Not Required, but highly suggested as this mod was balanced for it.
Permissions and credits
Credits and distribution permission
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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File credits
Screenshoter Noir for the dope thumbnails.
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Changelogs
Version V21.62Final-HotfixE
More Camera Fixes.
Found more camera bugs on bosses, these have been fixed, including the electro finisher.
Existing users need only update the camera fix file.
New users please refer to load order in mod description or README.
Added optional file for HVCR Custom Hit Reacts.
This file is meant to be used with the mod Hybrid Versatility Combat Redifined (HVCR)
This adds custom hit reacts to enemies to match HVCR's directional combos.
Credit to Kenshirov for his HVCR mod.
Version V21.62Final-HotfixD
Added new required file to fix cameras for spinning kick special combo when used on bosses or on last enemy in a group.
The bug I am describing caused the camera to turn at an awkward angle, this has been fixed.
If you are a current user, you only need to install the new camera fix file according to the new load order.
New users just check README and follow load order.
Refer to changelog for full list of changes since V21.62
Version V21.62Final-HotfixC
Fixed one brute finisher not playing the correct animation.
Fixed flashy edition attack speed file not increasing speed on base combos.
Check change log for full list of changes in V21.62Final
Updated Load Order for finisher files.
Updated README and instructions to account for changes
Version V21.62Final-HotfixB
Huge Update to air combat!
Basic Air combos now are 5 hit instead of 4.
Directional air combos are now 3 hit.
This means that holding movement stick/key toward target in air will result in endless combos.
Alternate between holding stick toward target and stick neutral in air to preform even more intricate combos!
Release the stick to end your combo :)
minor code update to account for new HVCR updatie to be released soon!
Version V21.62Final-Hotfix
Refer to changelog for full list of changes since V21.62
Fixed finisher camera bug with miles finisher 1.
Added an additional finisher, for 9 total added ground finshers.
Updated attack speed files to work with new versions.
Updated Finisher files to work with new versions.
Updated main files to be even more compatible with other animation mods.
Reduced cooldown of air knock up to 2 seconds (was 3)
Updated Restore Default Finisher File to account for new changes.
This hotfix was based on community feedback, thank you for your continued support!
Version V21.62
Restored compatibility with my Iron Arms Combat Mod
Added 2 more ground finishers to line up, resulting in 23 total ground finishers in game.
This is nearing double the base game, base game only has 13.
Updated Mod Page and README file to account for changes.
Swapped one finisher in the main file to one of Guitarth_Vaders Custom Finishers!
Finisher File Avernix Edition Updated to be quicker and more impactful.
Added Video Tutorial for custom button inputs.
Added Better Battle Focus Optional file.
This file makes battle focus generate 1 and 1/2 finisher bars, with a 30 second cooldown.
Base Battle focus is 3 finisher bars on a 90 second cooldown
Version V21.54
Complete Overhaul of Ground Finisher File
Ground finisher file now not only replaces the original finishers, but adds 8 additional finishers to the base finisher line up.
This results in 21 total finisher animations that will play randomly throughout combat, almost double the base game!
Base game only has 13!
All chosen finishers have no bugs, play web sounds, and are the most brutal and flashy I could find.
Never see the same finisher in a combat twice!
Revamped mod page to make to make it easier to read
Version V21.22
Separated finishers from main file.
Added 3 new finishers to the game, leading to more finisher variety. Thanks Ken, SSG, and James.
Fixed directional combos to actually being directional.
Holding/tapping sick or movement key toward target will swap between combo chains as intended.
Reduced gravity for air combat
Added Avernix Edition, faster special combos.
Redid finishers, Much more impactful, much more webs, and less sound bugs.
Added new faster attack speed files, choose what corresponds with your version.
Updated readme file, read this before choosing what files to install!
Version V20.74
Restored Stealth Finishers for more animation variety.
Complete finisher overhaul in the style of raimi. Lots of webs, lots of punches.
3 versions to choose from, Balanced Cooldowns, Standard Cooldowns, and No Cooldowns.
Slightly reduced the damage of air combat to bring it more in line with the rest of the mod.
Extended iframes on ground special combos.
Fixed some bugs when using special combo enders against walls or railings.
Air Knock Down now snaps to targets more consistently.
Updated Default Finisher Requirements File.
Released a temporary hot fix for whip enemies not costing the intended amount of finisher bars.
Added Experimental Optional File to add Finisher Cameras to air specials.
Added optional Increased Attack Speed file.
30% attack speed increase for ground an air combos, as an optional file.
Load this file after the main version.
Version V20.54
Ground finisher file now not only replaces the original finishers, but adds 9 additional finishers to the base finisher line up.
Ground finisher file now not only replaces the original finishers, but adds 9 additional finishers to the base finisher line up.
This results in 22 total finisher animations that will play randomly throughout combat, almost double the base game!
Version V20.08
Giant Update.
New Special Combo Intros.
New Special Combo Enders.
Much smoother Special Combo Transitions.
Slightly reduced the cooldown of specials in the Standard Cooldown file.
Added a No Cooldown version
Fixed Iron Arms being incompatible with mod.
Now Compatible with TangoTed's new Symbiote Tendrils!
Version V16.99
Big update to instant knock up.
Instant knock up now allows easier combo chaining.
Further reduced cooldowns on Standard version.
Version V16.98
Disarm bug fix for minigun enemies.
Special Cooldowns reduced by 1
Version V16.92
Fixed webshooters not playing animations.
Restored ability to spin objects once yanked (4 spins total, much faster than default)
Updated file to include combo notes README.
Version V16.88
Biggest Update Yet!
Complete rework of Ground Specials, they are now Ground Special Combos
2 New Ground Special Combos: Chidori into Flying Knee Knock Behind and Palm Strike into Venom Punch. These can be mixed and matched.
Chidori and Palm Strike disarm enemies and function as knockbacks.
V16.88 is compatible with all finisher mods, but just to be safe, load my mod last.
Fixed Chidori camera bugging on bosses and last enemy in groups (for real this time lol).
See included readme or mod description, for complete list of Special Moves and Changes.
Added version with lower cooldowns for specials.
Changed Anim for Quick Air Throw back to Venom Throw
Added optional file to restore finisher focus bar requirements to default.
Changed Anim for Palm Strike (Thanks Piqo)
Reduced cooldowns in main file from 8 to 6 seconds
Reduced knock up cooldown by 50%
Made it easier to chain special combos
Version V16.69
Biggest Update Yet!
Complete rework of Ground Specials, they are now Ground Special Combos
2 New Ground Special Combos: Chidori -> Flying Knee Knock Behind and Palm Strike -> Venom Punch. These can be mixed and matched.
Chidori and Palm Strike disarm enemies and function as knockbacks.
Replaced Super Air Knock Back with Quick Air Throw for less repeated animations.
V16.69 is compatible with all finisher mods, but just to be safe, load my mod last.
Fixed Chidori camera bugging on bosses and last enemy in groups (for real this time lol).
See included readme or mod description, for complete list of Special Moves and Changes.
Added version with lower cooldowns for specials.
Added optional file to restore finisher focus bar requirements to default.
Version V10.48
Fix for camera playing weird on Chidori strike killing the last enemy in the fight.
Version V10.46
12 new directional combos to ground, and 3 to air for combo variance (results in less repeated animations).
Custom directional combo animations by the legends Kenshirov and GuitarthVader coming soon!
Added 12 new special combat abilities that weren't in the game before, each with own custom button input.
Complete combo animation overhaul.
View mod description or included README file for list of all added moves.
The only combat gameplay overhaul you'll ever need.
Version V8.40
Added venom throw. Thanks SSG!
Added directional based combos! Ground combos will change based on the direction you hold the left stick/movement keys!
Added 3 Hit Melee Punch Combo! Hold Melee + stick toward target. Great for a quick invulnerability then follow up combos
Version V7.66
Various targeting fixes.
Various air combat tweaks.
Fixes swingkick not working for some players.
Version V7.56
added air knock up
added air knock down
custom animations for both
update allows seemless ground to air and air to ground combos
20+ combos can be achieved when chaining from air to ground and vice versa
fixed groundpound not working
Version V5.72
Slight changes to wall attack speed to make it match ground combo.
2% increase to ground combo attack speed.
Version V5.68
Slight adjustments to speed to make animations feel better.
Version V5.66
Uppercut animation should now overwrite all other mods.
This ensures timing of combat remains true to the vision of this mod.
Load this mod last in your load order.
Version V5.62
Fixed uppercut not being included in file. Helpful for overwriting unwanted knock up animations caused by other mods.
Version V5.61
Reduced length of time slowdown after perfect dodge.
Optional file to keep original perfect dodge slow down times.
Version V5.42
Changed knockback animation to not conflict with main combo, also improves compatibility with animation mods..
Tweaks to knockback and knock up speed.
Knockback now feels like a heavy impact.
Version V5.28
Fixed Classic Knock Up file playing wrong animation.
Fixed enemy baton counter not actually making contact.
Various other small tweaks and fixes
Disables target lock on after using the new knockback.
Added compatibility for SMPC Ultimate Camera Tweaks.
Version V5.21
Definitive update!
Knock up now puts you directly into air combat! No need to do a follow up attack!
Holding the melee input is now a knockback with a custom animation!
Version V3.04
This version increases the speed of baton webstrike counters to account for spiderman's increased attack speed. Also further decreases combo hit camera pause delay.
Fixed No Input Swap. Sorry my bad!
Version V3.02
Slightly speeds up enemy baton webstrike counter speed to account for increased attack speed to keep the attack relevant.
Version V2.01
Slightly increases attack speed increase over previous versions, and further reduces time between air knock up and follow up attack.
Version V1.01
Initial Release.
Makes combat feel faster, more fluid, and more impactful with a variety of different tweaks.
Compatible with all animation mods.
Version OLDV21.62e
Refer to 21.62d changelog for all recent changes, this just covers the most recent hotfix.
This version fixes the attack speed files.
Previous version the attack speed for 1/2 of the ground combo attacks was not actually increased, and the attack speed for air attacks was not included. This has been fixed.
Version ModularV1.30
Added a revamped and updated version of my Iron Arms Combat Enhancement Mod!
Iron Arms now functions with directional inputs and all UC added special abilities for both ground and air!
Iron Arms now has its own special finishers using the Iron Arms Finishers from Miles Morales! Cameras, webs, arms and all!
Iron Arms now functions with a 16 second uptime and 8 second downtime, so if used correctly it will be active 50% of the time!
Version ModularV1.21
Huge update to finishers.
Added Miles finishers to the game, while preserving MSMR finishers.
27 Ground Finishers - 8 Air Finishers - 4 Air To Ground Finishers
Added all finishers to Whip/Sword/Corrupted Enemies!
As well as a completely custom line up of new finishers for Brute/Slayer type enemies!
Added optional file to add all finishers to Shocker (Kind of buggy, but can be fun!)
Revamped APC Kills for the armored car mission! Way more possible animations that play!
Attack speed files no longer need to match main file. Just a better user install experience.
Fixed long standing bug where added special combos wouldn't work at the start of game, and at certain points throughout the game. (Huge Win!)
No more stalling on directional combos if movement stick/key isn't perfectly toward target.
Basically all this means is directional combos are now easier to preform!
Fixed Cameras on Vehicle takedowns that were introduced by ModularV1.2
Some webs are still a little odd, but the camera, anims, and game are no longer broken.
Lets be honest, vehicle crimes are, meh anyway :P
Version ModularV1.1
Various fixes for cameras. (apparently i messed up integrating my camera fixes in the modular version, i have corrected this)
Fixed some air attacks not adding the proper status to enemy (for example, you attacked an enemy with a directional attack in air, and could not follow up with one of the special combo attacks, this has been fixed)
Added "Stopped Pulling My Punches" attack speed , this is a 50% increase where the main file is 30%
Added optional Boss Attack Speed Modules.
Added optional file to also disable cameras on the air melee attacks when one enemy is remaining or on bosses,
Reworked the modular Air Knockdown files to be compatible with current state of mod.
Added optional file to restore Dodge Under Back Attack
Reworked Mod Description to account for changes
Version ModularV1.02
Decoupled finishers from main file.
Finishers Files can now be selected separately from main file. Both Avernix and Flashy Editions available.
Fixed issue when accidently double tapping dodge for dodge under enemy, would cause you dodge under x 2 times.
After dodging under enemy, you now have the choice of following up with an attack or doding under a second time, even if you accidently tap dodge twice!
Version ModularV1.01
Added more speed modules for the air knockdown.
Adjusted Gravity for air combat.
Fixed issue with Better Battle Focus and Restore Dodge files not loading correctly.
Version ModularV1.0
Simplified special combos. They can now be used in any order after attacking any enemy 1 time.
Reworked directional combos to no longer knock enemies away, unlimited combo hits is now possible.
Reduced tocombo time for wall/railing collision hits, also contribues to longer combo chains.
Added a double air knock up, you can now knock enemies up twice in the air with varied animations.
Switched to new .modular file format. Install via Overstrike is Required.
All files are now contained within one clean .modular file. Right click in Overstrike to edit modules
Reverted Air Yanktome.config to previous version from 21.xx, fixes a bug with air yank.
Made significant changes to the new air knockdown animation.
Added modular file to restore the knockdown flip from previous versions.
FAQ: WILL YOU MAKE THIS FOR SM2, YES BUT HAVE PATIENCE LOL!
FOR LONG TIME USERS: OLD FILES FROM PRIOR VERSIONS AND FROM MY IRON ARMS COMBAT ENHANCEMENT MOD WILL ALWAYS BE OBSOLETE UPON NEW RELEASES, PLEASE REMOVE THE OLD FILES BEFORE UPDATING!
TLDR: Press the movement key (keyboard) or left directional stick (controller) toward your target while pressing the inputs for Webstrike, Knockup, Ground Pound (on ground) or base melee combos while near enemies to access a whole new set of moves. Breakdown of button inputs is below.
This mod will generate new suit slots in your suit menu, up to 7 depending on what settings you have enabled.
YOU DO NOT NEED TO EQUIP THESE SUITS FOR THE MOD TO WORK!
JUST USE WHATEVER SUIT YOU WANT TO USE!
Please endorse this mod if you like it! It's same thing as Thumbs Upping a Youtube vid, and tells others this mod is good!
******LOAD ORDER****** [TOP TO BOTTOM IN OVERSTRIKE, 1 being at the top, 5 being at the bottom] [Any mods not related to combat can be placed anywhere in the load order]
1. Any other stealth takedown mods (Unless specified to load after this mod) [optional] 2. Any other Finisher Animation mods (unless specified to load after this mod) [optional] 3. Unlimited Combat Main File (All Modules Now Contained in one .modular file) [REQUIRED] 4. Peter Must Die - Health and Difficulty Tweaks [optional] 5. Any other Combat Animation mods. [optional]
File is in a new .modular file format, now requires Overstrike V1.5.0 or higher to install. To Configure the Mod's settings simply right click the mod in the Overstrike Menu!
What Each Module Does:
Select What You Want in Overstrike (Defaults to Avernix Edition Main file with nothing else enabled)
[Main File] Avernix's Edition: Added Special combos use animations that are faster and less buggy on bosses, ramps and near walls. This is the version I use.
[Main File] Flashy Edition: Uses launch slam finisher and miles air to ground finisher as Special Combos. Looks amazing, but Special Combo Enders can be buggy if used on bosses, ramps, or near walls.
[Optional] Finishers: Definitive Edition: Adds finishers from MM to the game, without replacing any of the MSMR finishers! Optional Module to Add every finisher to Shocker. 28 Ground Finishers - 8 Air Finishers - 4 Air to Ground finishers, More than double the base game!
[Optional] Shocker Finishers: Adds all the above listed finisher to the Shocker Boss Fight! (Can be a bit odd, he just stands back up, but also kinda cool)
[Optional] Attack Speed: 'Definitive Edition' has a 30% attack speed increase. 'Put Some Dirt In Your Eye' is a 40% increase. 'Stopped Pulling My Punches' is a 50% increase. 'Default Speed' Restores speed to the games default.
[Optional] Attack Speed Bosses: Increases Spider-man's attack speed by 25-30% on bosses.
[Optional] Iron Arms Combat Enhancement: Adds a whole new set of moves/abilities to the Iron Arms Skill. Including special finishers, longer combo chains, and compatibility with added Unlimited Combat directional abilities.
[Optional] Knockdown Animation: Pick between the Definitive Knockdown vs. the Knockdown Flip from previous versions!
[Optional] Restore Dodge Under Attack: This mod removes the dodge under attack in favor of giving the player more options after dodging under an enemy in combat. This file restores the dodge under attack from the base game.
[Optional] Directional Air Melee Camera Fix: This mod uses intro attacks from Electro, Vulture, and DocOck fights for the directional air combat moves, this module will disable the camera on those attacks, so they don't swing the camera on bosses, or when one enemy is left on the battlefield.
[Optional] Better Battle Focus: Battle focus generates 1.5 finisher bars on a 30 second cooldown. Base game is 3 bars on a 90 second cooldown. This results in using battle focus more often, and more overall focus being generated.
[Optional] Restore Perfect Dodge SlowMo: This mod reduces the slow down time of perfect dodge to be near non existent. Enable this file if you want to reenable the slowmo.
ADDED BUTTON INPUTS (Note these only work in while combat): Since players use both controller and mouse and keyboard as well as various different customizations to their layouts, I will simplify the inputs to the following:
Melee = Basic Attack Button Jump = Jump Button Dodge = Dodge Button Webstrike = Webstrike Button Movement Key = WASD Movement Stick = Left Stick On Controller
DIRECTIONAL COMBOS: (16 total new ground combo attacks, 14 new total air attacks, and allows for longer combo chains).
Hold the Movement Key/Stick toward the target while attacking with Melee to only use directional combo chains. These access a whole new set of combo animations, and 4th hit no longer knocks enemies away, meaning unlimited combo chaining.
Leave the Movement Key/Stick neutral while attacking with Melee to only use base combos chains. The 4th hits of these remains a knockback as in the base game.
Alternate between holding Movement Key/Stick and not holding Movement Key/Stick toward target while attacking with basic Melee to mix combo chains, this results in near infinite combo animation variety! These work in both ground and air combat.
KNOCK UP VARIATIONS:
Hold Melee on Ground = Default Knock Up
Hold Melee on ground + Movement Key/Stick toward target = Instant Knock Up (Puts you directly into air combat)
ADDED GROUND SPECIAL COMBOS: You MUST attack an enemy at least once with a melee, or dodge under for these attacks to become available.
Tap Webstrike on ground near target + Movement Key/Stick toward target = Special Combo A
Tap Melee + Jump on ground + Movement Key/Stick toward target = Special Combo B
Tap Webstrike on ground near target = Special Combo C
Tap Melee + Jump on Ground = Special Combo D Note: Special Combo animations depend on version picked. Pick Avernix for more realistic and fair, and Flashy for more flashy special combos.
REWORKED/ADDED AIR ATTACKS:
Hold Melee in Air = Knockdown Slam (knocks your airborne target directly to the ground)
Hold Melee + Movement Key/Stick toward target in air = Swing Kick (changed to require a directional input)
Tap Melee Quickly after Knockdown = Air to Ground Zip (allows chaining combos between air and ground)
ADDED SPECIAL AIR ATTACKS: Attack an enemy at least one time while in the air for the following attacks to work:
Tap Webstrike near target + Movement Key/Stick toward target in air = Flipping Air Kick (Webs the enemy and kicks them up and far away with a brutal gut kick)
Tap Dodge + Movement Key/Stick toward target in air = Webbed Air Throw (Webs the enemy and tosses them far away behind you with a vicious throw)
Tap Webstrike in air near target = Instant Air Knock Up Kick (A knock up performed mid-air, very useful for chaining air combos)
Tap Webstrike in air near target Again= Double Air Knock Up Kick (A second knock up performed mid-air)
NOTE: This mod does not replace any of the base animations in game, it only adds more of them, and therefore should be compatible with most animation mods. Load them after mine.
A HUGE THANKS TO: ACCESS_DENIIED, GUITARTHVADER, KENSHIROV, SPIDEYSANSGOKU, JAMES_RACK AND DET. PIQO, WITHOUT THEIR HELP THIS MOD WOULD NEVER HAVE BEEN THIS GOOD!
A Special thanks to ASC, his tools made this mod possible. Without him, this mod would not exist.
To Take full advantage of all the added abilities, please at least install the x2 enemy health module from Peter Must Die, and play on either Spectacular or Ultimate (Ultimate is my recommendation). Otherwise things will die too fast!
While I have thoroughly tested this version of the mod through the entire campaign more than a few times, there may still be a few very minor bugs here or there.
If bugs are found, please post in the comments section of this mod in as much detail as possible and I will address your issues as soon as possible. This mod is over 10000 lines of custom code at this point, with may files to keep track of. If reporting a bug, please list exact versions and files of this mod you have installed.
Only Known Remaining Bugs (Unfixable, but not game-breaking): - With Flashy Edition, Launch Slam Special Combo ender sometimes doesn't play the react right when used against walls, railings, or ramps. (There is no fix for this, its a symptom of the original animation being a finisher, if it bugs you like it did me, use Avernix Edition) - With Flashy Edition, Special Combo Enders do not play the right react when used on bosses. (No fix for this either, bosses do not have these reacts in their animation set, and therefore these attacks do not work properly on them, this is why I developed Avernix edition)
BEFORE REPORTING A BUG, PLEASE TRY THIS:
For common solutions to all mod issues, join the modding discord server, and check the pinned messages in the support and help channel. Most issues are fixed by a simple TOC, TOC.BAK Reset (takes about 2 minutes), and the pins in this channel will show you how to do just that! This is usually caused by a error when installing conflicting mods over and over again, or after the game has been updated.