HR True to Original Inferno Armor. Body diff/spec/norm now 2048, helmet diff x2/spec/norm x2 1024.
Requirements
DLC requirements
DLC name
Cerberus Weapon and Armor
Permissions and credits
Author's instructions
All permissions are specific to this mod. These permissions do not extend to any of my other mods.
1. You MAY alter this mod for personal use.
2. You MAY NOT redistribute (upload/share) this mod.
3. You MAY use these assets in other mods. Permission must be obtained from me in advance.
If using these assets in other mods, you MAY modify them. Permission must be obtained from me in advance. If using these assets in other mods, you MAY NOT monetize the mod (this includes donations). If using these assets in other mods, you must distribute those mods under my permissions.
4. You MAY release compatibility patches for this mod. Permission must be obtained from me in advance. The documentation for the patch must mention that I am the creator of this mod. You are solely responsible for any support issues arising from the use of the compatibility patch.
5. You MAY NOT release localisations for this mod.
6. You MAY use this mod in other creative works (YT videos, 3D Renders, etc) that are subject to ad revenue. The description of said work must mention that I am the creator of this mod and link to it's project page.
DISCLAIMER [HR Inferno Armor] is not associated with BioWare Corp. or Electronic Arts, Inc. This mod is supplied for free; I make no money from this project. This mod comes without any warranty, to the extent permitted by applicable law. This means you use it at your own risk; I am not responsible for any damage to your game or PC by use of this mod.
COMMUNICATIONS All inquiries regarding this mod must be directed to [Ottemis] via the following locations: http://www.nexusmods.com http://me3explorer.proboards.com http://daitools.freeforums.org/ [email protected]
AUTHOR ABSENCE All permissions associated with this mod must be continued to be observed regardless of my presence or absence. If any permissions in this document are dependent upon contacting me, then those permissions are revoked in my absence.
BioWare Continuity Network may keep a copy of this mod within their archives for historical purposes, provided all authorship and credit information is retained and the contents of the mod are not altered in any way.
File credits
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These are True to Original (Lorefriendly) Inferno Armor textures. Body diff/spec/norm are now 2048, helmet diff x2/spec/norm x2 are 1024.
There are PROMO textures hidden in the bowels of the gamefiles, accessible through ME3Explorer's Texplorer. These happened to have a 2048 diffuse, spec and norm for the body, while the game uses a 1024 diff and 512 spec and norm. For the helmet this was 1024 vs 512/256/128 ingame. I took the higher resolution PROMO textures to replace the used textures with, et Voila... completely True to Original HR version of the Inferno Armor.
INSTALLATION HELP
This mod is available as a Texmod TPF. TPF's are versatile and allow the user to choose whether they want to permanently apply the TPF textures via ME3Explorer, or use Texmod to temporarily apply them. If you're new to using Texmod, check out my guide. If you plan to install through ME3Explorer and you are new to using it check out the official wiki.
Additional Notes:
The use of ME3Explorer requires you to back up your vanilla gamefiles.
It's advised to try textures out via Texmod before permanently replacing them using ME3Explorer.
It's not possible to run a tpf via Texmod to replace a texture that was previously replaced using ME3Explorer. The hashes change and Texmod will not be able to find a match. You CAN overwrite a texture previously installed via ME3Explorer with another via ME3Explorer.