This mod overhauls the Geth faction so that it makes use of the Geth Bomber enemy from ME3 Multiplayer and the Armax Arsenal Arena. The intention is to maintain combat balance, and perhaps someday add a little more enemy variety.
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Changelogs
Version 1.3.1
General; patch content for LE3 Diversification Project is now included in this mod instead of that mod
BioD_GthN7a_330Fight; turret crash issue fixed
BioD_GthN7a_340Lower; turret crash issue fixed
BioD_GthN7a_350Upper; turret crash issue fixed
Version 1.3.0
BioD_CitSim_BssFght020; Geth enemies now have unique shielding like in Mass Effect 2
BioD_CitSim_GthA; Geth enemies now have unique shielding like in Mass Effect 2
BioD_CitSim_GthA; Geth Troopers now have access to shields
BioD_CitSim_GthA; Rocket Troopers are now red, in consistency with other games and mods in this series
BioD_CitSim_GthA; Rocket Trooper missile launchers are now using a more geth-like mesh
BioD_CitSim_GthB; Geth enemies now have unique shielding like in Mass Effect 2
BioD_CitSim_GthB; Rocket Troopers are now red, in consistency with other games and mods in this series
BioD_CitSim_GthB; Rocket Trooper missile launchers are now using a more geth-like mesh
BioD_CitSim_GthC; Geth enemies now have unique shielding like in Mass Effect 2
BioD_CitSim_GthC; Rocket Troopers are now red, in consistency with other games and mods in this series
BioD_CitSim_GthC; Rocket Trooper missile launchers are now using a more geth-like mesh
BioD_GethBomber; Geth enemies now have unique shielding like in Mass Effect 2
BioD_Gth001_300GARDIAN; Geth enemies now have unique shielding like in Mass Effect 2
BioD_Gth001_300GARDIAN; Geth Troopers now have access to shields
BioD_Gth001_300GARDIAN; Rocket Troopers are now red, in consistency with other games and mods in this series
BioD_Gth001_300GARDIAN; Rocket Trooper missile launchers are now using a more geth-like mesh
BioD_Gth001_400Bridge; Geth enemies now have unique shielding like in Mass Effect 2
BioD_Gth001_400Bridge; Geth Troopers now have access to shields
BioD_Gth001_520MainGunR; Geth enemies now have unique shielding like in Mass Effect 2
BioD_Gth001_520MainGunR; Geth Troopers now have access to shields
BioD_Gth001_520MainGunR; Rocket Troopers are now red, in consistency with other games and mods in this series
BioD_Gth001_520MainGunR; Rocket Trooper missile launchers are now using a more geth-like mesh
BioD_Gth001_540MainGunL; Geth enemies now have unique shielding like in Mass Effect 2
BioD_Gth001_540MainGunL; Geth Troopers now have access to shields
BioD_Gth001_540MainGunL; Rocket Troopers are now red, in consistency with other games and mods in this series
BioD_Gth001_540MainGunL; Rocket Trooper missile launchers are now using a more geth-like mesh
BioD_Gth001_560Gethries; Rocket Troopers are now red, in consistency with other games and mods in this series
BioD_Gth001_560Gethries; Rocket Trooper missile launchers are now using a more geth-like mesh
BioD_Gth001_600Core; Geth enemies now have unique shielding like in Mass Effect 2
BioD_Gth001_600Core; Geth Troopers now have access to shields
BioD_Gth001_600Core; Rocket Troopers are now red, in consistency with other games and mods in this series
BioD_Gth001_600Core; Rocket Trooper missile launchers are now using a more geth-like mesh
BioD_Gth001_700Hangar; Rocket Troopers are now red, in consistency with other games and mods in this series
BioD_Gth002_100LandingZone; Geth enemies now have unique shielding like in Mass Effect 2
BioD_Gth002_100LandingZone; Geth Troopers now have access to shields
BioD_Gth002_150Infiltrate; Geth enemies now have unique shielding like in Mass Effect 2
BioD_Gth002_150Infiltrate; Geth Troopers now have access to shields
BioD_Gth002_150Infiltrate; Rocket Troopers are now red, in consistency with other games and mods in this series
BioD_Gth002_150Infiltrate; Rocket Trooper missile launchers are now using a more geth-like mesh
BioD_Gth002_200ReaperRing; Geth enemies now have unique shielding like in Mass Effect 2
BioD_Gth002_200ReaperRing; Geth Troopers now have access to shields
BioD_Gth002_200ReaperRing; Rocket Troopers are now red, in consistency with other games and mods in this series
BioD_Gth002_200ReaperRing; Rocket Trooper missile launchers are now using a more geth-like mesh
BioD_Gth002_210Tower; Geth enemies now have unique shielding like in Mass Effect 2
BioD_Gth002_210Tower; Geth Troopers now have access to shields
BioD_Gth002_210Tower; Rocket Troopers are now red, in consistency with other games and mods in this series
BioD_Gth002_210Tower; Rocket Trooper missile launchers are now using a more geth-like mesh
BioD_GthN7a_100Crash; Geth enemies now have unique shielding like in Mass Effect 2
BioD_GthN7a_100Crash; Geth Troopers now have access to shields
BioD_GthN7a_200Patrols; Geth enemies now have unique shielding like in Mass Effect 2
BioD_GthN7a_200Patrols; Geth Troopers now have access to shields
BioD_GthN7a_200Patrols; Rocket Troopers are now red, in consistency with other games and mods in this series
BioD_GthN7a_200Patrols; Rocket Trooper missile launchers are now using a more geth-like mesh
BioD_GthN7a_210AAGun; Geth enemies now have unique shielding like in Mass Effect 2
BioD_GthN7a_210AAGun; Geth Troopers now have access to shields
BioD_GthN7a_210AAGun; Rocket Troopers are now red, in consistency with other games and mods in this series
BioD_GthN7a_210AAGun; Rocket Trooper missile launchers are now using a more geth-like mesh
BioD_GthN7a_330Fight; Geth enemies now have unique shielding like in Mass Effect 2
BioD_GthN7a_330Fight; Geth Troopers now have access to shields
BioD_GthN7a_340Lower; Geth enemies now have unique shielding like in Mass Effect 2
BioD_GthN7a_340Lower; Geth Troopers now have access to shields
BioD_GthN7a_340Lower; Rocket Troopers are now red, in consistency with other games and mods in this series
BioD_GthN7a_340Lower; Rocket Trooper missile launchers are now using a more geth-like mesh
BioD_GthN7a_350Upper; Geth enemies now have unique shielding like in Mass Effect 2
BioD_GthN7a_350Upper; Geth Troopers now have access to shields
BioD_GthN7a_350Upper; Rocket Troopers are now red, in consistency with other games and mods in this series
BioD_GthN7a_350Upper; Rocket Trooper missile launchers are now using a more geth-like mesh
BioD_GthN7a_400Shuttle; Rocket Trooper is now red, in consistency with other games and mods in this series
BioD_GthN7a_440Dudes; Geth enemies now have unique shielding like in Mass Effect 2
BioD_GthN7a_440Dudes; Geth Troopers now have access to shields
BioD_GthN7a_440Dudes; Rocket Troopers are now red, in consistency with other games and mods in this series
BioD_GthN7a_440Dudes; Rocket Trooper missile launchers are now using a more geth-like mesh
Version 1.2.1
DLC_MOD_GTHRetro_ESN; optional Legion dialogue tlk file translated to Spanish by Deepk
Version 1.2.0
BioD_CitSim_GthB; new Geth Assassin enemy added to the second wave
BioD_CitSim_GthC; new Geth Assassin enemy added to the second wave
BioD_Gth002_100LandingZone; new Geth Assassin enemy added to the opening combat
BioD_Gth002_200ReaperRing; new Geth Assassin enemy added to the opening combat
BioD_Gth002_210Tower; new Geth Destroyer enemy added to the final combat
BioD_Gth002_400Resolution_LOC_INT; Legion dialogue edited so that he sounds more like a geth from Mass Effect 2 lore. Optional install.
BioD_Gth002_400Resolution_LOC_INT; altered the Geth Prime dialogue so that it sounds less like Legion was an individual instead of a thousand separate programs. Optional install.
DLC_MOD_GTHRetro_INT; text strings for new Legion dialogue added. Optional install.
gthrr_gth002_bigchoice_m_D_Int.afc; file created
gthrr_gth002_post_geth_m_D_Int.afc; file created
gthrr_gth002_post_peace_m_D_Int.afc; file created
Version 1.1.0
All geth enemies now correctly have white blood instead of black
Version 1.0.1
- Little bit of optimisation of Geth Bomber file
Version 1.0.0
After a lengthy bug-testing phase with no bugs detected, the mod has been moved from beta to a full release
Do you wish that there was more variety to the geth faction? Well, this is the mod for you!
This mod drags the Geth Bomber out of Armax Arena and plonks it down in the Rannoch story arc. Though fought only a few times, it helps to prevent the combat feeling repetitive while fighting waves of geth troopers.
Hard to say. The mod will be compatible with all of Expanded Galaxy Mod and Spectre Expansion Mod, as well as any and all of my other mods. Any others are on a case-by-case basis.
What enemies are added by this mod?
Currently this mod only adds Geth Bombers from Armax Arena to Priority: Rannoch and Rannoch: Admiral Koris. It is possible that I will attempt to add a new enemy type or two in the future, but right now this is all that the mod contains.