Mods
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Increases all offensive and defensive passive powers and special skills of all squadmates to better fit each character. Now your teammates will actually do some damage and not die as much! Works with 1.10
- 191KB
- 7.2k
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Increases all offensive and defensive passive powers and special skills of all squadmates to better fit each character. Now your teammates will actually do some damage and not die as much! Works with 1.10
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Now the Tempest Kiosk stocks all Weapon Mods, Materials, Augmentations, Nomad Upgrades & Paint Jobs, Consumables and more
- 131KB
- 3.2k
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Now the Tempest Kiosk stocks all Weapon Mods, Materials, Augmentations, Nomad Upgrades & Paint Jobs, Consumables and more
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Research No Level Requirements
Researching weapons and armor no longer requires a minimum player level.
- 2KB
- 2.3k
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Research No Level Requirements
Researching weapons and armor no longer requires a minimum player level.
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This mod rebalances the general augmentations, which were basically worthless single digit percentage improvements to base stats, to a potentially useful value (10%). If an augment is applicable to more than one item type, either one gets the same buff (10%).
- 47KB
- 2.2k
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This mod rebalances the general augmentations, which were basically worthless single digit percentage improvements to base stats, to a potentially useful value (10%). If an augment is applicable to more than one item type, either one gets the same buff (10%).
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No more scavenging. With some exceptions, enemies and containers will only drop credits.
- 18KB
- 1.7k
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No more scavenging. With some exceptions, enemies and containers will only drop credits.
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Lab Technicians I now rewards 800 Milky Way, 600 Helius and 300 Remnant research points.
- 13KB
- 1.4k
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Lab Technicians I now rewards 800 Milky Way, 600 Helius and 300 Remnant research points.
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Extensive overhaul of the powers. Improved balance, adds seven multiplayer powers, new and updated evolutions, improved damage calculation, correctly displayed stats. Singleplayer only.
- 2.6MB
- 1.2k
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Extensive overhaul of the powers. Improved balance, adds seven multiplayer powers, new and updated evolutions, improved damage calculation, correctly displayed stats. Singleplayer only.
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Reduces all research projects (not augments) to 20-25% of the original cost.
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Allows Ryder and squad mates to reach up to level 5 during the first mission.
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These tutorials will help walk you through how to use the Frosty Mod Manger as well as the Frosty Editor.
- 4.4MB
- 890
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These tutorials will help walk you through how to use the Frosty Mod Manger as well as the Frosty Editor.
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Various new skin tones for Jaal
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Better Grey Market Connections
Boosts the discount/gain granted by the Grey Market Connections perks up to 25%
- 6KB
- 614
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Better Grey Market Connections
Boosts the discount/gain granted by the Grey Market Connections perks up to 25%
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RE-WORKED MORE MOD OPTIONS
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various eye recolors for the angara (including Jaal)
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Fem complexion. Eyes fix, etc.Everything for character creation! :)
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Increases deconstruction return from 20% to 60% of original costs
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Wrinkles B Gone for male Ryders
Removes the wrinkles with facial expression on custom male Ryders. Compatible with any custom complexion mods.
- 12KB
- 435
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Wrinkles B Gone for male Ryders
Removes the wrinkles with facial expression on custom male Ryders. Compatible with any custom complexion mods.
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Munitions now reliably delivers fix amounts of each consumable.
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Get a Halberd of the correct level from the merchant, no longer only the level 1 version.
- 14KB
- 340
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Get a Halberd of the correct level from the merchant, no longer only the level 1 version.
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Double Damage Assault Rifles and Pistols (Deprecated)
Disclaimer: The mod was created using legacy modding techiques from early in Mass Effect: Andromeda's life. It was only designed to work with Patch 1.07 and earlier. It has been untested on newer versions of the game and as a result may have unintended side effects. I cannot make any guarantees if you choose to run in on Version 1.08 or newer.
- 12KB
- 257
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Double Damage Assault Rifles and Pistols (Deprecated)
Disclaimer: The mod was created using legacy modding techiques from early in Mass Effect: Andromeda's life. It was only designed to work with Patch 1.07 and earlier. It has been untested on newer versions of the game and as a result may have unintended side effects. I cannot make any guarantees if you choose to run in on Version 1.08 or newer.