Witcher 2 \"Redkit\" SDK released for modders, NMM support inbound

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CDProjektRed committed to releasing a powerful toolkit for The Witcher 2 some time ago and it’s been in a closed beta for many months now, but today the lid is off and the kit is out there for everyone to use.

It’s really exciting for a great game like The Witcher 2 and it’s modding community to be strongly supported by the developers, and it’s a great breath of fresh air for a triple A game developer to care so much about it, and it bodes really well for The Witcher 3. That’s why I care about supporting CDProjekt as much as possible in whatever way I can and getting the word out there to any of you who might be interested; The Witcher 2 modding just got a whole lot better.

There are already a lot of mods available on our Witcher Nexus site for you to download and use. This release of the Redkit will open the modding doors to much wider modding possibilities including epic quest lines, new locations and everything in between so keep your eyes peeled as many mod authors in the closed beta have been working on some great projects for many months now. I’m sure we’ll be hearing from them in due course.

In the coming months as we work towards our goal of supporting mods for all games we will be splitting any sites that have more than 1 game supported (for example Witcher Nexus, which supports TW1 and TW2) into separate sites for each game. This should help increase ease of use for people looking for specific mods for specific games.

We’ve also been working behind the scenes to make NMM compatible with the new Witcher 2 mods that will have been created by the Redkit. While we’re confident we’ve got it right we’re going to wait a day or two until we can test a few of the new creations uploaded to the site before we give it the all clear and release that functionality to you. If you’re a mod author wondering how you should package up your files to work in NMM I’m told all you need to do is place your files in the root of the archive you create, e.g. don’t create a folder for your mod, like placing all your files in a folder called “My first mod”. Just put it all in the root directory.

To download the Redkit and find all the information you need on how to get started with it head on over to the Redkit site CDProjekt have setup.

In the meantime you can take a look at the trailer CDProjekt released for the Redkit, with perhaps the most high-octane music I’ve ever heard used to show case mod tools!

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  1. judas1507
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    that would be great if there were a mod for Dark Souls played as Geralt with the signs and weapons at all1!
  2. seitur
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    I think that this Witcher section get less hits, because some total random people think it's section only for W1 and not for W2.Maybe separate section for W2 or at least for W3 when it release?
  3. Half64
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    Being as Skyrim is dead now then this is great, really sick of how shallow Skyrim is but mods help it but not the poor quests which are mostly fetch this, fetch that, look for this.

    Might gives the REDKit a try, just need a bigger SSD. :p
    1. Esoteric_Monk
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      Skyrim is far from dead, my good man. Look at how strong the NWN community is going; Skyrim will be around for some time to come, and still quite attractive as well.
    2. HartXIII
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      Hell even Oblivion is still strong now, not to mention Skyrim. Anyway, this is so great. Looking forward to see some awesome mods. I have to make one myself too.
    3. Half64
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      Modding part yes of course but official support is all but dead, typical Bethesda. CDPR is still supporting The Witcher 2.
    4. Storm258
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      Lol, you're honestly complaining about Bethesda's support when there's companies like EA around?!
    5. HartXIII
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      How do you want Bethesda to support more to Skyrim? I mean they've already released the toolkit and all of the dlcs. It's time for them to move on to a new project, don't you think?

      PS: Don't even mention EA here man. They are a plague to the gaming community.
    6. Zaldiir
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      Well, them making the REDKit is not directly for supporting Witcher 2. That is just a bonus. Most likely, the release of the beta for the REDKit is to have it ready for Witcher 3.
    7. Pzypro
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      Yeah. I wasn't around for Oblivion and so don't know all the details but it does feel like Bethesda 'stopped' on Skyrim a bit too soon.
  4. Pzypro
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    Good news.

    I think it's a bit late for that though. W2 Mods (on Nexus at least) never seemed to have really taken off. And by now I'm not even sure how many people still play the game or would make mods. Guess we can hope and see.
  5. culaio
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    I want to mention to people here that mods for witcher 2 are already being worked on(there isn't many people working on mods yet but it will change with time, there are 3 shader mods) but most of people working on them spend time on official redkit site.

    For example: Full Combat Rebalance 2 for witcher 2 is supposedly coming out soon. Here are just a few features that his upcoming mod will include:
    - overall purpose of the mod is to increase Geralt’s responsiveness and mobility
    - Geralt can parry attacks while he’s walking and running (new animations)
    - Geralt reacts faster to keyboard/gamepad buttons
    - active block was replaced by active Quen
    - during heavy battle Geralt uses pirouettes and focus (new animations)
    - difficulty levels were rebalanced
    - Geralt does not “bump” away from opponent’s swords when his attacks are parried which allows quick continuation of the attack sequence
    - opponents explode when particular attacks are used, e.g. Igni causes opponent explosion, just like in The Witcher 2 Enhanced Edition intro
    - elixirs have negative influence

    So don't give up on witcher 2 moding yet , someone should try to persuade people on official site to post mods on nexus .
  6. knightspk2
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    It's too bad the Witcher 2 requires the most top-end computer to even run on the lowest settings possible.
    1. Half64
      Half64
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      Are you for real, runs well on my GTX 560 TI 2GB, above 40fps on Ultra 1080p. Uber sampling is a different matter because it's supersample.
    2. knightspk2
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      Radeon 6650m 2GB VRAM, i5-2430M 3.0GHz, I'm not getting more than 5 FPS with everything set to low.
    3. AiseKrom
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      "Radeon" there's your problem.

      i kid, you'd think they would optimize it, in mid settings i can get 40+ fps on my mid range nvidia laptop
    4. lichy123
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      ironically i get more fps in the witcher 2 on highest settings (without uber sample I THINK, was long time ago) than i get on skyrim highest setting..

      might need more ram on my end tho.. but the witcher 2 isn't that bad really.. beautiful game but it doesn't need high end computers.. maybe with uber sample hehe
    5. cahiri0
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      his problem is not "radeon", it's "Radeon 6650m", basically it's not just graphics card it's most probably whole laptop, which wasn't created to run games. First thing would be changing all drivers, it may help but not necessarily.
      I can run witcher 2 without any problem on my 4 years old computer, in medium with some options set to high.
    6. Oromish
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      My 460GTX 1GB does the job well enough for high/some ultra settings, and it is not even close to top end. Nice try.
    7. Varana
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      It's not even Radeon, I've been able to play it on a 4570 just fine.
    8. knightspk2
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      I'm able to play Skyrim on the highest settings and ENB with high performance. I don't see why I wouldn't be able to play the Witcher 2 if it wasn't horribly optimized or built for only the most top-end computers.
    9. paladin181
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      In response to post #8053952. #8054481, #8073382, #8073405, #8073641, #8078951, #8082585, #8084393, #8089569 are all replies on the same post.
       

      Because obviously you're doing something wrong, or not being honest. 6650m is a low mid-range video card. If you're using HiAlgoBoost, then you would have little trouble running Skyrim. Otherwise, with ENB added to the mix, you'd be stressing this low end card to the MAX.
       
      I call shenanigans on "[running] Skyrim on the highest settings and ENB with high performance." You're either using something like HiAlgoBoost, or you're outright lying, as your card just barely qualifies on the basest of definitions to meet the minimum requirements of Skyrim:
       
      Windows 7/Vista/XP PC (32 or 64 bit)
      Processor: Intel Dual Core 2.0GHz or equivalent processor (AMD Sempron @ 2.4 GHz)
      2GB System RAM
      6GB free HDD space
      Direct X 9.0c compliant video card with 512 MB of RAM
      DirectX compatible sound card
      Internet access for Steam activation
       
      You can see on this page that the 6650m gets the following Benchmark for Skyrim:
      The Elder Scrolls V: Skyrim (2011)
      low: 26.7 fps
      med.: 24.8 fps
      high: 20.1 fps
      ultra: 11.1 fps
      (source: http://www.notebookcheck.net/AMD-Radeon-HD-6650M.43962.0.html)
       
      Between 11 and 26 (at the LOW settings) FPS is not high performance, even on low settings, and in fact most people would find it to be unplayable. Bottom line, get a GPU designed for gaming, or don't complain about games that are designed to be played.
       
      EDIT: Formatting
    10. friskynoodle
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      Download the Witcher 2 Tweaker from here, set priority on CPU in processes to "High" and update to latest Radeon driver, its mainly because you have a mobile GPU. But still sounds feasible enough.
    11. syninfamous
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      Skyrim is nothing short of exceptionally optimized. I was running it on high settings with texture packs at 35-45 fps 1920 x 1200 resolution on an Nvidia GTS 240. Yes, that's an ABSURDLY shitty card. And no, I'm not lying.

      On the other hand I couldn't run Witcher 2 on low/medium settings at more than 25 fps.

      I now have an ATI Radeon 7770 and can run FXAA, all settings ultra on Skyrim with an absurd amount of mods/texture packs and Superb ENB at 30-45 fps.

      On the other hand I can Witcher 2 on medium-high settings with no SSAO or AA or motion blur at 1440 x w/e resolution at 30-45 fps.
  7. Spell1337
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    I am afraid they released it a bit too late, if they had released it earlier a modding community similar to Skyrims could've developed. Now most who were genuinely interested in modding Witcher 2 will already have moved on.
    1. Thorthecrusher
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      It may or may not be too late to have a proper community foster around TW2, but I've high hopes for The Witcher 3 and what modders could do for that.
    2. friskynoodle
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      Why are you already doubting people? Give it time dude.
  8. theEvilLordXenu
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    so why is this on the nexus section for skyrim ?
    1. friskynoodle
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      Because its Nexus news none of the less
  9. xiaoxiemax
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    good!  good!
  10. paladin181
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    In response to post #8053499. #8054123, #8054245, #8054469, #8058677 are all replies on the same post.
     

    How do you want Bethesda to support more to Skyrim? I mean they've already released the toolkit and all of the dlcs. It's time for them to move on to a new project, don't you think?

    PS: Don't even mention EA here man. They are a plague to the gaming community.

    Not to mention they released patches that enhanced gameplay and didn't just fix some errors (though they did miss a few of those too). I'm glad they supported Skyrim as long as they did. Some people forget it was released 11/11/11. They supported it for over a year. Can't ask for much more from a major gaming studio who happens to have regular new releases.