Of course, a mod base can only shine when there are actual mods to install. Let’s explore the list of mods currently available for BaseMod.
- Console Unlock
- Modifies a class so that you can properly use the developer console. You may refer to this document for a more detailed description of the developer console.
- Detailed Work-Related Stats
- Displays the work success rate in percentages instead of words, and allows the manager to check how many stat points an agent will get from working by the end of the day at any time.
- Work Macro
- When you order an employee to work on an Abnormality while pressing Shift, the employee will repeatedly perform the same work on the same Abnormality until ordered otherwise, panicked, turned uncontrollable, or faced other situations that prevent them from working.
- Employee Group Select
- Allows the manager to press Ctrl + F2 ~ F12 while selecting a bunch of employees to group them and reselect them by pressing the corresponding combinations at any time of the day.
- Full-Time Employees
- Allows you to keep all your hard-trained, Gift-filled agents when you go back to Day 1.
The installation of these mods is also simple: decompile the zip file and put its content into the Managed folder, mentioned in the “Downloading and Installing BaseMod” section.
Before we go, let us have a look at another mod that may be of interest for many...
E.G.O Base Mod
The E.G.O Base Mod is a secondary basis based on BaseMod that allows you to edit the sprites of existing E.G.O equipment or even add brand new gear. Do keep it mind that the new equipment you add will only be obtainable through console commands unless you mod in another way.
You can follow these steps to make an E.G.O of your own.
- Refer to the template text files stored in /MOD/Equipment/Templates and create a text file accordingly. Place the finished text file in /MOD/Equipment/EquipMods.
- Refer to the template images stored in /MOD/Equipment/Sprite/Weapon (or Attachment, or Armor)/Base and create an image file accordingly. Keep in mind that the image file should be in png format.
- Draw the equipment you want, and place the finished image files in their respective folders (Weapon, Attachment [for Gifts], and Armor). Do make sure that the names of the image files match what’s in your text files.
- Test it out in the game!
You may download it here. To install it, decompile the zip file and put its content into the LobotomyCorp_Data folder this time.
As for installing custom E.G.O mods created by others, all you need to do is place the right files in the right folders: text files go to /MOD/Equipment/EquipMods, and image files go to /MOD/Equipment/Sprite/Weapon (or Attachment, or Armor). Or you can simply drop the MOD folder into the LobotomyCorp_Data folder. Do make sure that you have BaseMod and E.G.O Base Mod installed!
Abnormality Base Mod
The Abnormality Base Mod allows you to easily access and edit the data related to Abnormalities, namely, the stats of each Abno (risk level, PE counts, work probabilities, cooldown after finishing each work, mood range, type and amount of damage it can deal during work, HP and defenses while breaching, PE-Box cost of each piece of information, E.G.O equipment and their costs, probabilities of getting E.G.O Gifts, etc.), their textual information, and the list of Abnormalities.
You can download the mod here. Note that BaseMod v1.10 or higher is required to run this mod.
...And that’s about it for now! Have fun with modding.
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