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eXtended Game Mechanics: Mod Options "we do the dirty scripting, so that you don't have to... well almost..." Allows modders to expose their mod's options/parameters via a generic presentation "MOD option" accessible from "Camp" menu. The basic presentation is adapted from rubik's Custom Commander which is a toy-store of e

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eXtended Game Mechanics: Mod Options
"we do the dirty scripting, so that you don't have to... well almost..."

Allows modders to expose their mod's options/parameters via a generic presentation "MOD option" accessible from "Camp" menu.
The basic presentation is adapted from rubik's Custom Commander which is a toy-store of excellent features.



Features:
  • Define mod options via an abstracted structure (similar to other data in module system)
  • XGM autogenerates presentation
  • Includes a demo entry to toggle in-game cheat-mode
  • Should be compatible with most existing mods (via ModMerger)


Requires ModMerger (0.2.3):
http://www.mbrepository.com/file.php?id=2151

Build under Warband module system 1127, but should work or other nearby versions and quite possibly for Vanilla as well.

For problems, suggestions and feedback, I'll edit in a forum thread url later.
In the meantime, I can usually be found in The Forge