About this mod
eXtended Game Mechanics: Mod Options "we do the dirty scripting, so that you don't have to... well almost..." Allows modders to expose their mod's options/parameters via a generic presentation "MOD option" accessible from "Camp" menu. The basic presentation is adapted from rubik's Custom Commander which is a toy-store of e
- Permissions and credits
"we do the dirty scripting, so that you don't have to... well almost..."
Allows modders to expose their mod's options/parameters via a generic presentation "MOD option" accessible from "Camp" menu.
The basic presentation is adapted from rubik's Custom Commander which is a toy-store of excellent features.
Features:
- Define mod options via an abstracted structure (similar to other data in module system)
- XGM autogenerates presentation
- Includes a demo entry to toggle in-game cheat-mode
- Should be compatible with most existing mods (via ModMerger)
Requires ModMerger (0.2.3):
http://www.mbrepository.com/file.php?id=2151
Build under Warband module system 1127, but should work or other nearby versions and quite possibly for Vanilla as well.
For problems, suggestions and feedback, I'll edit in a forum thread url later.
In the meantime, I can usually be found in The Forge