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I always loved playing Sentinel class but always found that the stock powers at least on the Biotic side were a little underwhelming. This was more of a test MOD that put together to figure out the process of even changing abilities and I figured since I got it to work that I would put it out for others to have fun with!!!
Right out the gate I can tell you that It is a little OP. I changed Tech Armor stats to restore 100% of shields when your Tech armor is destroyed along if you you choose Assault Armor as your rank 4 an increase in explosion range when it does. Both ranks see a increase in over shields. Power armor gets a substantial boosts to shields at rank 4 along with a 50% boost in power damage. On top of Shepard's base base health and Max shield have been doubled, but trust you can still be killed especially on higher difficulties.
Warp and throw were removed as abilities and replaced with Biotic Charge, Shockwave, and added Cryo Ammo as an additional power. Cryo Ammo and Shockwave are at the stock specs. Biotic charge has a reduced cooldown, increase in shield strength, and also the shield boost lasts for a few more seconds. Most of these were adjusted because Biotic Charge was always fun but it was a power that you had to take a lot of care in when you used it. On insanity using it with more than 3 enemies usually meant a death sentence. Which it still can but you survivability is increased.
Shockwave and Cryo Ammo will need ranks in Tech Armor to unlock.
I have tested this for about 6 hours and have had no issue's with it. Please let me know if you find any errors and I will try to see if I can replicate and fix.