Can you make this mod for ME2 and ME3 as well? I also had a mod on the older versions that would make the blood and bullet holes stay too. Not sure if these are possible for the LE versions of the games.
I don't get why they didn't at least include an option for that in-game. I understand that it was probably too demanding back in the day, but nowadays modern PCs would handle the bodies + the remastered game doesn't have big requirements either.
The console command bnodelete set to true ingame on pawns can make corpses stay on mass effect 3, but there is a caviat, no enemies will be spawned, and once you turn It off, they Will be inmediatly removed. In Gears of War i used netupdatetime mixed with bnodelete to have almost all dead locust remain, however netupdatetime does nothing in mass effect 3 (non legendary).
I remember that this hotkey addon did the trick to the non-legendary ME2. You had to press F11 on the initial screen before loading or starting a game. If pressed during gameplay the game would crash.
[SFXGame.SFXGameModeBase] +Bindings=( Name="F11", Command="ontap 0.22 set BioPawn m_bCanCleanupCorpse false | set BioPawn m_bCanCleanupCorpse true",Control=False,Shift=False,Alt=False )
I've tried this and it actually does work but the problem is, I think, the LE has a new code that forces the game to clean corpses after a certain duration.
I observed corpses with and without using the f11 binding for corpse cleanup. There is a difference. Without the command, corpses disappear after turning away from the corpse in only 3-5 seconds. But with the command, even after turning away for 10 seconds, the corpse is still there. The issue is that now bodies disappear after a certain time even if you look at them.
We need to find this new code then we can make dead bodies stay in ME2 again :)
p.s. I'm actually the person that posted the on gamefaqs about this 10 years ago so this is personal for me.
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I understand that it was probably too demanding back in the day, but nowadays modern PCs would handle the bodies + the remastered game doesn't have big requirements either.
Is it possible to make a similar mod to ME2 LE and/or ME3 LE?
You had to press F11 on the initial screen before loading or starting a game. If pressed during gameplay the game would crash.
[SFXGame.SFXGameModeBase]
+Bindings=( Name="F11", Command="ontap 0.22 set BioPawn m_bCanCleanupCorpse false | set BioPawn m_bCanCleanupCorpse true",Control=False,Shift=False,Alt=False )
Dunno if this could be handy on the LE.
I observed corpses with and without using the f11 binding for corpse cleanup. There is a difference. Without the command, corpses disappear after turning away from the corpse in only 3-5 seconds. But with the command, even after turning away for 10 seconds, the corpse is still there. The issue is that now bodies disappear after a certain time even if you look at them.
We need to find this new code then we can make dead bodies stay in ME2 again :)
p.s. I'm actually the person that posted the on gamefaqs about this 10 years ago so this is personal for me.