About this mod
Trigger "ambush" events with a button press. Allows players to delay Horizon, the Collector Ship, Arrival message and the Crew Abduction until a time of their choosing.
- Requirements
- Permissions and credits
- Changelogs
This mod is for Mass Effect 2 - Legendary Edition (LE2).
This mod allows you to trigger "ambush" events at a time of your choosing. At the earliest point a vanilla playthrough would allow one of the following events to occur, a button will appear in the CIC. Pressing this button will allow the event to proceed. Otherwise it will not occur.
- Horizon
- Collector Ship
- Crew Abduction
- Arrival message from Hackett.
Buttons for critical missions will appear immediately to the right of your personal messages terminal. The button for the Arrival message (as it may be need to be accessible at the same time as the critical missions buttons) will be around the corner and to the left of the personal messages terminal. Please see the media section for pictures showing the button location.
When you press a button you will receive a message asking you to confirm that you do, in fact, want to trigger the mission, and a reminder of what you need to do next (visit either the galaxy map or your personal messages terminal).
Note: this mod does not affect the crew's survival after they have been abducted. You will still need to rescue them immediately if you want them to survive. Delay the crew abduction until you are ready to launch the suicide mission.
Language
Full support is provided for German, Spanish, Italian, Polish, Russian, French and Japanese localisations. This should be feature complete but has not been robustly tested. If you come across any bugs, missed text strings, etc., please let me know.
With thanks to the following for their translation work:
German - Herobrine24
Spanish - WarDrake
Italian - Krozt
French - Zagarah
Polish - TreoPL
Russian - RielDeley and Staminer
Japanese - Pikashi
Installation
Download the .7z file.
Import the .7z file into ME3Tweaks Mod Manager 7.0 or higher.
Apply the mod to the game.
Play the game.
If you have been extensively modding your game since release, particularly if this involves texture mods, I would recommend a clean install in order to avoid any issues. Then install content mods (using Mod Manager or drag-and-drop replacement) followed by textures (using MEM).
Manual installation is not supported. This mod uses the mod manager's PlotSync feature to edit basegame files. This is not a drag-and-drop process.
Uninstallation
This mod may be deleted or disabled safely via ME3Tweaks Mod Manager. Select your LE2 installation, and then choose "Manage Target", you will see the option to disable or delete. It is important to use this method rather than manual deletion because this mod uses the mod manager's PlotSync feature to amend basegame files. If you manually uninstall, your Plot Manager will not be updated and your installation may become broken.
Existing saves and playthroughs
While this mod should be safe to install partway through a playthrough, loading an existing save on the Normandy, at the exact point the vanilla game would be triggering the critical mission, can lead to a softlock on the galaxy map. As long as you load a save that is not at the point of a critical mission trigger, you should be fine.
Compatibility
This mod is compatible with the Unofficial LE2 Patch.
This mod is compatible with Early Recruitment.
This mod is compatible with the DLC Timings Mod, as long as you choose the Vanilla Arrival DLC options. This will be automatically selected for you if this mod is already installed.
This mod is compatible with No Depleted Rich Resources Tags provided you install this mod with the Plotsync installation option.
The mod is not compatible with the Immersive Arrival Integration Mod.
This mod is not compatible with Crew Abductions - Plot Hole Fixed.
If a mod is not listed above but shares .pcc files with this one, it is likely to be incompatible. I am not aware of any such mods at this time.
Technical Information
See article.
My Other Mods
Altered Assassin - Replace Kai Leng with either Miranda or Jacob in an immersing, branching narrative.
LE2 Prologue Framework - Utility mod to change the way NPCs are streamed into the LE2 prologue to improve compatibility between mods.
Super Extra Party Time! - Play through the relaxed and rowdy phases of the Citadel DLC Party in one go.
Liara Mourns the Dead (LE3) - Liara reflects on the lost, following the Cerberus Coup (Ash, Kaidan, Thane).
Punch Charles Saracino (LE1) - Why can't we punch this guy? Let me punch this guy!
Nos Astra Mineral Exchange (LE2) - trade minerals and currency at variable trade rates.
Samara Camera Restoration (LE2) - Restores some unusual and artistic angles from ME2 to the first Normandy conversation with Samara.
F.I.S.H Mod (LE2) - Kelly will offer to feed your fish when you get some fish, no dinner needed.
Last Person Standing (LE2) - Survive the Suicide Mission solo and import into LE3.
Hammerhead Sound Fix (LE2) - Hammerhead will no longer howl like a possessed demon when mining.
Unextended Cut (LE3) - Restore the original release ending, or mix-and-match EC, release and cut ending content.
Anderson's Final Conversation Restored (LE3) - Cut content restored to Shepard's final conversation with Anderson.
Trigger Buttons (ME2) - Oh look, this mod again!
Early Recruitment (ME2) - Early recruitment of Thane, Samara and Tali and early access to hubs.
Early Recruitment (LE2) - As above, for Legendary Edition!
F.I.S.H. Mod (ME3) - Kelly survives to return your fish without needing to flirt!
F.I.S.H. Mod (LE3) - As above, for Legendary Edition!
Additional Character Creation Options (ME3) - Extra character creation options!
Buzzcut for Default Femshep (ME3) - Read the mod title!
With thanks to
Marcus22Khaar for technical advice.
ThaliaGraces for testing.
Audemus for working on shared compatibility.
Mgamerz, SirCxyrtyx, HenBagle and Kinkojiro for development and maintenance of the toolset and mod manager.