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Tydeous

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About this mod

This overhauls most of the game so that Cerberus Assault Troopers, Centurions and Guardians use more lore-accurate armour from Mass Effect 2, and it gives Cerberus more of an aesthetic that matches the rest of the trilogy. It also adds Dragoons, Rampart Mechs, Adjutants and some named enemy agents to fight.

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  • Russian
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Are you sick of ugly Cerberus troopers?

Canon Armour Changes

The Mass Effect trilogy has a style that really made it stand out against the crowd. The sleek, futuristic design mixed with the hard sci-fi of old was unique at the time, but unfortunately Bioware decided to abandon this for the third game when they made Cerberus into an enemy faction.

Once Cerberus represented the pinnacle of human technology, but their sleek gear was replaced by armour that was dull, bulky, and very similar to what you would see in Gears-of-War. The reason for this change is not known, but now you can restore the original aesthetic that Cerberus had in Mass Effect 2.

The Assault Trooper, Centurion and Guardian enemies have had their armours corrected to match the Mass Effect 2 design, but also to match the lore. Each of these enemies have been paired with an armour set (used by Shepard in ME2/3) that matches their role on the battlefield.

Additional Enemies

Alongside the canon armour changes, I have also made it so the Dragoon from OT's MP mode is now fighting alongside Cerberus on a few missions, as do the Rampart Mechs. Adjutants will be spotted on two missions, but only if you make a certain decision while playing Spectre Expansion Mod. Additionally, there are three named enemy agents to fight that are taken from background lore, novels or the mobile phone games.

Additionally, a new enemy has been added to part of Omega DLC, but I won't spoil that surprise here.

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FAQ:
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Is this mod compatible with X?

Hard to say. The mod will be compatible with all of Expanded Galaxy Mod and Spectre Expansion Mod, as well as any and all of my other mods. Any others are on a case-by-case basis.

What enemies are affected by this change?

The only enemies affected by this are Assault Troopers, Centurions and Guardians. There are no plans to change the rest of the Cerberus enemy archetypes as they are close enough to the aesthetic that Mass Effect 2 set up.

What armour suits were they given?

Each enemy was provided with the armour suit whose lore most closely suited their role in the game:

- Assault Trooper was given Cerberus Assault Armour as they are rank-and-file soldiers
- Centurions were given Inferno Armour as they are the commanders of Cerberus forces
- Guardians were given Cerberus Ajax Armour, as they are the hard-hitting troopers that try to break enemy lines


Have all of these enemies had their armour replaced?

The short answer is no.

The long answer is that there are a number of FMV's depicting ingame scenes, which means that we still see the old Cerberus armours on display in some missions. My intention is to gradually remake these, but until then you will see some "new" enemies mixed in among the old ones. These are Heavy Troopers and Heavy Centurions that use the vanilla armour, but have increased health and deal slightly more damage than their compatriots.

In time I plan to eradicate these and have the entire game clean of the vanilla gear.

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Credits:

Sil/Tydeous - Created the mod
Jenya - New corpse models
Audemus - Created the mod logo
RepugnantPear - Bug fixing
Pauju - French translation help
Herobrine24 - German translation help
Mellin - Polish translation help