About this mod
HDR Mod and rewrite of DirectX shaders for HDR, color grading, and effects.
- Permissions and credits
- RenoDX rewrites the game's DX11 shaders to add HDR and user controls for the game. It uses the Reshade Add-on API to hook
into the game, NOT RESHADE EFFECTS.
Features
General:
- Graphics engine rewrite for HDR support
- Based on Reshade's Addon system to avoid needing to constantly patch after game updates
- 3 customizable presets
- "Off" Preset
- Realtime sliders
- Gamma Correction to emulate 2.2 when in HDR or sRGB Mode (on by default)
- Uses BT.2446a to convert SDR videos to HDR
Tone Mapper:
- RenoDX Tone Mapper - A custom tonemapper configured to replicate the original look, but with HDR support and hue preservation.
- No tonemapper (unclamped)
Color Grading:
- Exposure Slider
- Highlights Slider
- Shadows Slider
- Contrast Slider
- Saturation Slider
- Blowout Slider - Modern tonemappers blow out highlights whereas vanilla is more conservative.
Installation
- Install Reshade 6.3.3 or higher with addon support. No Reshade effects are required.
- Copy renodx-madmax.addon64 into your installation folder (next to MadMax.exe and the same folder you installed reshade to)
- Run game
- Press <HOME> on your keyboard to access Reshade UI.
- Game Brightness - Also known as Paper White, it's a personal preference but if you want the most accurate number use this formula: reference_white_luminance = 10^(0.03460730900256 + 0.757737096673107 * log10(target_max_luminance)).
- The game appears dull. Is this even HDR? - By default, RenoDX is configured to match Vanilla SDR. From there you can
tweak to your liking. - How is this any better than (insert other HDR process)? - The engine has been rewritten and resources upgraded from 8-bit SDR to
16-bit HDR. The source to create the image is not the SDR image, but the raw image before the game converts it to SDR. This allows information that was completely blown out by the game's original SDR tonemapper to show through. This is not a post-process of an SDR image, but a reprocessing of the native one. - I don't have HDR. Can I use this? - Yes, you can still reconfigure game's visuals with the tonemapper, only you
would have to add just Gamma Correction to Off (unless your monitor is in SRGB mode). Peak nits and Game nits should be set to 80 which is Window's default for SDR.
- loading screens art becomes black until last second.
- for Advanced user, Bt709 clamp is on by default because some highlights become purple, probably because of some hue issue.
About RenoDX
RenoDX, short for "Renovation Engine for DirectX Games", is a toolset to mod
games. Currently it can replace shaders, inject buffers, add overlays,
and write user settings to disks. Because RenoDX uses Reshade's add-on
system, compatibility is expected to be pretty wide. Using Reshade
simplies all the hook necessary to tap into DirectX without worrying
about patching version-specific exe files. The source code is available
on GitHub.
HDR Den
HDR Den Discord.
Credits
Shortfuse for RenodDx framework.
Lilium for HDR Analysis shader
Ritsu for RenoDx guide video