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Tydeous

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About this mod

The purpose of Spectre Expansion Mod is to improve the under used Shadow Broker and Spectre terminals, to give the player new difficult choices to consider via Spectre authorisations, to improve the presence of background races in ME3, to expand the galaxy map and provide clues to the battles happening beyond the scope of Shepard’s missions.

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YOU MUST INSTALL EXPANDED GALAXY MOD WITH THE GALACTIC WAR FOR SPECTRE EXPANSION MOD'S GALAXY MAP TO WORK CORRECTLY



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Spectre Expansion Mod was first created to address one section of the game that I felt was lacking; the Spectre Terminal. Since then it has grown in scope to include updates to the Shadow Broker terminal, a new shop and items, combat mission additions, address some item gamification, improve the content for the less powerful aliens and to expand the galaxy map to include homeworlds from the background lore and new anomalies and galaxy map assignments.

Below are some of the changes I have made:

Hades Nexus: Obelisk of Karza
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A new non-combat mission has been added which turns Hades Nexus: Obelisk of Karza from a galaxy map scanning quest into an archaeological digsite to explore and recover the fabled Obelisk from the planet Kopis. Solve a small puzzle to activate an elevator that will take you down to the Obelisk.

Irune: Book of Plenix
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A new combat mission has been added which turns Irune: Book of Plenix from a galaxy map fetch quest into a race to find the lost book of plenix on the Volus homeworld. Land at a crash site and explore the wreckage, but know that the longer you spend searching, the more brutes, cannibals and husks that will hunt you down.

Baria Frontiers
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Baria Frontiers first appeared in Mass Effect 2 but it has now made the transition into Mass Effect 3! This new store is located on the Presidium Commons and will provide a player with a number of star charts, each of which will open up new star systems for the player to explore. Once you have visited the store once, you will be able to access it from Alliance Requisitions on the Normandy.

An Evolving Galaxy
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The galaxy map has undergone a number of expansions to its content. As mentioned above, you can now buy star charts that will open up new star systems to explore. Each of these star systems is based around a planet that is found in the lore from the games, books, comics and Cerberus Daily News articles. These may provide you with new assets for the war, some may have anomalies to explore. These anomalies take the form of text adventures.

You will also discover a number of new war assets in existing star systems. These are all tied to more obscure lore or to certain characters, for instance, you can find Corsairs orbiting one planet. For those who may not know, Jacob was once a Corsair when he was with the Alliance.

In addition, there are five new clusters on the galaxy map. These include:

- The Homunculus Cluster
- The Meade Cluster
- The Nemean Alpha Cluster
- The Savian Abyssal
- The Sin'kelar Cluster


New Assignments
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Several new galaxy map assignments have been added to the game. Some of these are text adventures, while one is a more vanilla-like fetch quest that you can find in the Omega Hub if you use that mod.

New Messages
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[i]The Private Terminal, Shadow Broker Terminal and Spectre Terminal have all been expanded with new mails that detail events in the wider war against the Reapers. While some of these new messages come from Bioware blogs at the time of Mass Effect 3's release, or cut content found in the script files of ME1-3, the vast majority are new. To make these as plausible as possible, extensive research was conducted into the canon to get even the smallest details right.

Alongside these, there are about a dozen new Spectre Authorisations for the player to consider. These offer decisions to make that extend beyond the usual choices, for example you can authorise controversial research into husk armaments or hacking a diplomats databanks. Each choice will have consequences, but you have to weigh up whether they will benefit or hinder the war effort.

New Enemy - Reaper Tyrant
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The Reaper Tyrant has been added as a new foe to face. This enemy is based on some unused concept art for Mass Effect 3, and has some new lore written up for the codex to explain where it comes from. Wielding a shield, barriers and a flamethrower, it is a tough mid-level enemy to face and forces you to deploy new tactics to take down. You will find this in the final third of the game once you complete Dekuuna: Elcor Extractions.

New Items
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Two new pieces of equipment have been added to the game - Phoenix Armour and the Sidewinder Pistol. The Phoenix Armour can be bought from the Sirta Store in Huerta Memorial Hospital after you complete a certain fetch quest found in the Omega Hub mod.

The Sidewinder Pistol was brought over from Mass Effect Andromeda by NaNuke and Mith, with new lore written up to justify its existence in Mass Effect 3. The pistol is relatively powerful, but only has six rounds to fire before reloading. This can be bought on the Presidium.

Additionally, for those with too much money, you can now invest it in expensive contracts with various corporate armed forces, including companies such as Elanus Risk Control Services, who you might remember once protected Noveria during Mass Effect 1. At the moment these only provide you with more War Assets for the war.

Old Friends
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Shiala can now be met on the Citadel if you are using LE3 Diversification Project. If she flirted with you in Mass Effect 2, you'll be able to romance her.

The Ghosts of Antilin
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The Ghosts of Antilin is a new storyline that you'll be able to play through. The story begins on Sur'kesh on a new terminal, and after that it is told in a variety of ways such as authorisations, galaxy map assignments and text adventures. The story revolves around one of the background alien races, but I won't spoil who.

If you wish to know, then I would suggest looking at the Cerberus Daily News articles on the mass effect wiki.

Item Gamification Changes
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A pet hate for me is when games companies dumb down their games by reducing upgrades to a level number. As such, I have tried to amend certain items in Mass Effect 3 to make the upgrades feel more immersive and natural. I have started by adjusting the names of each upgrade to your medi-gel that you can purchase from Sirta Foundation in the hospital. There are now 5 separate upgrades to your equipment that will boost your store of medi-gel and their effectiveness.

I have also balanced the rest of the items within Sirta so that their cost feels more natural to the type of item that they are.


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REQUIRED MODS:

EGM - Expanded Galaxy Mod
Community Patch & Framework

RECOMMENDED MODS:

LE3 Diversification Project
Character Consistency Project
Take Earth Back

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FAQ:

"Can I use this mod without EGM - Expanded Galaxy Mod?"
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No.

"Will you release a version that does not require EGM - Expanded Galaxy Mod?"
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No.

"Why does this mod require Omega Hub mod?"
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One of the new missions requires buying a warhead from Harrots store, but many people struggled to find a way to do it, so now mod users that have Omega Hub installed can just go there to purchase it.

However, a new fetch quest was added to Omega Hub for Spectre Mod users, which will grant you the ability to buy the Phoenix Armour upon completion.

Will all fetch quests be converted into new missions?
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It's highly unlikely, but a few getting converted is better than none.

How does DLC affect the mod?
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DLC can affect the mod if you play it too early. Some authorisations or outcomes might arrive too soon, creating an odd situation with the narrative. In fact, the same can happen if you alter the mission timeline too much. My suggestion for when to play the DLC (for compatibility, narrative and immersive reasons) is as follows:

From Ashes - After Priority: Menae as you cannot use Javik on that mission.
Leviathan - After Priority: Citadel II it is perfectly compatible with the mod, but narratively I suggest after Priority: Rannoch.
Omega - Anytime after Priority: Citadel II
Citadel - After Priority: Rannoch (so Tali is on the mission).

From Ashes will have little impact on Spectre, but the other three can have huge impacts on what authorisations appear. It is highly recommended that you delay those until the relevant times.



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Credits:

Writer, Designer, Idea Guy, Tester, Almost Everything Else: Me!
Testing: Deadspear
New Store: Kinkojiro & Scottina
Bioware: For cut content and blog files I adjusted and added to the game, and for creating this amazing setting.
Eva Coré Shadow Broker Mails: Audemus
Micah & Asaro: BladeZero
Titan (moon of Saturn): BriannaJean
Cluster Textures: Mellin & NASA
Quarian Ancestor VI GAW Image: Audemus
Sidewinder: Bioware, Mith and NaNuke
Text Adventure GUI: NaNuke

Special Thanks to:

Kinkojiro - For teaching me how to mod this game, allowing me to use EGM's galaxy map as a base and many other things. The mod wouldn't have been possible without his support.
Ravager - For so freely giving his work on Sur'kesh to the mod.
Jorgen - For proof reading everything I wrote to say if he liked it or not and keeping me sane when I had to rebuild the mod from scratch.
JonatanRek - For making the banner for my mod, uploading the trailer and for his support and friendship
Deadspear & Realsurvivor - For their interest in the mod and keeping my spirits up after the original version was lost.
Reynaud, Audemus & BladeZero - For their help writing the Sin'kelar Cluster and their support
Duke the dog - For patiently listening as I'd read my writing to him. Such a good boy, yes he is! A good boy!
ME3Explorer Toolset Team - Without your tools my ideas would still be on paper.
Everyone else who ever took an interest in the mod or tried to help - Thank you.