About this mod
For LE2 (Mass Effect 2 - LE) ported version of the Fix Weapons in Cutscenes code, this will means in all cutscenes Shepard or the squad will use the carried weapon if available in preference to the default rifle.
- Permissions and credits
- Changelogs
EGM's Weapons in Cutscenes Fix (ported for LE2)
This fix makes Shepard and squadmates use their carried weapon inside cutscenes, in preference to a weapon that is automatically set by the scene. No more using Avengers or Predator pistols.
There are some requirements:
- If the scene is animated for a pistol/smg (one handed weapon) and the squadmate doesn't have a one-handed weapon, they will default to the cutscene weapon.
- Similarly if it requires a two-handed weapon (rifle, sniper or shotgun) the squadmate needs such a weapon.
This avoids animation glitches and stupid looking scenes where someone is waving a widow around like it is a pistol.
A few scenes have been edited in the mod to work properly.
Localisation (Languages)
All languages are available.
Installation
Import into Mod Manager. Apply.
Notes:
This has been split from the main Expanded Galaxy Mod (EGM) page to make it easier to use in collections aimed at LE2. The contents are identical.
For Mod developers - if you want to force a particular weapon in a cutscene set bool 8820 to TRUE. This will disable the cutscene code. Always remember to reset it to false at the end of the scene.
EGM Mods for Legendary Edition:
* Expanded Galaxy Mod (LE)* EGM Armors for LE2/3 * Miranda Mod (LE) * N7: A Spectre's Gift
* Squadmate Pack (Standalone) * EGM Weapon's in Cutscenes Fix (LE2)