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Psiae

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Psiae

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About this mod

Farm more pig for the Sheep Breeding tech. 0.8.004

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Permissions and credits
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important: currently this mod targeted against steam beta release, and is only tested on the latest version, it might not work on version that is not written in the file download description.

This mod allows you to make use use of larger animal pen area by farming pigs.

This mod is safe to remove anytime, however the amount of pig will stay as is, will include a command to remove extra pig in the future.

see Mod Details section below for details

This mod is still work in progress.
- balance the values, some more variance and add configuration option.
- the code is arguably not complete for edge cases but should be fine for the whole game playthrough.

- For questions, better join the discord server

How To Install

  • Download RE-UE4SS and follow the installation guide.
  • Extract the downloaded Main File archive and drop the MLPigFarmingMod to the UE4SS Mods folder
  • The mod will be enabled automatically

How To Disable / re-Enable:
  • to disable the mod remove or rename the empty enabled.txt File in the mod folder
  • to enable the mod again bring back the enabled.txt File again or utilize the Mod Loader file

Be a responsible mod user
  • If you found a bug, please do not report it to the game developer without verifying that you can reproduce the bug on vanilla game, If you can't verify then it's better to not report at all, you may share it to the modding community instead.
  • Keep in mind that the game is still in early-access.
  • Always have backup save in case something goes wrong, I'd recommend to separate your vanilla save and your modded save.


Mod Details
  • Sheep Breeding tech focus
    -  The pig farming feature will only apply to region that has the Sheep Breeding tech unlocked

- There is also a variant of the mod that ignore this restriction

  • Grow more pig every 6 month
    - Every 6 month, this mod will spawn pig to buildings with the animal pen extension with at least 1 pig in it (so you need to order it first)

- Capacity is limited by the area of the animal pen extension, simply put it's only the backyard
  - precisely for every 500_000 cm2 the building will get one extra capacity, you can play around with the console commands down the page.

 - Do note that the game already spawned 2 pig by default, which mean you need at least 1_500_000 cm2 to have new pig spawned.
 - If the amount of pig already reached the capacity, building will get 2 meat instead.

  • Yield extra meat up to monthly.
    - Every month, this mod will check and spawn meat to buildings with the animal pen extension with at least 1 pig given current month interval.

- The amount is proportional to the amount of pig you have, split into 6.
  for instance, 8 Pigs, starting at January, will yield you 16 Meat in span of 6 month, at least 2 each every month, January and February will yield 4, March will yield 2:
 
  [ p1, p7 ] // 4 meat<- January; p7 was added in June last year
  [ p2, p8 ] // 4 meat <- February; p8 was added in December last year
  [ p3, xxx ] // 2 meat <- March
  ...
  [ p6, xxx ] // 2 meat <- June

  [ p1, p7 ] // 4 meat <- July; p7 was added in June last year
  [ p2, p8 ] // 4 meat <- August; p8 was added in December last year
  [ p3, xxx ] // 2 meat <- September
  ...
  [ p6, xxx ] // 2 meat <- December

Console Commands (chBeta v1.0.0-alpha02)

console command you can use, console from UE4SS, open key is F8 or F10 by default.

  • k.pigFarming.ping
    - ping the mod, check if it's active, it will print "pong!" to the console

  • k.pigFarming.isInGame
    - check if the mod is aware that you are currently in a loaded game.

  • k.pigFarming.growPigToRegionWithSheepBreedingTech amount
    - run the grow more pig event, effectively amount of times at once.

  • k.pigFarming.yieldToRegionWithSheepBreedingTech amount
    - run the yield extra meat event, effectively amount of times at once.

  • k.pigFarming.growPigToCurrentRegion amount
    - run the grow more pig event, only on current region, ignoring tech restriction, effectively amount of times at once.


  • k.pigFarming.growPigToSelectedBuildings amount
    - run the grow more pig event, only to selected buildings, ignoring tech restriction, effectively amount of times at once.

  • k.pigFarming.yieldToCurrentRegion amount
    - run the yield extra meat event, only on current region, ignoring tech restriction, effectively amount of times at once

  • k.pigFarming.yieldToSelectedBuildings amount
    - run the yield extra meat event, only to selected buildings, ignoring tech restriction, effectively amount of times at once

  • k.pigFarming.printSelectedBuildingsPigPenArea
    - print the animal pen (pig) area of the selected buildings

- separated by new line

  • k.pigFarming.printSelectedBuildingsPigPenCapacity
- print the animal pen (pig) capacity of the selected buildings

- separated by new line

  • k.pigFarming.printPlotPlannerExtensionArea
    - print the extension area of the burgage plot planner

- separated by new line
- from the side where you put the first point

  • k.pigFarming.enableRenderPlotterDescription
    - allows to render the extension area and the possible animal pen capacity to the plotter overlay

- plotter overlay is the UI that shows you the construction cost
- see Images section below to see what it looks like.

- compatible with the chicken farming mod but this renderer need to be enabled after the one from chicken mod, otherwise they will stack vertically instead of horizontally.

  • k.chickenFarming.disableRenderPlotterDescription
    - disable the plotter overlay renderer

- plotter overlay is the UI that shows you the construction cost

Images
- render extra information to the plotter overlay
- note that the egg is from Chicken Farming Mod


Words Dictionary
  • current region
        - refer to any region territory that the player (camera) is at, look straight down and see which region territory that is, the UI at the top-center also render this information except that UI ignores region that you don't own. 

Suggestions
  • Suggestion are welcome, make a post/comment or DM me.

How To Uninstall
  • remove the mod Folder
    - also remove the mod declaration in the Mod Loader file If added previously