File upload limit raised to 5GB
Following the successful roll-out of our new code on all the Nexus sites (we're almost there, just 3 more sites to go!) Axel is going to be continuing work on a new upload system. This upload system is going to support upload resuming and pausing. Much like download resuming this means if you upload 75% of your file and then get disconnected for whatever reason you'll only need to upload the remaining 25% of the file when you come back to uploading your file. Really handy if you've got unstable internet or if you get disconnected at 99% when uploading huge files. You'll also be able to pause your upload, so if you're halfway through uploading a 5Gb file and you want to hop in to a multiplayer game, you can simply pause your upload and resume it later.
In preparation for these changes all the Nexus sites now support file sizes up to 5Gb. So while you won't be able to resume your uploads yet if you get disconnected, as long as you've got a stable connection you should be able to upload super large files now without having to split your files in to separate archives. Once Axel's new upload system is in place we'll do away with the multi-part upload system completely and work on combining all the archives that people have uploaded as multi-parts in to one single file.
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A moderator has closed this comment topic for the time being5GBs of whiterun........
Add some trees, give everything a second story, change the colors, up the vendors' merchandise, add some more stores and houses.
Hmmmmm. I wonder how I went from personal player home to massive city rebuilding? :
Stay focused: 5GB player home. Of course, we would have to break out a wall or two for The Vampire Dante, since he apparently would feel cramped in my humble 5GB abode XD.
-Natterforme
Have you ever seen the show Selling New York
Please list the selling points of your super pad
My own personal home for one of my Oblivion characters is just over 6GB - so yeah, I can too.
After all, they have followed the Nexus on some other things. (Although, those were things that should have been there from the start of the Workshop...)