Kaizo Corp is an overhaul mod with emphasis on risk/reward and boon vs bane. All abnormalities come with new serial codes and quotes as well as rebalanced damage types, amounts, and work results to give a fresh and more challenging day to day experience in your facility, don't be afraid to retry or backtrack!
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Changelogs
Version 1.0
full release! any future updates will be for any lingering bugs/balance fixes
Version 0.7.4
Added WAW tools
fixed bugs relating to You Must Be Happy and the Codex not showing abnormalities
Readjusted Shy Look's power output and slightly increased damage
Version 0.7.3
Added HE tool abnormalities
Shy Look and gear upgraded to HE
Some teths got increases to breaching damages
fixed various bugs with some zayin/teth tool abnormalities (belief and promise, the heart, Theresia, behavior adjustment, luminous bracelet)
Version 0.7.2
Added Teth tool abnormalities
Version 0.7.1
Added Zayin tool abnormalities
Version 0.7
Briah Core Suppressions and xml file updated
mimicry ego gift had an incorrect description now fixed
wellcheers wouldn't kill on a bad result (but now agents will no longer panic working with it, other attempts to fix both bugs resulted in neither effect working properly)
changed little prince's infection system, requiring more works with other abnormalities
lowered melting love's instinct and insight work chances
Version 0.6a
Netzach and Hod cores rebalanced to be slightly more lenient (netzach heals 75% max hp/sp rather than 50% and hod's debuffs end at -55 instead of -75)
Ruldota has slightly increased work chances
Warm-hearted Woodsman now has a qliphoth counter of 2
Zayin, Teth, and He armors have been rebalanced to help them be more equally viable
Version 0.6.9
Bug fix: Der Frei could lose a qliphoth counter even on a good result
Der Frei now has a counter of 2
Fixed Blue Star's tips to reflect true time limit and lowered Blue Star neutral breach chance
Bug fix: Happy Teddy's ability wouldn't trigger on agents with 3+ temperance
Fixed Nothing There's PE costs and work results
Added the last of the Aleph Abnormalities and Midnight Ordeals
hotfix: CENSORED had to be remodded (work info/results and box quote/info) due to White Night corruption
Version 0.6.5
Fixed Bluestar's breach conditions
Tweaked work results for Bluestar and Wall Gazer
Added 3 Alephs
Version 0.6.4
Condensed Managerial Tips for Parasyte Tree, having 8 tips reverted some text to Korean and made the 8th tip unable to be unlocked
Fixed Yin's movement: previously would freeze and stop attacking after using its laser
Fixed a typo in Naked Nest's story
EGO rebalances: updated Yin's weapon and tweaked armor, Der Frei and Funeral's EGO have slightly increased costs
Added 3 ALEPHs
Version 0.6.3
Added the last of the WAW abnormalities
Slightly lowered Snow White work chances
Slightly increased Alriune neutral results range
Version 0.6.2
DRV has a 60 second timer instead of 40
Nameless Fetus' crying functions more like the shelter rather than flesh idol
Fixed Firebird's breaching damage types/amount, reduced in containment damage slightly
added 5 WAWs
Hot-fix: a typo in Burrowing Heaven's stat file would prevent any and all abnormalities from loading into the game
Hotfix: Red Hood's work results and PE boxes were still the vanilla values
Version 0.6.1
Re-balanced some damage outputs for current pale damage dealing abnormalities
Added 5 more WAW abnormalities
Version 0.6
Asiyah core suppressions balanced, new xml file added to reflect changes
Added 2 more WAW abnormalities
Re-balanced Gaze EGO suit camera buff
Version 0.5.2
Added 2 more WAW abnormalities
Bug Fix: Some abnormalities that changed in risk level would not reflect the change in their information and would come up in selection on the wrong days (ex. a WAW coming up for day 7)
Version 0.5.1
Re-balanced Der Freishutz's work chances
Added 2 more WAW abnormalities
The word "Kaizo" as it is commonly known in Western audiences generally translates to "nearly impossibly and frustratingly difficult", even though this mod is meant to provide an extra challenge, especially in the early/mid-game, it is still very much meant to take more from the words original meaning being "remix"; as such everything is balanced to be difficult but fair.
Kaizo Corp is an overhaul mod with emphasis on risk vs reward primarily featuring all abnormalities with new serial codes and box quotes as well as increased power generation, damage, and cost of all EGO equipment with changed work preferences and damage types being fairly common as well (some abnormalities have even been promoted to a higher risk level with rebalancing to boot!).
Why Early Access? Feedback! It really does make this world go round! Between bugs flying under the radar in my own testing or just having Creator's Bias, I'm always open to suggestions to future additions and rebalancing
How much content is there right now? As of the initial upload, all abnormalities from ZAYIN->HE rank have been adjusted (with exceptions to the tools and Plague Doctor/Army in Black as they are considered Alephs) giving the first 20 days a completely moded experience but once it gets to 21+ chances are you'll be forced to pick up something unmodded if you continue playing through
Some other things to keep in mind: This mod is still in a BETA state but I'm working on it frequently so expect often updates! I cannot guarantee the functionality of this mod if you use a version of BaseMod other than 5.0, same goes if you use another mod that affects the Assembly C Sharp file
If you have any questions/suggestions feel free to message me here or on discord! (ChroChro#6702)
How to install this mod: Download and extract the contents of this folder
Open the LobotomyCorp_Data folder
This can be accessed via right-clicking the game on steam and going into properties, then local files, and then “Browse Local Files” or Using file explorer to go to the “Steam” folder ->“steamapps” -> “common” -> “LobotomyCorp”
Open the Managed folder
Replace the Assembly-CSharp.dll file (if you have any other mods that affect this file I would recommend backing this up first)
Open the “Basemod” folder that’s in “Managed”
Replace the “Basecreatures” folder and “BaseEquipment” text file
Return to LobotomyCorp_Data
Open “ExternalData” -> “xml” -> “Language” -> “en” and replace the creatures folder
Open “ExternalData” -> “xml” -> “Language” -> “Localize” -> “en” and replace the Equipment_en file