
About this image
Miranda Hair LE2:
So the first thing you want to do is make a save for ME2.Then go into the Trilogy Save Editor and up top you should see some tabs, you'll want to click on the 'Head Morph' tab. You will see Raw and click on that so it shows everything. You might not need to because it might have it already out. Next there should be an orange bar with Hair Mesh at the end of it. Put this code into that:
BIOG_HMF_HIR_PRO.HAIR_PROMiranda.HMF_HIR_MIR_MDL
I should add that you can copy and paste directly from these instructions by highlighting the code and hitting CTRL C at the same time for copy then go into where you place the code in the editor and hit CTRL V at the same time. Be careful not to hit CTRL V for to long or it'll start pasting it repeatedly. If you get a bug where it starts going vvvvvvvvvv after its been pasted simply press shift and delete the v's.
Then go down into 'Texture Parameters' your going to be changing: HAIR_Diff, HAIR_Norm, HAIR_Mask and HAIR_TangClick on these and below HAIR_Diff, etc put in the codes.
HAIR_Diff:None <- Put 'None' in or delete whatever code you have here. It should generate a 'None' itself or if you'd rather be safer just type it in.
HAIR_Norm: BIOG_HMF_HIR_PRO.Classy.HMF_HIR_Cls_Norm
HAIR_Mask: None
HAIR_Tang: BIOG_HMF_HIR_PRO.Classy.HMF_HIR_Cls_Tang
And that is how you get it to show up for ME2. To change the colors your going to go into 'Vector Parameters' and there'll be a color wheel and you can choose colors with that. It's very easy just click on the square that shows the color of her skin or iris or whatever your changing and mess around with it until you get a color your happy with. Changing shine is tricky. For that your going into 'Scalar Parameters' and if you don't want shiny hair set HAIR_Mask_Alpha_Scalar at 100.000. I can't really help all that much with shine because I still have trouble working it out.
Miranda Hair LE3:
To start put in a save and you'll see that the layout is the same as it is for ME2. Below Raw is a red bar with Hair Mesh at the end, put in this code: biog_hmf_hir_pro.Hair_PROMiranda.HMF_HIR_PROMiranda_MDL
Go into 'Texture Paramters,' same as ME2, and put in these codes.
HAIR_Diff: biog_hmf_hir_pro.Hair_PROMiranda.HMF_HIR_PROMiranda_Diff
HAIR_Norm: None
HAIR_Mask: biog_hmf_hir_pro.Global.HAIR_Long_Diff
HAIR_Tang: None
And its the same as ME2 for changing color and shine. Your going to go into 'Vector Parameters' and 'Scalar Parameters'. For color you can copy and paste from your ME2 save if you like. To do that you click on the square that shows the color and there'll be something like #F31D1DFF at the bottom paste over it with the number you have from ME2.And setting Hair_Mask_Alpha_Scalar to 100.000 should help subtract from the shine as well if I remember correctly.
FemShep Default Texture for LE1 and LE2:
You can import a face directly from LE1 into LE2 with these the codes are the same.Not so for LE3, sadly.So, same as with hair, your changing the 'Texture Parameters' and you'll want to click these so they are ready for code input: HED_Scalp_Diff, HED_Scalp_Norm, HED_Diff, HED_Addn, HED_Brow, HED_Norm and HED_Norm_02
Put in these codes:
HED_Scalp_Diff: BIOG_HMF_HED_PROMorph_R.PROSheppard.HMF_HED_PROSheppard_Scalp_Diff_Stack
HED_Scalp_Norm: BIOG_HMF_HED_PROMorph_R.PROSheppard.HMF_HED_PROSheppard_Scalp_Norm_Stack
HED_Diff: BIOG_HMF_HED_PROMorph_R.PROSheppard.HMF_HED_PROSheppard_Face_Diff_Stack HED_Addn: None
HED_Brow: BIOG_HMF_HED_PROMorph_R.Base.HMF_HED_PROCustom_Blank_Norm
HED_Norm: BIOG_HMF_HED_PROMorph_R.PROSheppard.HMF_HED_PROSheppard_Face_Norm_Stack
HED_Norm02: BIOG_HMF_HED_PROMorph_R.Normal.HMF_HED_PROOld1_Face_Norm
(I don't know if it matters but I have HED_Tang set to 'None.')
FemShep Default Texture for LE3:
You CANNOT import a head from LE1 or LE2 into LE3. It'll force her as the default femshep or she'll disappear and you'll spend your time haunting the companions of LE3.
Go into 'Texture Parameters' and put in these codes:
HED_Scalp_Diff: BIOG_HMF_HED_PROMorph_R.PROShepard.HMF_HED_PROShepard_Scalp_Diff
HED_Scalp_Norm: BIOG_HMF_HED_PROMorph_R.PROShepard.HMF_HED_PROShepard_Scalp_Norm HED_Diff: BIOG_HMF_HED_PROMorph_R.PROShepard.HMF_HED_PROShepard_Face_Diff
HED_Addn: None
HED_Norm: BIOG_HMF_HED_PROMorph_R.PROShepard.HMF_PROShepard_Face_Norm
HED_Norm_02: BIOG_HMF_HED_PROMorph_R.PROShepard.HMF_HED_PROSheppard_Face_Norm_Stack
HED_Brow: BIOG_HMF_HED_PROMorph_R.Base.HMF_HED_PROCustom_Blank_Norm
And I'm pretty sure that's all that you need to get your femshep in LE3 with the default textures. Good luck to you all! :)
1 comment