About this video
a first look at the basic head. how the image used as texture looks.
I eliminated the hair because it was unwatchable flattened on the head (but when applying the textures what is transparent renders it black).
and first thing just noticed the proportions of the nose not so correct (unless someone can confirm that Emma has a big nose XD)
I don't know how far I'll be able to go, and I don't know yet how the import-export tool works, and therefore how it is useful to create the meshes...
but in fact I try to create the model. then I could continue to work on it to import it myself or I will leave it as a resource for those who would like it ...
link to the image tried to use: https://www.nexusmods.com/marvelsspidermanremastered/images/635
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what would worry me the most would be to make a correct rig between bones and meshes, and above all if you need something else for it to work in game (with skyrim I had no luck with the .xml file that tells the game how to use the bones added with physics) ... oh and the time needed: P ....
in the meantime I have found some small limits of the tool I am using, but I think that with a bit of sculpting I should fix it