Josh Sawyer explained some detail about the weapons that will added in Gun Runners' Arsenal on the Bethblog.
The information is split between two blog posts, one available here and one here.
Mad Bomber (Perk) - Specialized training is now available for wastelanders with a talent for Repair and a love of Explosives. Learn how to get the most of your Powder Charges, Bottlecap Mines, and Time Bombs! Love Mini-Nukes but hate carrying around a Fat Man? Slap on a Sensor Module and make a Fat Mine! Want to find another use for those heavy Microfusion Cells? With a bit of Scrap Electronics and some know-how, you’ll be hurling MFC Grenades and MFC Clusters in no time! Crafting humble Tin Grenades and even devastating Nuka-Grenades are a snap with this handy perk.
GRA Laser Pistol, Plasma Pistol - Never let it be said that the Gun Runners are snobs. We’ve worked on some distribution deals for customizable low-end Energy Weapons. Don’t let the “low-end” designation fool you. With new mods, these weapons can be potent against a surprisingly wide range of foes. The Laser Pistol’s Combat Sights make the weapon much more user friendly. The Focus Optics customization boosts damage. On the other end of the (visible) spectrum (heh), the Plasma Pistol’s High-Energy Ionizer elevates its already impressive damage into the steel-melting range. A Magnetic Accelerator addresses the traditionally slow projectile speed. Recycler mods, to lower operating costs, are available for both weapons.
.50MG Explosive - High caliber ordnance for our high caliber clients. Available now at select dealers, this terrifying round produces a secondary blast after driving into its target. Recommended uses: Deathclaw Mothers amidst their young, Brotherhood Paladins surrounded by Scribes, or a particularly annoying pack of Geckos. Bring your piggy bank: MSRP is 40 caps per round.
Read more at the Bethblog.
20 comments
besides. the ones buying it on console KNEW that the PC version was going to be moddable, so they made their choice!
That's pretty much the whole point. From one point of view you could say that console players are profiting from the efforts of PC modders and testers, especially from the efforts of people like Antistar and Jonnyeah. Subsequently, Obsidian and Bethesda are profiting from sold DLC. Thustly, we are ALL profiting from bigger budgets on future Fallout games.
I'd call that a win-win.
PN requires NVSE. Official DLC/addons can't require it, so their potential is limited compared to that of mods.
Anyway, before more of you start talking about "losing respect for Bethesda", think about the poor bastards who bought FNV on console. They'll be rejoicing over this.
i think this one is great for console users, just saying i don't see a reason for pc players to buy it
In any case, it's great they're still releasing DLC and patches almost an entire year after the game came out. When you think about it, most developers these days don't provide this kind of support with regular updates to content and stability for an extended period.
project Nevada also has some of the weapons. (like combat rifle).
Am i the only one who suddenly lost respect for Bethesda?