- Changes mostly related to survivability of Ryder and his team. Nerfing stats, mods, augmentation and powers from OP state to make game a bit challenging. Now you may rely on cover shooting, crowd control, squad positioning.
- Ryder and squadmates doing significantly more weapon damage now with Hardcore Weapons mod installed. But you and your team shields and HP stats decreased depends on the version you chose.
- This mod standalone do not cover all the things so I made a list of mods to complete it. Some of them are modified by me to fit and avoid conflicts.
- Skill points invested no longer required
BioticSpoiler:Show
Barrier:
R6 Saving Barrier - Shields Restored at Low Health: 100% > 25%; Low Health Threshold: 20% > 30%; Saving Barrier Cooldown: 15s > 60s
Charge:
R1 - Recharge Time (s): 8 > 12
R2 - Recharge Time: 35% > 10%
R6 Shock Trooper - Recharge Time 75% > 30%
R6 Bastion - Shield restored 50% > 0
Nova:
R6 Shield Powered - Shield Cost: 100% > 50%
Annihilation:
R6 Draining Field - Shields Restored: 30% > 25%
Backlash:
Increased reflect damage for R1 and R5;
R5 Durability - Aegis Health: 40% > 50%
TechSpoiler:Show
Energy Drain:
R4 - Recharge Speed 30% > 15%
R4 Effectiveness - now adds 50% damage vs. shields
R5 Auxiliary Drain - Shields Restored per Additional Target 33% > 16.5%
R6 Team Drain - Ally Shields Restored: 50% > 33%; Shields Restored +25% > 0%
Invasion:
Reduced incubation spread delay
R6 Virulence - AOE radius 2.5 > 3
R6 Sabotage - Enemy Weapon Damage -15% > -30%
Team Support:
R6 Defense Grid - Damage Resistance per Ally: 6 > 10
Offensive Tech:
R6 Technical Rounds - Weapon Damage Bonus: 30% > 10%
Auxiliary Systems
R4 Weapon Mass Reduction - 40 > 25
R6 Omni-Vents - Power Recharge Time Rebate: 50% > 25%
Shield Boost:
R1 - Initial Shields Restored: 125 > 30
Shields Restored per Second: 50 > 10
Shield Restore Duration (s): 3
Effect Radius (m): 8
Recharge Time (s): 15 > 18
R6 - Extended Duration: Shield Restore Duration +150% > +100%
Tactical Cloak:
R1 - Cooldown: 15s > 25s; Gun Damage Bonus: 50% > 10%; Power Damage Bonus: 50%> 25%
R2 - Recharge Speed: 15% > 10%
R4 - Recharge Speed: 30% > 10%
R4 - Damage Bonus: Gun Damage Bonus 40% > 10%; Power Damage Bonus 50% > 25%
CombatSpoiler:Show
Combat Fitness:
R6 Hold the Line - Low Health Damage Resistance: 200 > 90;
R6 In the Trenches - Damage Resistance in Cover: 100 > 30
Omni Grenade:
Area Damage: 1000 > 500
R4 Frag Grenade - Direct Damage +25% > 0; Damage Radius +60% > 30%
R5 Shrapnel - Damage per Second: 100 > 40
Trip Mine
Maximum Damage: 1300 > 750
Flak Cannon
R6 Shredder - Damage per Second: 100 > 50; Damage Duration (s): 8 > 5
Fortify
Recharge Time (s): 5 > 10
R6 Explosive Purge - Recharge Speed -50% > 0Squadmates
Defensive statsSpoiler:Show
Base HP: 500 > 250
Base Shield Capacity: 500 > 250
HP regen: 100% > 30%(ver.A); 20%(ver.B)
Shield Regen: 100% > 30%(ver.A); 20%(ver.B)
Offensive statsSpoiler:Show
Weapon damage increased:
Cora: 0.05 > 0.465
Drack: 0.15 > 0.99
Jaal: 0.8 > 3
Liam: 0.11 > 0.255
Pebee: 0.27 > 1.05
Vetra: 0.054 > 0.3PowersSpoiler:Show
Skill points invested no longer required
Skill points per level: 2 > 5
CoraSpoiler:Show
Defensive Training
R6 Saving Barrier - threshold 20% > 30%
R6 Barrier Projection - Max Shields 20% > 10%
Shield Boost
R1 - Initial Shields Restored: 125 > 30; Shields Restored per Second: 50 > 10; Recharge Time (s): 15 > 20
R6 Regeneration - Shield Boost Initial Health Heal: 60 > 30
R6 Persistence - Damage Resistance 50 > 15
Charge
R6 Bastion - Shield restored 50% > 0; Recharge Speed 20% > 30%
LiamSpoiler:Show
Defense
R5 Close Combat Training - Damage Resistance while enemies are near: 20 > 10
R5 Defensive Positioning - Damage Resistance in Cover: 20 > 30
R6 Momentum - Damage Bonus per Kill: 5% > 30%; Damage Bonus Reset Duration: 10 > 15
R6 Morale Boost - Shield restored: 10% > 20% Health restored: 5% > 10%
Overload
R6 Chain Overcharge - All damage 15% > 30%
R6 Neural Shock - All damage 15% > 0%
Havoc Strike
R2 Reckless - Damage Resistance: 25 > 50; Damage Resistance Duration (s): 5 > 12
PeeBeeSpoiler:Show
DrackSpoiler:Show
Grizzled Veteran
R6 Defiance - Damage Bonus At Low Health: 100% > 50%
Krogan Warrior
R3 Precision - All Power Effect Durations 30% > 20%
R4Tempered - All Power Recharge Speeds 25% > 10%
R6 Retaliation - Health Threshold: 25% > 30%; Damage Bonus At Low Health: 25% > 50%
JaalSpoiler:Show
Resilience
R6 Obscuration - Health Threshold: 20% > 30%; Recharge Speed: 10 > 60
Rebel Soldier
R6 Momentum - Power Damage: 20% > 40%; Duration: 5 > 15
Energy Drain
R1 - Shields Restored: 35% > 33%
R4 Effectiveness - Shields Restored 15% > Shield Damage Bonus: 30%
R4 - Recharge Speed 40% > 25%
R5 Persistent Drain - Shields Restored per Second: 2% > 6%
R6 Auxiliary Drain - Shields Restored +20% > 0%
R6 Momentum - All damage +10% > 30%
VetraSpoiler:Show
Defensive Expert
R4 Physical Training - Max Health +25% > 40%
R5 Open-Field Training - Damage Resistance Bonus: 20 > 10
R5 Defensive Positioning - Damage Resistance Bonus: 20 > 30
R6 Emergency Power: Health Threshold: 10%>30%; Max Shields +25% > 0%; Max Health +25% > 0%
Turian Smuggler
R4 Efficiency - All Power Recharge Speeds +25% > 20%
R6 Disruptor Ammo - Bonus Weapon Damage Vs. Shields: 10% > 30%; Weapon Damage +10% > 0%
Power Armor
R4 Shield Feedback - Shield Regen Bonus: 25% > 80% Health & Shield Regeneration Delay Reduction: 40% > 80%
Fake level Cap at 51My recommendations - Hardcore Weapons (modified, player stats and scope changes removed, download from optional files)
- Fixes Abbendum (modified to avoid conflicts, download from optional files)
- Multiplayer Powers in Singleplayer (there is separate version of main mod to pair with MP powers otherwise there is a conflict. Some of powers stats modified by me. Download from optional files)
- Simple scope crosshair and aim dot removal for all types of weapon (I made this mod to balance low recoil etc. when not aiming using Hardcore Weapons, without this mod it would be easier to aim without zoom in)
- Larger Enemy Groups
- Better Enemy Health Scaling
- MEA More Difficult Game Play (use this one instead those two above if you want extra bulky enemies)
- No Auto Reload
- Weapon Augments Rebalance
- MEA Fixpack
- Cora Cryo Ammo Fix
- Havoc Strike Fix
- Balanced Melee Weapons
Optional mods:
No Combo Cooldown
Invasion Primer
Colorless Weapon Mods
HP
Base HP: 500 > 150(ver.A); 100(ver.B)
HP regen delay: 8s > 16s
Shields
Base shield capacity: 250 > 150(ver.A); 100(ver.B)
Shield regen: 50 > 15(ver.A); 10(ver.B)
Fake level cap at 51
Unlocked loadout size 2 > 4
Shield Oscillator
(Description in game will remain the same)
Old: (Weapon) When clip empties: Restores 25% shields; (Chest) On enemy killed: Restores 25% shields
New: (Weapon) When clip empties: Restores 5% shields; (Chest) On enemy killed: Restores 5% shields
Battlefield Assist Module
Health threshold 20% > 30%
Fusion Mod of Health
Old: +100% Max Health -25% Max Shields;
New: +50% Max Health -25% Max Shields
Fusion Mod of Shielding
Old: +50% Max Shields -25% Max Health;
New: +25% Max Shields -50% Max Health
Fusion Mod of Robotics
Always: +25% Tech Construct Health +25% Tech Construct Damage -25% Max Shields
Fusion Mod of Resistance
Always: +20 Damage Resistance -10% Weapon Damage -10% Power Damage -10% Melee Damage
Fusion Mod of Rupture
Always: +25% Weapon Headshot/Weak Point Bonus -35% Weapon Clip Size
Fusion Mod of Adrenaline
Its now has 0 stats, I didn't figure out how to nerf it yet so making it useless was the best I can do, the vanilla version of this mod shouldn't exist in this this game.