About this mod
Adds recruitable party members to certain locations in the world, making them recruitable outside of random safehouse door events.
Generally the secondary locations are chosen - those that are not connected to main story progression (disks or offerings to Visitor).
- Permissions and credits
Generally the secondary locations are chosen - those that are not connected to main story progression (disks or offerings to Visitor).
Locations of party members:
- Helen (maniac) - found in far corner of overgrown apartment (Floor 1).
- Dan (gamer) - found in rat lair (Floor 1).
- Monty and Xaria (punks) - found in parking lots (Basement).
- Sophie (child) - found in the boiler room (Basement).
- Ernest (bum) - found in convenience store (Ground Floor).
- Morton (scavenger) - found in sewers (Basement).
NOTES:
- NPCs appear in their locations if they are currently not recruited. Dismissed npcs reapper in their locations.
- I do not know if recruited npcs will still appear as random door encounters - if such cases occur, then simply don't answer the knocking.
- Plugin does not check if npcs were killed.
This is because the game itself does not track that. This means that if you attack and kill npcs when they are at your doorstep, they will still appear in their locations. So, consider this plugin to be only for normal, non-genocide playthroughs.
Installation:
1. Copy "js" folder from mod's folder and paste into Look Outside game's main folder.
2. In LookOutside game folder go to "js" folder and open "plugins.js" file.
3. Copy and paste next line (INCLUDING comma at the start) before the "]" at the end of the document:
,{"name":"FindPartyMembersInTheWorld","status":true,"description":"v1.0.0 - Find Party Members In The World","parameters":{}}
If you want to remove the mod, then:
EITHER: in the string you pasted change from "status":true to "status":false - this will disable the mod.
OR: delete the string you copied and pasted.
OR: Verify game files.
The first way to remove the mod is better, because it allows you to reenable the mod by simply changing it back to "status":true.
NOTE: Game updates will rewrite plugins.js, removing the changes - this means that you'll need to repeat points 2 and 3
(or completely reinstalling the mod if just repeating 2 and 3 doesn't work) every time the game updates.