About this mod
Some characters, primarily aliens, in Mass Effect 3 do not look like they did in the two previous games. This mod sets out to provide consistency so that these characters are instantly recognisable.
- Requirements
- Permissions and credits
- Changelogs
THIS MOD REQUIRES THE COMMUNITY PATCH AND FRAMEWORK!
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Did you find it difficult to identify certain characters when playing Mass Effect 3 after Mass Effect 2?
We did, and that's why the Character Consistency Project was started. The aim of the mod is to make each character recognisable on first sight, even if they're an alien. This task is far from an easy one to get right, but so far we have managed to correct the following characters:
Aethyta
Balak
Calyn
Conrad Verner
Daro'Xen vas Moreh
David Archer
Ereba
Gavin Archer
Han'Gerrel vas Neema
Kahlee Sanders
Kelly Chambers
Khalisah Bint Sinan al-Jilani
Kirrahe
Michael & Rebekah, the Arguing Couple
Nyreen
Septimus Oraka
Shala Raan vas Tonbay
Udina
Zaal'Koris vas Qwib-Qwib
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FAQ:
Hard to say. The mod requires the Community Patch and Framework for Mass Effect 3. At the very least, it is compatible with that mod and with any of my own modifications.
What characters are left to fix?
Not as many as before, fortunately. Some require more edits than others, but there is no shortage of characters that require fixes. As you might image this will take time, and we're open to having more people work on the project to make each and every one consistent with the previous games.
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Credits:
Sil/Tydeous
Mellin
Deadspear
Audemus
Lunkensko
Armax Expansion Mod
Cerberus Retrofits
Character Consistency Project
English (UK) Translation
Expanded Universe - Mod Menu
Geth Retrofits
Harbinger Overhaul Mod
Improved Power Grid Mod
LE3 Diversification Project
Omega Hub
Phantom Introduction Mod
Reaper Retrofits
Spectre Expansion Mod
Take Earth Back
Zen Reaper Mod
My Mass Effect 2 Mods:
Spectre Expansion Mod - LE2
My Resources:
LE3 Modding Repository
Space - A Modders Resource