feed and gain more power as we feed something that actually attaches to the lore of  vampires instead of the default
  5. net200777
    net200777
    • member
    • 0 kudos
    Having the same issue with crashing on start after installing mods with Vortex. Tried reinstalling both game and vortex. Tried verifying files. Only thing that works is to disable mods and verify files via Steam. I am sure this will get worked out. Ps if any dev is on here. Pls would love to see weather and tree movement from wind etc like in Witcher 3 (more lively enviroments). 

    LoginId:00dc16e748bfd94ab7f9e3bfdcea514d
    EpicAccountId:
    Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000050
    OblivionRemastered_Win64_Shipping
    OblivionRemastered_Win64_Shipping
    OblivionRemastered_Win64_Shipping
    OblivionRemastered_Win64_Shipping
    OblivionRemastered_Win64_Shipping
    OblivionRemastered_Win64_Shipping
    OblivionRemastered_Win64_Shipping
    OblivionRemastered_Win64_Shipping
    OblivionRemastered_Win64_Shipping
    OblivionRemastered_Win64_Shipping
    kernel32
    ntdll
    1. 9TheDarkRider2
      9TheDarkRider2
      • supporter
      • 0 kudos
      +1 once I enable vortex Oblivion CTD on startup regardless of mods installed or not.
    2. entroponetic
      entroponetic
      • supporter
      • 0 kudos
      Ya it seems vortex messes up the plugins.txt file somehow, the game loads fine when i revert the txt file to default and add mods to it manually. I'm still getting this same crash error randomly while playing though.
    3. NinjaKyubi
      NinjaKyubi
      • member
      • 1 kudos
      reset your plugins button in the load order tab. It fixes this
    4. anderssj
      anderssj
      • member
      • 0 kudos
      Thanks, resetting the plugins resolved this error for me.
    5. Eisenlowe
      Eisenlowe
      • member
      • 4 kudos
      confirmed! this works
    6. wolfgrimdark
      wolfgrimdark
      • premium
      • 905 kudos
      Thanks for this! Also fixed it for me.
    7. zrovihr
      zrovihr
      • member
      • 3 kudos
      holy moly it worked
    8. Umbranox6160
      Umbranox6160
      • member
      • 0 kudos
      You are a god. holy s#*! this worked and now I can finally be the player I want to be
  6. Kiandarius
    Kiandarius
    • premium
    • 1 kudos
    If the nine divines are real can we please get mods which do the following:

    1: bring back the original colors and saturation of the game without reshade
    2: Minimize the HUD it's so frickin big I don't want the enemies healthbar take up half the screen. Or even better something like IHUD.
    3: fix the GOD AWFUL vanilla difficulty system, the game has shipped with the most "we never playtested this" difficulty modifiers ive ever seen. You either breathe on enemies and they die or you lose to glarthir while wearing full daedric armor.
    4: least important but some muh nostalgia sound reverters for weapon impacts, skill up sounds etc

    i will smash my nuts in a fridge if any of these mods get made
    1. PeterWaffen
      PeterWaffen
      • member
      • 0 kudos
      Half of what you want is on the nexus page already, respectfully 
    2. CharlesG
      CharlesG
      • member
      • 2 kudos
      > i will smash my nuts in a fridge if any of these mods get made

      I await the report on the results of this with bated breath. 😏
  7. kekzoomTRZ
    kekzoomTRZ
    • supporter
    • 9 kudos
    The game is super fun so far and I'm looking forward to seeing what the modding community does with it.
    Looking at the ui and Oblivion's nostalgia based assets, I'm seeing a huge amount of potential for modding tools to replace virtually everything about the way you play this game. I expect we have something amazing hidden under the surface of the vanilla game and it has
    the potential to become one of community's favorite modding experiences. Of course that's after all the starting out modding prototypes
    are refined and become standard tools for us.

    Man I'm just thinking about how rough some of the nostalgia parts are in this game but I think it might be a blessing in disguise. Just think how much more it'll change when some of the major modders get a hold of them.I mean that character creator is sooooo simple, imagine
    what the characters are gonna look like when someone refines them through modded racemenu's ui.

    Also I'm seeing alot of the comments are more about worry over how the game will go considering the hybrid system between old and new era engines or about Bethesda's reservations about supporting mods rather than excitement over what mods will come out or how excited they are over having a new Elder's Scrolls remaster in the first place. C'mon though. Just give the modding tool dev's some time and they'll
    figure out all the little bumps along the wayand before you know it we'll have a banger on our hands that's one of the community's new go
    to's for modding goodness.

    LASTLY I THINK SOMETHING REALLY NEEDS TO BE SAID AND I HAVEN'T SEEN ANYONE FOCUS ON THIS SERIOUS PROBLEM WITH THE NEW GAME.

    That issue being no one started a comment thread of what mods ya'll looking forward to seeing!!! :3

    Sooooo what mods are you guys looking forward to?

    personally I'm a weeb who's stuck in between pushing the boundaries of how nice characters look and trying to make the game itself look as scary as possible.

    What about you guys? ^.^
    1. PeterWaffen
      PeterWaffen
      • member
      • 0 kudos
      I'm most looking forward to mods that add new spells, maybe take advantage of the new spell visuals and make crazy nuke spells or something. Also playerhomes, I like those a lot
    2. Steamvikings
      Steamvikings
      • premium
      • 9 kudos
      Shameless.
  8. Steamvikings
    Steamvikings
    • premium
    • 9 kudos
    What about the pretty clear EULA clauses, relating to modification of a Zenmax game ?  Says you can;t mod, alter, or add to unless it is provided or approved by Zenimax. I mean, that single player game with an anti-cheat option seems off, but it sure does provide a way to track who uses a mod, alters a file, and "brick" the game?

    It's all perplexing. Maybe its the FPS stutter that has me thinking cyclical
  9. KZavi
    KZavi
    • member
    • 0 kudos
    Hard to get to the discord, but probably for a good reason.
  10. KontractKi11er
    KontractKi11er
    • premium
    • 2 kudos
    What is the likely hood that they will use the same type of formula for Elder Scrolls 6? Do we know what engine they will be using it for that?
    1. nx25research
      nx25research
      • member
      • 0 kudos
      Certainly not this.
      Bethesda never share their secrets with "thirds party" companies like Virtuous.
      I think there was a contract with Virtuous to give them Oblivion 2006 Old source code nothing else.
      Virtuous added the Unreal 5 Graphic layer while the game remained the same with its old buggy engine. 
  11. barbarianx
    barbarianx
    • premium
    • 0 kudos
    Updated to latest NVIDIA graphics drivers.
    Now loading/enabling *any* mod using Vortex crashes the game on start up, giving a "EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000050" error.

    Only way to resolve this so far is to disable all mods, then do a verify files (using steam here).

    Not sure if this is an issue related to Vortex, an issue with NVIDIA drivers or an Unreal Engine 5 issue.

    Wondering if anyone else is having this issue?
    Thanks.
    1. mcguirec
      mcguirec
      • premium
      • 0 kudos
      For what its worth, I just ran into this as well but I hadn't updated my drivers in quite awhile. (Was on GeForce 566.14)
      Thought I had a bad mod. Uninstalled all, didnt work.

      Do you think a particular mod caused this issue? Did you test running a single mod after the file verification?
    2. Pickysaurus
      Pickysaurus
      • Community Manager
      • 754 kudos
      Try going to the load order tab and use the button to reset your plugins file to the default. I had this problem and for some reason my plugins were sorted A-Z which caused the game to crash on launch. 
    3. shadowtheimpure
      shadowtheimpure
      • premium
      • 0 kudos
      Given the recent issues with Nvidia and drivers, I'd blame the drivers first and downgrade to the last known good driver. 
    4. SonderBain
      SonderBain
      • premium
      • 1,735 kudos
      My guess its unreal and nvidia drivers fault. Had a similar issue with fortnite not long ago and had to downgrade to older drivers to get it to work.
    5. barbarianx
      barbarianx
      • premium
      • 0 kudos
      I did try several times to load different mods, even very basic ones like auto lockpicking.
      Just the fact that I enabled any mod was enough to stop the game working with the mentioned crash exception (code 50).
      Then uninstalling all mods still didn't resolve it - i had to so a full repair again through Steam.

      I can only assume there is something that get changed as a process of enabling any mod via Vortex - could this even be the act of it changing the mods list that Oblivion loads? no idea.
      Either way, I am stuck playing vanilla right now, which is a shame - Was really looking forward to using the mods!

      Note: I have successfully loaded a reshade (not done via Vortex), which has had no issues at all.
      Thanks for the feedback and hope things can be fixed somehow soon.
    6. EvilMango16
      EvilMango16
      • supporter
      • 2 kudos
      +1 to the reset your plugins button in the load order tab. It fixes this
    7. EvilMango16
      EvilMango16
      • supporter
      • 2 kudos
      +1 to the reset your plugins button in the load order tab. It fixes this
    8. ldeutsch
      ldeutsch
      • premium
      • 0 kudos
      me2 +1
    9. wxMichael
      wxMichael
      • premium
      • 76 kudos
      Purging mods may be what caused the plugins.txt to be sorted A-Z.
    10. barbarianx
      barbarianx
      • premium
      • 0 kudos
      Oh ok I'll give this a go, thank you!
    11. yanyan38
      yanyan38
      • premium
      • 0 kudos
      @Pickysaurus, that is exactly what happened to me, I just reset the plugins to the default and it is fixed! Hallelujah that I happened to look at this post. Thank you, kind sir.
    12. ShoddyLegion
      ShoddyLegion
      • supporter
      • 0 kudos
      Pretty much whenever I try to enter battlehorn castle. 
    13. Grave18
      Grave18
      • member
      • 0 kudos
      Thanks my hero!
    14. mallard7
      mallard7
      • supporter
      • 3 kudos
      Hero of Kvatch, it's you!
    15. AMuller
      AMuller
      • member
      • 0 kudos
      +1 for the plugin reset fix
    16. Ayerle
      Ayerle
      • member
      • 0 kudos
      I put Oblivion.esp on the first place and it fixed the Problem. Thanks.
    17. nemanon
      nemanon
      • member
      • 1 kudos
      true, thx