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DropTheSquid

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DropTheSquid

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About this mod

Allows Shepard and Squad to equip all weapon types, or unequip all but one weapon.

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Shepard and Squad mates can now access all weapon types. Requires HUD Enhancements LE2 for full functionality. Configurable on install to affect only Shepard or only squad mates. Affects all regular squad mates and Liara. Does not affect the loadout of temporary squad members like Wilson or Kenson.
If you are using Virmire Savior, it should work with Ashley or Kaidan when they are a temporary squadmate.

Features without HUD Enhancements:
  • Shepard can equip any 5 of the 6 weapon types regardless of class. The game will enforce that you don't have 6 equipped at the loadout station and when picking up a new weapon, as one will be inaccessible in the HUD.
  • Shepard can unequip all but 1 weapon type. The game will enforce that you have at least one weapon equipped at the loadout station. 
  • Squad mates can pick any two weapons from all 6 weapon types. The game will enforce that you do not have more than 2 equipped, as any more will be inaccessible in the HUD.
  • Squad mates can unequip weapons down to a minimum of 1.
  • Weapon pickup can be changed to skip the prompt, give a choice to equip the weapon or not, equip to only Shepard, etc.
  • Vanilla loadouts (or loadouts set by other mods) will still be used as the default on Freedom's Progress/the first time you take a squadmate with you post recruitment.
  • weapon pickups have more options. You can make equipping the weapon optional (with two buttons, one to equip, one to do nothing), change whether it equips to just Shepard or to everyone who can use it, and skip the dialog completely, while still choosing at install time whether to equip the weapon and to whom.

Features with HUD Enhancements:
  • all of the above, plus:
  • Both Shepard and squad mates can equip all 6 weapon types simultaneously. Both keyboard/mouse and controller are supported. On the Weapon Wheel, all weapons will show up as separate icons. In the PC Tactics HUD, all of Shepard's weapons will show up as icons, and the squadmate weapon icons will cycle through all of their weapons.

Compatibility:
  • Not Compatible with Stop Auto-Equipping Weapons. This mod offers similar features, but I have changed enough that making them compatible is impractical.
  • Not compatible with Combat Remastered. I have tried and I can't get it to work well with the combined Heavy Pistol/SMG category, as it leaves things in the removed category or SMGs that I add back in, leading to many issues. This also causes issues with mods that add weapons into the SMG category. I am open to making things more compatible but it would require changes to that mod.
  • Not recommended with Nearly Unrestricted Weapons or Fully Unrestricted Weapons, but there is not much point. It should be safe to remove these mods and replace them with this one mid playthrough.
  • Compatible with most mods that alters Shepard or Squad load outs. The other mod will determine the character's default loadout that they have starting on Freedom's Progress (for Shepard, Jacob, and Miranda) or when they are first taken on a mission after recruitment or when you first alter their loadout for all other squadmates. You can unequip and, if you choose the appropriate install option, equip different weapons to these characters.
  • Compatible with mods that add new weapons, such as Cerberus Weapons, Modern Weapons Pack, Classic Weapons
  • Compatible with Combined Ammo Mod
  • Fully compatible with ESA's feature that lets you pick your loadout when disembarking from the Normandy.
  • No other known incompatibilities
Known Issues:
  • If you install this mid playthrough after Freedom's Progress but before accessing the weapons locker or embarking on any combat mission (or load a save meeting those conditions), you will only have the Grenade Launcher equipped. I cannot patch this, as the mod can't tell the difference between the player choosing to equip only the rocket launcher and the game just leaving your loadout in a weird state, which it does after Freedom's Progress. My mod fixes this if you start the game at or before Freedom's Progress. You can fix this by accessing the loadout screen via the Armory near Jacob or at mission launch if you are using ESA to add more weapons. Adding the mod at any other point mid playthrough should work.
  • If you install this mod mid playthrough and enable expanded squadmate loadouts and the HUD mod allowing them to equip more than 2 weapons, you will end up with already recruited squadmates having default weapons equipped to them in any allowed slots. There is nothing I can do about this. I cannot tell the difference between a save file where you have equipped every weapon type to the squadmate on purpose and a vanilla save file that has default weapons in slots that squad member cannot use without breaking save files badly if you ever uninstall this mod, which I am not going to do. If you don't want them to have so many weapons, unequip them at the loadout station. This should not be an issue for newly recruited squadmates, so this will not occur with a new playthrough.
  • A few added bits of text are in English only for now.

Planned Future Features:
  • a more extensive menu on weapon pickup that lets you either equip it into an empty slot, replace another weapon, or not equip it, or possible just access the full loadout screen similar to the Stop Auto-Equipping Weapons option. 
  • possibly unlocking new weapon types for Shepard or Squadmates via research projects or some other in game mechanism rather than unlocking across the board as an install time option.
  • Possibly allow access to Loadout Screen from anywhere as an option
  • possibly disallow squadmates from using most heavy weapons, as their AI is very badly tuned for them. Anything that needs to be held to charge, they do not hold long enough to actually use. Anything that can do friendly fire, they are very likely to kill themselves with. Some of the heavy weapons they can use effectively, but the mod currently does not allow any separate filtering, much less enforce it.
  • possibly compatibility with Combat Remastered

Installation:
Install using ME3Tweaks Mod Manager. This mod cannot be installed manually.

Uninstallation:
disable or delete the mod using ME3Tweaks Mod Manager. You do not need to
revert the basegame changes to get back to vanilla behavior.