About this mod
a mod that rebalances the mass effect 2 weapons including dlc and modern and classic weapon mods weapons
- Requirements
- Permissions and credits
- Changelogs
What does it do?
this mod tries to make so every weapon feels unique and powerful with some nerfs and buffs to the weapon stats those are
-weapon damage since some feel way to weak for what their roles are and some are just weak in general that needed a little boost
-weapon magsize and mag capacity because some could be more fun if its increased especially mag capacity for how small the capacity is in vanilla compared to this mod which boosts it by a lot
-fire rate is increased and decreased depending on the gun but its mostly increased out of all of the guns that changed its fire rate
-accuracy is increased making the guns more accurate without upgrades which may be a stupid thing to do but not all of the guns have accuracy upgrades i think
-recoil is mostly decreased while some others depening on the fire rate being way to high has their recoil increased but most recoil is made to be fun, NOTE: weapons recoil in weapons from classic and modern weapons mod has a weird recoil system that makes it so most recoil isnt changed at all or not by much this is something i cant really fix a lot without breaking the weapons recoil.
-full auto, every weapon has been configurated to shoot full auto or in some way automatic because its more practical, useabl and more fun, this includes sniper rifles, semi auto assault rifles, shotguns, pistols and machine pistols and some heavy weapons i think
full weapon changes
assault rifle
M-8 Avenger : damage 10.8 > 25.8 because it was so bad in vanilla
accuracy increased
M-15 Vindicator : accuracy increased
3 round burst > full auto
magsize : 24 > 30
mag capacity : 96 > 360
M-76 Revenant : accuracy increased by a lot
rpm increased to 1200 because i wanted it to be like the mg42
magsize : 80 > 100
mag capacity : 480 > 600
recoil reduced
Geth Pulse Rifle : mag capacity : 480 > 800
M-96 Mattock : semi auto > full auto
damage : 50.4 > 60.4
magsize : 16 > 20
mag capacity : 64 > 200
RPM : 750 > 625 because i wanted this rifle to be like the m14 from black ops 1
recoil and accuracy improved
Collector Assault Rifle : damage : 17.4 > 30.4
magsize : 28 > 30
mag capacity : 280 > 300
RPM : 500 > 535
accuracy improved
Valkyrie : magsize : 16 > 25
mag capacity : 112 > 250
RPM : 600 > 700
2 round burst > full auto
recoil reduced
Phaeston : RPM : 600 > 760
Damage : 20 > 26.4
M7 Lancer : RPM : 600 > 820
Damage : 23 > 25
accuracy improved
hip fire recoil increased
ads recoil decreased
halberd : magsize : 12 > 20
mag capacity : 48 > 200
semi auto > full auto
Cerberus Harrier : mag capacity : 60 > 400
recoil decreased
Heavy Collector Rifle : mag capacity : 25 > 125
continues fire/automatic fire : false > true
semi auto > full auto
M-7 Lancer : basically the first batch of classic weapons are made to be absolute code red extreme shit or in other words the worst weapons in the whole game since you get them for free when you start the game and can choose your own weapons, and the first weapons in me1 that you start out with are shit so to replicate that feeling i made the first collection of guns fucking crap, dont even try you will just have an absolute horrible time using these guns for how weak they are
RPM : 600 > 700
hip recoil increased
ads recoil decreased
damage : 14.9 > 20.9
mag capacity : 304 > 380
accuracy improved
M-7 Banshee : 3 rounmdburst > full auto
hip recoil increased
ads recoil decreased
accuracy improved moderately
damage : 17.4 > 33.4
mag capacity : 180 > 360
M-7 Avenger : hip recoil increased
ads recoil decreaased
damage : 21.6 > 24.7
magszie : 36 > 45
mag capacity : 252 > 450
accuracy improved moderately
M-7 Breaker : 5 round burst > full auto
RPM : 900 > 450
recoil increased
accuracy improves slightly
damage : 23.6 > 53.6
magsize : 40 > 35
mag capacity : 200 > 280
HMWA Spectre basic assault rifle : HMWA gear is basically mass effects answer to other games best weapons which basically means its designed to be the best guns in the game the ultimate guns in the entire galaxy that you would trade anything for and is literally better than any other guns and is designed to be very much fucking op and less broken, the basic gear is a downgraded and more newbie version of the HMWA master gear which is less powerful than the basic master gear but better than most standard guns so remember this is the more sanitized of the HMWA master gear when i was trying to make a reasonable newbie version of the best guns in the game.
accuracy improved
damage : 23.4 > 50.4
magsize : 42 > 47
mag capacity : 210 > 470
M-14 Kovalyov : rpm : 500 > 883
hip recoil increased
damage : 27.4 > 37.4
mag capacity : 264 > 222
M-14 Crossfire : RPM : 180 > 380
hip recoil increased
ads recoil decreased
semi auto > full auto
magsize : 28 > 54
mag capacity : 56 > 540
M-14 Raptor : RPM : 600 > 743
hip recoil increased
accuracy improved
damage : 18.1 > 36.1
magsize : 44 > 32
mag capacity : 176 > 320
M-14 Tsunami : 5 round burst > full auto
RPM : 1000 > 875 because it was a bit to much to be considered controllable
recoil switched between hip and ads recoil
accuracy increasaed somewhat
damage : 15.8 > 27.8
magsize : 40 > 37
mag capacity : 240 > 333
M-14 Thunder : RPM : 180 > 634
recoil increased
semi auto > full auto
magsize : 24 > 25
mag capacity : 72 > 250
HMWA Spectre Master Assault rifle : alright here it is the best guns in the whole game and the whole franchise, they are designed to be literally the most broken, op, unbalanced guns in the whole game like really so enjoy this broken mess of guns.
hip recoil reduced to none
ads recoil reduced to none
accuracy became perfect shot so you have 100 % accurate shots
damage : 21.3 > 230
magsize : 46 > 60
mag capacity : 230 > 980
smg
M-4 Shuriken : damage 20.5 > 30.5
fire rate increased to 1200 rpm because i wanted the gun to feel like a glock 18c
mag capacity : 240 > 330
magsize : 24 > 33
accuracy increased (maybe a bit too much)
recoil reduced
3 round burst > full auto
M-9 Tempest : accuracy increased
recoil reduced
damage : 14 > 32
3 round burst > full auto
M-12 Locust : magsize : 20 > 32
RPM : 550 > 535
mag capacity : 160 > 320
damage : 25 > 29
accuracy increased by a lot
recoil decreased by a small bit
i wanted this to be like the mp40 from cod waw that is why some of the stats are a bit similar to that gun
M-25 Hornet : RPM : 1000 > 1111
magsize : 24 > 30
mag capacity : 168 > 330
3 round burst > full auto
recoil decreased
geth plasma smg : mag capacity : 280 > 560
magsize : 140 > 280
accuracy very slightly increased
Collector Submachine Gun : accuracy improved
RPM : 700 > 800
n7 hurricane : damage : 16.5 > 33
RPM : 1100 > 800
mag capacity : 240 > 480
accuracy increased
recoil decreased drastically
shotgun
M-23 Katana : damage : 27.5 > 50.5
RPM : 58 > 140
mag capacity > 50
M-27 Schimitar : damage : 20.34 > 45.34
RPM : 100 > 280
mag capacity : 16 > 64
semi auto > full auto
M-22 Eviscerator : damage : 36.8 > 66.6
magsize : 3 > 8
mag capacity : 12 > 80
continues fire/automatic fire : > true
semi auto > full auto
rpm : 48 > 66.666
Disciple : damage : 38 > 55
RPM : 75 > 90
magsize : 4 > 7
mag capacity : 16 > 77
Crusader : magsize : 4 > 5
mag capacity : 16 > 50
M-11 wraith : damage : 34 > 70
rpm : 55 > 80
magsize : 2 > 6
semi auto > full auto
mag capacity : 12 > 60
ads recoil decreased
M-26 Storm : crosshair increased from 60 > 74? i think i wanted to experiment with it being bigger
semi auto > full auto
damage : 17.9 > 27.9
mag capacity : 20 > 45
M-26 Hurricane : damage : 10.4 > 42.4
semi auto > full auto
accuracy increased
M-26 Scimitar : rpm : 45 > 55
recoil was switched between hip and ads recoil
accuracy improved
semi auto > full auto
magsize : 6 > 9
mag capacity : 18 > 90
M-26 Armageddon : damage : 12 > 31.5
magsize : 6 > 8
mag capacity : 24 > 64
semi auto > full auto
HMWSG Spectre basic shotgun : semi auto > full auto
damage : 17.9 > 77.9
magsize : 6 > 7
mag capacity : 12 > 140
M-22 Sokolov : RPM : 45 > 170
semi auto > full auto
magsize : 6 > 12
mag capacity : 18 > 108
M-22 Avalanche : RPM : 52 > 92
semi auto > full auto
mag capacity : 12 > 76
M-22 Firestorm : semi auto > full auto
damage : 23.1 > 43.1
magsize : 6 > 8
mag capacity : 12 > 64
M-22 Katana : RPM : 45 > 86
semi auto > full auto
damage : 27.7 > 57.7
magsize : 5 > 6
mag capacity : 10 > 120
M-22 Tornado : RPM : 48 > 174
semi auto > full auto
magsize : 5 > 9
mag capacity : 15 > 90
HMWSG Spectre Master Shotgun : RPM : 80 > 600
recoil reduced to none
accuracy increased to perfection
semi auto > full auto
damage : 31.9 > 310.9
magsize : 6 > 26
mag capacity : 12 > 260
Geth shotgun : magsize : 5 > 6 because it doesnt make sense to have it at 5 when fully charged shot spends 2 shells
continues fire/automatic fire : false > true
semi auto > full auto, though i dont think it really works as i thought it would
mag capacity : 10 > 60
pistol
M-3 Predator : RPM 300 > 440
magsize : 12 > 15
mag capacity : 60 > 150
recoil decreased
semi auto > full auto
M-6 Carnifex : magsize : 6 > 12
mag capacity : 16 > 120
M-5 Phalanx : magsize 9
RPM : 80 > 226
automatic fire/continues fire : false > true
mag capacity : 24 > 108
M-77 Paladin : RPM : 120 > 420
magsize 4 > 10
mag capacity : 16 > 120
semi auto > full auto
N7 Eagle : semi auto > full auto
damage : 28.8 > 60.8
magsize : 18 > 24
mag capacity : 108 > 240
accuracy increassed
M-5 Buck : automatic fire/continues fire : false > true
mag capacity : 10 > 35
M-2 Kessler : semi auto > full auto
automatic fire/continues fire : > true
semi auto > full auto
rpm : 250 > 300
mag capacity : 85 > 170
damage : 36.81 > 21.81
M-2 Striker : 3 round burst > full auto
RPM : 600 > 844
damage : 38.8 > 30.8
magsize : 12 > 28
mag capacity : 60 > 140
M-2 Edge : rpm : 200 > 256
accuracy kind of slighty improved
semi auto > full auto
magsize : 18 > 17
mag capacity : 54 > 119
M-2 Razer : 3 round burst > full auto
RPM : 600 > 760
hip fire recoil increased
damage decreased by 1
mag capacity : 54 > 360
HMWP Spectre basic pistol : recoil switched between hip and ads each other
damage : 36.8 > 86.8
mag capacity : 54 > 360
semi auto > full auto
M-4 Karpov : RPM : 200 > 421
hip fire recoil increased
ads recoil decreased
semi auto > full auto
mag capacity : 44 > 440
accuracy improved sort of
M-4 Brawler : RPM : 100 > 320
semi auto > full auto
mag size : 24 > 14
mag capacity : 24 > 140
M-4 Stinger : RPM : 240 > 999
recoil increased
accuracy decreased
semi auto > full auto
damage > 40.1 > 19.9
magsize : 21 > 45
mag capacity : 42 > 450
i personaly tried to make every gun unique in its stats while every gun is basically full auto and this one i tried to make a smg but its a pistol with a medium capacity magazine
M-4 Raikou : RPM : 3 round burst > full auto
RPM : 600 > 376
magsize : 18 > 16
mag capacity : 54 > 160
M-4 Stiletto : RPM : 100 > 295
semi auto > full auto
mag capacity : 36 > 108
HMWP Spectre Master Pistol : RPM : 240 > 600
hip and ads recoil decreased to none
accuracy increased to perfection
damage : 49.5 > 242
magsize : 18 > 40
mag capacity : 54 > 800
semi auto > full auto
sniper rifle
M-92 Mantis : magcapacity : 9 > 70
M-97 Viper : Damage : 81.9 > 293.9
RPM : 240 > 340
Mag Capacity : 48 > 120
semi auto > full auto
M-98 Widow : damage : 368.3 > 568
mag capacity : 12 > 50
M-29 Incisor : damage : 53.6 > 223.6
magsize : 20
mag capacity : 150
RPM : 600 > 440
3 round burst > full auto
valiant : damage : 125 > 240
RPM : 115 > 300
Magsize 3 > 5
mag capacity : 30 > 80
semi auto > full auto
indra : damage 31.5 > 210.5
mag capacity : 100 > 250
black widow : damage 250 > 568.3
RPM : 65 > 90
mag capacity : 15 > 50
semi auto > full auto
M-91 Avenger : semi auto > full auto
mag capacity : 12 > 36
M-91 Hammer : 3 round burst > full auto
RPM : 450 > 560
damage : 36.5 > 272.5
mag capacity : 36 > 99
M-91 Reaper : RPM : 36 > 64
recoil was switched between hip and ads recoil
semi auto > full auto
magsize : 3 > 6
magcapacity : 9 > 60
M-91 Harpoon : 3 round burst > full auto
damage : 56.9 > 210.9
mag capacity : 27 > 180
HMWSR Spectre basic sniper : rpm : 50 > 95
recoil switched with hip and ads recoil
semi auto > full auto
damage : 149.3 > 280.3
M-96 Volkov : rpm : 180 > 230
semi auto > full auto
damage : 76.7 > 214.7
magsize : 9 > 13
mag capacity : 27 > 91
M-96 Punisher : semi auto > full auto
damage : 238.4 > 364.4
mag capacity : 6 > 20
M-96 Striker : hip recoil increased highly
ads recoil reduced moderately
semi auto > full auto
magsize : 3 > 14
mag capacity : 9 > 210
M-96 Naginata : 36 > 45
damage : 226.4 > 400
magsize : 2 > 5
mag capacity : 6 > 50
comrade hpesoj nilats would be proud
M-96 Equalizer : Ramage 44.2
RPM : 180 > 360
Damage : 65.9 > 265.9
magsize : 6 > 20
mag capacity : 24 > 400
HMWSR Spectre Master Sniper : RPM : 50 > 600
recoil reduced to none
accuracy increased to perfection
semi auto > full auto
damage : 230.9 > 400
magsize : 3 > 30
mag capacity : 9 > 600
heavy weapon
M-100 Grenade Launcher : mag size : 10 > 60
continues fire/automatic fire : false > true
ML-77 Missile Launcher : magsize : 15 > 50
M-920 Cain : magsize : 100 > 700
Collector Particle Beam : mag size : 500 > 2000
M-622 Avalanche : magsize : 20 > 40
M-451 Firestorm : magsize : 1350 > 2500
M-490 Blackstorm : magsize : 5 > 15
continues fire/automatic fire : false > true
Arc Projector : magsize : 10 > 20
Geth Prime Cannon : magsize : 24 > 64
RPM : 90 >140
Collector Cannon : magsize : 15 > 40
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so that it i hope you enjoy this mod as i and i wish you a fun time with mass effect 2 with this mod :).