It’s really exciting for a great game like The Witcher 2 and it’s modding community to be strongly supported by the developers, and it’s a great breath of fresh air for a triple A game developer to care so much about it, and it bodes really well for The Witcher 3. That’s why I care about supporting CDProjekt as much as possible in whatever way I can and getting the word out there to any of you who might be interested; The Witcher 2 modding just got a whole lot better.
There are already a lot of mods available on our Witcher Nexus site for you to download and use. This release of the Redkit will open the modding doors to much wider modding possibilities including epic quest lines, new locations and everything in between so keep your eyes peeled as many mod authors in the closed beta have been working on some great projects for many months now. I’m sure we’ll be hearing from them in due course.
In the coming months as we work towards our goal of supporting mods for all games we will be splitting any sites that have more than 1 game supported (for example Witcher Nexus, which supports TW1 and TW2) into separate sites for each game. This should help increase ease of use for people looking for specific mods for specific games.
We’ve also been working behind the scenes to make NMM compatible with the new Witcher 2 mods that will have been created by the Redkit. While we’re confident we’ve got it right we’re going to wait a day or two until we can test a few of the new creations uploaded to the site before we give it the all clear and release that functionality to you. If you’re a mod author wondering how you should package up your files to work in NMM I’m told all you need to do is place your files in the root of the archive you create, e.g. don’t create a folder for your mod, like placing all your files in a folder called “My first mod”. Just put it all in the root directory.
To download the Redkit and find all the information you need on how to get started with it head on over to the Redkit site CDProjekt have setup.
In the meantime you can take a look at the trailer CDProjekt released for the Redkit, with perhaps the most high-octane music I’ve ever heard used to show case mod tools!
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A moderator has closed this comment topic for the time beingMight gives the REDKit a try, just need a bigger SSD. :p
PS: Don't even mention EA here man. They are a plague to the gaming community.
I think it's a bit late for that though. W2 Mods (on Nexus at least) never seemed to have really taken off. And by now I'm not even sure how many people still play the game or would make mods. Guess we can hope and see.
For example: Full Combat Rebalance 2 for witcher 2 is supposedly coming out soon. Here are just a few features that his upcoming mod will include:
- overall purpose of the mod is to increase Geralt’s responsiveness and mobility
- Geralt can parry attacks while he’s walking and running (new animations)
- Geralt reacts faster to keyboard/gamepad buttons
- active block was replaced by active Quen
- during heavy battle Geralt uses pirouettes and focus (new animations)
- difficulty levels were rebalanced
- Geralt does not “bump” away from opponent’s swords when his attacks are parried which allows quick continuation of the attack sequence
- opponents explode when particular attacks are used, e.g. Igni causes opponent explosion, just like in The Witcher 2 Enhanced Edition intro
- elixirs have negative influence
So don't give up on witcher 2 moding yet , someone should try to persuade people on official site to post mods on nexus .
i kid, you'd think they would optimize it, in mid settings i can get 40+ fps on my mid range nvidia laptop
might need more ram on my end tho.. but the witcher 2 isn't that bad really.. beautiful game but it doesn't need high end computers.. maybe with uber sample hehe
I can run witcher 2 without any problem on my 4 years old computer, in medium with some options set to high.
Because obviously you're doing something wrong, or not being honest. 6650m is a low mid-range video card. If you're using HiAlgoBoost, then you would have little trouble running Skyrim. Otherwise, with ENB added to the mix, you'd be stressing this low end card to the MAX.
I call shenanigans on "[running] Skyrim on the highest settings and ENB with high performance." You're either using something like HiAlgoBoost, or you're outright lying, as your card just barely qualifies on the basest of definitions to meet the minimum requirements of Skyrim:
Windows 7/Vista/XP PC (32 or 64 bit)
Processor: Intel Dual Core 2.0GHz or equivalent processor (AMD Sempron @ 2.4 GHz)
2GB System RAM
6GB free HDD space
Direct X 9.0c compliant video card with 512 MB of RAM
DirectX compatible sound card
Internet access for Steam activation
You can see on this page that the 6650m gets the following Benchmark for Skyrim:
The Elder Scrolls V: Skyrim (2011)
low: 26.7 fps
med.: 24.8 fps
high: 20.1 fps
ultra: 11.1 fps
(source: http://www.notebookcheck.net/AMD-Radeon-HD-6650M.43962.0.html)
Between 11 and 26 (at the LOW settings) FPS is not high performance, even on low settings, and in fact most people would find it to be unplayable. Bottom line, get a GPU designed for gaming, or don't complain about games that are designed to be played.
EDIT: Formatting
On the other hand I couldn't run Witcher 2 on low/medium settings at more than 25 fps.
I now have an ATI Radeon 7770 and can run FXAA, all settings ultra on Skyrim with an absurd amount of mods/texture packs and Superb ENB at 30-45 fps.
On the other hand I can Witcher 2 on medium-high settings with no SSAO or AA or motion blur at 1440 x w/e resolution at 30-45 fps.
Not to mention they released patches that enhanced gameplay and didn't just fix some errors (though they did miss a few of those too). I'm glad they supported Skyrim as long as they did. Some people forget it was released 11/11/11. They supported it for over a year. Can't ask for much more from a major gaming studio who happens to have regular new releases.