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Created by

Psiae

Uploaded by

Psiae

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About this mod

Looting, 0.8.029a

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Brief
This mod allows your combat squads to loot.

* Safe to remove anytime

How To Install

Console Commands
* how to open the console: see the How To Open Console section in https://www.nexusmods.com/manorlords/mods/229

  • k.loot.ping
    * ping the mod, check whether it's active, it should print 'pong!' to the console

  • k.loot.printModInfo
    * print the mod information to the console, it will print the mod name, mod version, and the mod author name

  • k.loot.isInGame
    * check whether the mod is aware that you are currently in a loaded game, it will print back to the console.

Mod Details
  • Loot Corpses
    * Allows your combat squads to loot equipment's from nearby corpses

           * All equipment have 50% loot chance (subject to change)

           * Loot is based on their equipment
               * sword, axe, warhammer, bludgeon -> sidearm
               * spear -> spear
               * polearm -> polearm
               * bow -> bow
               * crossbow -> crossbow
               * small shield -> small shield
               * large shield -> large shield
               * gambeson -> gambeson
               * archer/bowman light armor-> shoes
               * mail armor -> mail armor, shoes
               * plate armor -> plate armor, shoes
               * metal helmet -> helmet

           * Loot is proximity based
        * squad must be within 10 meter from any loot-able corpse
        * squad will then loot all corpse within 100 meter
        * for reference, the Corpse Pit is 23 meter wide.

           *  Combat squad must not be in engaged status or near any enemy
        * squad must be further than 224 meter from any enemy

    * Looted corpses will have their equipment's stripped off, also clothes changed to oversized civilian clothes
        * currently, this is the only visual indicator for looted corpse
         
    

           * Loot will be dumped to the nearest Storehouse
                * Large Storehouse takes precedence over Small Storehouse within the same region of that nearest Storehouse
                * Storage filter will be ignored, let the storehouse workers sort it out.


    * For reference, this is how much you would get from a Bandit Camp (18 brigand unit)
        * note that they usually will flee leaving only 5-10 corpses
        

    
* For reference, this is how much you would get from the Final Battle against the baron
    

    

* More description will be added *