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Psiae

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Psiae

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About this mod

Farm more pig for the Sheep Breeding tech. 0.8.024 .. 0.8.029a

Requirements
Permissions and credits
Changelogs
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Brief Description
* See Mod Details section below for details

This mod allows you to make use use of larger animal pen area by farming pigs.

* This mod is safe to remove anytime, however the amount of pig will stay as is, will include a command to remove extra pig in the future.

* For questions, better join the discord server

How To Install (option 1)
  • Go To https://www.nexusmods.com/manorlords/mods/229.
  • If you doesn't have RE-U4SS Mod Loader installed, follow the How To Install section in that page.
  • Install this mod by following the How To Install Mod section in that page.

How To Install (option 2)
  • Download RE-UE4SS and follow the installation guide.
  • Extract the downloaded Main File archive and drop the MLPigFarmingMod to the UE4SS Mods folder
  • The mod will be enabled automatically

How To Disable / re-Enable
  • to disable the mod remove or rename the empty enabled.txt File in the mod folder
  • to enable the mod again bring back the enabled.txt File again or utilize the Mod Loader file

Be a responsible mod user
  • If you found a bug, please do not report it to the game developer without verifying that you can reproduce the bug on vanilla game.
  • Keep in mind that the game is still in early-access.


Mod Details
  • Require Sheep Breeding region development
    *  The Pig farming feature will only apply to region that has the Sheep Breeding development unlocked

  • Breed Pig every 4 month
    * Every 4 month, this mod will breed Pig in the farms, each pair will yield exactly 1 Pig.

* Capacity is limited by the area of the animal pen extension, simply put it's only the backyard.
  * precisely for every 500_000 cm2 the building will get one extra capacity, you can play around with the console commands down the page.

* Do note that the game already spawned 2 Pig by default, which mean you need at least 1_500_000 cm2 to have more Pig
 
* If the amount of Pig already reached the capacity, If the farm have at least 2 residing family, the farm will get 1 meat for every excess.

  • Monthly Yield
    * Every month, this mod will give meat to Pig farms according to current month interval.

* The amount is proportional to the amount of Pig you have and the current month. the pool is split into 6.
      * for example, a farm with 8 Pigs will yield you 16 Meat in span of 6 month, at least 2 each every month, January and February will yield 4 meat, March will yield 2 meat:
 
  [ p1, p7 ] // 4 meat <- January
  [ p2, p8 ] // 4 meat <- February
  [ p3, xxx ] // 2 meat <- March
  ...
  [ p6, xxx ] // 2 meat <- June

  [ p1, p7 ] // 4 meat <- July
  [ p2, p8 ] // 4 meat <- August
  [ p3, xxx ] // 2 meat <- September
  ...
  [ p6, xxx ] // 2 meat <- December

* Advanced Skinning development increase the yield by 100%

Console Commands (v1.0.0-alpha02)
* how to open the console: see the How To Open Console section in https://www.nexusmods.com/manorlords/mods/229

  • k.pigFarming.ping
    * ping the mod, it should print back "pong!" to the console

  • k.pigFarming.printModInfo
    * print the mod information to the console, it will print the mod name, mod version, and the mod author name

  • k.pigFarming.isInGame
    * check if the mod is aware that you are currently in a loaded game.

  • k.pigFarming.yield
    * run the yield event

  • k.pigFarming.breed
    * run the breed event

  • k.pigFarming.yieldForCurrentRegion
    * run the yield event only for current region, with current month interval, requirement still apply


  • k.pigFarming.breedForCurrentRegion
    * run the breed event only for current region, requirement still apply

  • k.pigFarming.yieldForSelectedBuildings
    * run the yield event only for selected buildings, pin the building to select multiple, with current month interval, requirement still apply

  • k.pigFarming.breedForSelectedBuildings
    * run the breed event only for selected buildings, pin the building to select multiple, requirement still apply

  • k.pigFarming.printSelectedBuildingsFarmData
    * print the farm data of the selected buildings, pin the building to select multiple

  • k.pigFarming.enableRenderPlotterDescription
    * allow the mod to render the possible farm area and capacity to the plotter overlay

* plotter overlay is the UI that shows you the construction cost when plotting burgage plots.
* see Images section below to see what it looks like.

* compatible with my other farming mod, same order as the order you enable them

  • k.pigFarming.disableRenderPlotterDescription
    * disable the renderer

Images



^ render extra information to the plotter overlay
^ note that the egg is from Chicken Farming Mod

Words Dictionary

  • current region
        * refer to any region territory that the player (camera) is at, look straight down and see which region territory that is, the UI at the top-center also render this information except that UI ignores region that you don't own. 

Suggestions
  • Suggestion are welcome, make a post/comment or DM me.

How To Uninstall
  • remove the mod Folder
    - also remove the mod declaration in the Mod Loader file If added previously