About this mod
This is a total unit and building rebalancing overhoul which basically gives every unit 2-times the health and all buildings 2-3 times the health.
It also makes buildtimes longer and all units more costly.
The goal of this mod is to deliver a more realistic gameplay experience.
Builds on official patch 202_v8.4.0 and works for
- Requirements
- Permissions and credits
It also makes buildtimes longer and all units more costly.
This mod was inspired by another mod called "BFME2 ROTWK - More Realistic Gameplay experience" but it was built on top of the latest ROTWK community patch (v 202_v8.4.0) to allow for online multiplayer through the T3A launcher.
The goal of this mod is to deliver a more realistic gameplay experience.
Features:
- All units and buildings has 2X the health.
- All units and buildings takes twice as long to recruit/build.
- Towers damage twice the amount.
- Walls and wallhubs has 4X health but takes longer to build.
- All siege equipment, ents, rockthrowers and giants damage 2X against buildings but has their health untouched.
- Economy falloff caused by many income buildings is steeper meening additional income buildings more then 5 will not give the player much more income
(to make the game "snowball" less). Percentages of income per extra building is as follows: Originally: 100% 100% 100% 100% 100% 100% 95% 90% 85% 80% 75% 71% 68% 66%With the mod: 100% 100% 100% 90% 82% 73% 66% 61% 57% 53% 50% 48% 46% 44%
Requirements:
Rise of the Witch King with all patches installed up to 202_v8.4.0.
I recommend this forum guide on how to get ROTWK to the required version: link
Installation:
Just replace ##############202_v8.4.0.big inside your main ROTWK folder with the one provided in this mod.
To play it in online multiplayer just install the mod for everyone.