About this mod
Allows other mods to unlock non-vanilla squadmates in vanilla missions. On its own it won't show any noticeable changes, but can be used alongside other mods to add squadmates to missions.
- Requirements
- Permissions and credits
- Changelogs
Mods that rely on the Pack:
Zaeed’s Shore Leave
Missions: Citadel DLC (Cit001, Cit003, Cit004)
Notes: Fully voiced squadmate throughout the DLC .
Miranda Mod
Missions: N7: Cerberus Fighter Base, Priority: Cerberus HQ (SPNov, Cat004)
Notes: Fully voiced participant in missions, requires EGM.
Expanded Galaxy Mod
Missions: All N7 missions (SPCer, SPDish, SPNov, SPRctr, SPSlum, SPTowr)
Notes: All squadmates available for N7 missions, unvoiced. This pack is included in EGM by default.
Notes for Users:
On its own this mod won't have any noticeable changes you can pick your preferred vanilla squadmates. In combination with the mods above it will allow you to pick different squadmates to take on missions.
To install: Apply in mod manager before installing the above mods.
Notes for Modders:
Current missions with mods that use them:
Cat004 - Priority: Cerberus HQ - Miranda Mod
Cit001 - Citadel DLC - Zaeed’s Shore Leave, Miranda Mod
Cit003 - Citadel DLC - Zaeed’s Shore Leave, Miranda Mod
Cit004 - Citadel DLC - Zaeed’s Shore Leave, Miranda Mod
End001 - Priority: Earth - Miranda Mod
End002 - Priority: Earth - Miranda Mod
Lev002 - Leviathan DLC - Miranda Mod
Lev003 - Leviathan DLC - Miranda Mod
Lev004 - Leviathan DLC - Miranda Mod
SPCer - N7: Cerberus Lab - Expanded Galaxy Mod
SPDish - N7: Communications Hub - Expanded Galaxy Mod
SPSlum - N7: Cerberus Abductions - Expanded Galaxy Mod
SPNov - N7: Cerberus Fighter Base - Expanded Galaxy Mod, Miranda Mod
SPTowr - N7: Cerberus Attack - Expanded Galaxy Mod
SPRctr - N7: Fuel Reactors - Expanded Galaxy Mod
All other missions have been unlocked for modders to build extra squadmate content except the Prologue (Vancouver, Mars and Omega DLC)
Available squadmates: hench_wrex, hench_jack, hench_miranda, hench_jacob, hench_samara, hench_grunt, hench_kasumi, hench_zaeed and hench_aria.
To get a mission to work your mod must follow these instructions.
How to setup a mod to add squadmates to a mission
1) Add a coalesced entry. This will tell the selection GUI to add the squadmate to the squad selection. ForceBonusSquadmate puts them at the front of the queue for appearing. There are only 2 spare slots in the selection GUI.
2) Every conversation and cutscene in the level must be adjusted so that even if the squadmate doesn't say anything, there is a dialogue path that allows the conversation to continue if no vanilla squadmates are available. Of course better to add dialogue.
See full details here.
EGM Mods for Legendary Edition:
* Expanded Galaxy Mod (LE)* EGM Armors for LE2/3 * Miranda Mod (LE) * N7: A Spectre's Gift
* Squadmate Pack (Standalone) * EGM Weapon's in Cutscenes Fix (LE2)