About this mod
Rewrite of the graphics pipeline to add HDR and controls for bloom, vignette, LUTs, color grading, and film grain.
- Requirements
- Permissions and credits
- Changelogs
Features
General:
- Graphics engine rewrite for HDR support
- Based on Reshade's Addon system to avoid needing to constantly patch after game updates
- 3 customizable presets
- "Off" Preset
- Realtime sliders
- Gamma Correction to emulate 2.2 when in HDR or sRGB Mode (on by default)
- Uses BT.2446a to convert SDR videos to HDR for the few pre-rendered cutscenes
Tone Mapper:
- ACES Tone Mapper
- RenoDRT Tone Mapper - A custom tonemapper configured to replicate the original look, but with HDR support and hue preservation.
- Reinhard+ (famous SDR Tone Mapper, here adjusted for HDR and tweaked to match original look)
- No tonemapper (unclamped)
Color Grading:
- Exposure Slider
- Highlights Slider
- Shadows Slider
- Contrast Slider
- Saturation Slider
- Blowout Slider - Modern tonemappers blow out highlights whereas vanilla is more conservative.
- LUT Strength Slider - Choose the blending strength of the game's color grading LUTs
Effect:
- Bloom Slider
- Lens Dirt Slider
- Vignette Slider
- Film Grain Slider - Includes a custom film grain that more closely resembles perceived film grain and supports HDR.
- Sensor Noise Slider
Installation
- If using (Exclusive) Fullscreen mode, change the game settings to Windowed Fullscreen (preferred) or Windowed.
- Install latest Reshade with addon support (link). No Reshade effects are required.
- Copy renodx-mafiade.addon64 into your installation folder (next to mafiadefinitiveedition.exe and the same folder you installed reshade to)
- Run game
- Press <HOME> on your keyboard to access Reshade UI.
- Game crashes on launch if Exclusive Fullscreen is enabled
FAQ
- The game appears dull. Is this even HDR? - By default, RenoDRT/Reinhard+ are configured to match Vanilla SDR. From there you can
tweak to your liking. For a more "HDR" appearance, try one of the color grading templates or switch to ACES tonemapper. - How is this any better than (insert other HDR processs)? - The engine has been rewritten and resources upgraded from 8-bit SDR to
16-bit HDR. The source to create the image is not the SDR image, but the raw image before the game converts it to SDR. This allows information that was completely blown out by the game's original SDR tonemapper (an uncharted 2) to show through. This is not a post-process of an SDR image, but a reprocessing of the native one. - I don't have HDR. Can I use this? - Yes, you can still reconfigure game's visuals with the tonemapper, only you would have to add just Gamma Correction to Off (unless your monitor is inSRGB mode). Peak nits and Game nits should be set to 80 which is Window's default for SDR.
Note: a mirror (and other RenoDX mods) is availble on Github.
About RenoDX
RenoDX, short for "Renovation Engine for DirectX Games", is a toolset to mod
games. Currently it can replace shaders, inject buffers, add overlays,
and write user settings to disks. Because RenoDX uses Reshade's add-on
system, compatibility is expected to be pretty wide. Using Reshade
simplies all the hook necessary to tap into DirectX without worrying
about patching version-specific exe files. The source code is available
on GitHub.
About me
You can usually find me over at #renodx channel in the HDR Den Discord
Credits
ShortFuse for creating the RenoDX framework.
Lilium for the analysis shader used in comparison pictures and even more while making the mod.
RenoDX and Luma devs for the help.