About this mod
Grow more berry bush each year for the Forest Management tech. 0.8.024 .. 0.8.029a
- Requirements
- Permissions and credits
- Changelogs
- Donations

Consider supporting (tip) to keep the mods updated.
Brief Description
* See Mod Details below for details
This mod will spawn more berry bush for the Forest Management region development.
* This mod can be safely removed anytime.
* If the spawned berry bush has white outline, you can open the map and it will go away.
How To Install (option 1)
- Go To https://www.nexusmods.com/manorlords/mods/229.
- If you doesn't have RE-U4SS Mod Loader installed, follow the How To Install section in that page.
- Install this mod by following the How To Install Mod section in that page.
How To Install (option 2)
- Download RE-UE4SS and follow the installation guide.
- Extract the downloaded Main File archive and drop the MLGrowMoreBerryBushMod to the UE4SS Mods folder
- The mod will be enabled automatically
How To Disable / re-Enable
- to disable the mod remove or rename the empty enabled.txt File in the mod folder
- to enable the mod again bring back the enabled.txt File again or utilize the Mod Loader file
Be a responsible mod user
- If you found a bug, please do not report it to the game developer without verifying that you can reproduce the bug on vanilla game.
- Keep in mind that the game is still in early-access.
Mod Details
- Require Sheep Breeding region development
* The grow more bush feature will only apply on region that has Forest Management development unlocked
- Yearly Grow more berry bush
* in case the region have multiple clump (berry icon UI in-game) it will be chosen randomly.
* in this mod, each clump radius is defined as 2250cm, it's unknown what the radius should be, haven't seen the game generate further than than that. Use the width of Logging Camp building for radius reference, if my assumption is wrong there will be a way to fix them so don't worry.
* usually around 40-55 bush can fit in a clump (placement is uniformly random, so the maximum will depends on your luck, the algorithm might give up too).
* spawner does not check for other object presence, such as tree or road (todo), so I recommend marking the boundary, that's what people normally do in vanilla run as well anyway.
* if there is no berry clump in the region, then nothing will be spawned, see Console Commands below to spawn them manually, or use this mod.
Console Commands
* how to open the console: see the How To Open Console section in https://www.nexusmods.com/manorlords/mods/229
* important: when spawning new clump or berry bush, don't do it at a location what would make a new bush to spawn outside the region border, the mod doesn't restrict you but it might corrupt the game (we can't know for sure).
- k.growMoreBerryBush.ping
* ping the mod, check whether it's active, it should print "pong!" to the console
- k.growMoreBerryBush.isInGame
* check whether the mod is aware that you are currently in a loaded game, it will print back to the console.
- k.growMoreBerryBush.printModInfo
* print the mod information to the console, it will print the mod name, mod version, and the mod author name
- k.growMoreBerryBush.growMore amount=1
* run the grow more berry bush event, amount of times
* e.g. to run it 512 times: "k.growMoreBerryBush.growMore 512"
- k.growMoreBerryBush.growMoreForCurrentRegion amount=1
* run the grow more berry bush event, only for current region, amount of times
* e.g. to run it 512 times: "k.growMoreBerryBush.growMoreForCurrentRegion 512"
- k.growMoreBerryBush.growMoreForClumpAtCursor amount=1
* run the grow more berry bush event, only for berry bush clump at cursor, ignoring region tech requirement, amount of times
* e.g. to run it 1 time (amount defaults to 1): "k.growMoreBerryBush.growMoreForClumpAtCursor"
* e.g. to run it 512 times: "k.growMoreBerryBush.growMoreForClumpAtCursor 512"
- k.growMoreBerryBush.spawnBerryBushAtCursor
* spawn berry bush at cursor
* "at cursor" refer to the location under the mouse cursor (straight down)
* if the cursor is within the radius of existing clump, the berry bush will join the closest clump, otherwise new clump is created at the cursor
- k.growMoreBerryBush.removeBerryBushAtCursor
* remove berry bush at cursor
* "at cursor" refer to the location under the mouse cursor (straight down)
* if there is multiple bush, closest one is chosen
- k.growMoreBerryBush.removeBerryBushClumpAtCursor
* remove every berry bush of the same clump at cursor
* "at cursor" refer to the location under the mouse cursor (straight down)
* should be within the clump radius, if there is multiple then the closest one is chosen
- k.growMoreBerryBush.markRichBerryBushClumpAtCursor
* mark the berry bush clump at cursor as a rich type deposit
* "at cursor" refer to the location under the mouse cursor (straight down)
* should be within the clump radius, if there is multiple then the closest one is chosen
- k.growMoreBerryBush.markNormalBerryBushClumpAtCursor
* mark the berry bush clump at cursor as a normal type deposit (not rich)
* "at cursor" refer to the location under the mouse cursor (straight down)
* should be within the clump radius, if there is multiple then the closest one is chosen
Words Dictionary
- current region
* refer to any region territory that the player (camera) is at, look straight down and see which region territory that is, the UI at the top-center also render this information except that UI ignores region that you don't own.
- at cursor
* refer to the location under the mouse cursor (straight down), look straight down to be sure.
Suggestions
- Suggestion are welcome, make a post/comment or DM me.
How To Uninstall
- remove the mod Folder
- also remove the mod declaration in the Mod Loader file If added previously