After a year and more in development, 3.9 is now available. Full conversion mod in the fantasy setting of Pendor. Join one of the numerous knighthood orders or create your own. Read all the stories and meet unique companions. Encounter the Noldor, discover their culture and magic.
Requirements
This mod does not have any known dependencies other than the base game.
-Added a tweak that makes soldiers on horses switch to 1 handed weapons when needed
-Fixed invisible bear helmet
-Fixed infinite escape music
-Fixed some menu images size
-Fixed Fierdsvain berserker armor/body
-Fixed Wolfbode's body and head
-Improved Jarl Helmet
-Removed azure plate from Heroines Adventurers
-Few spear adjustments
-Fixed Noldor training
Version 3.8.3
-Added customizable reinforcement waves (siege and normal battles separately)
-Added overhead stabbing for spears & crouching from submod by Hoboistice, also adapting units and spears.
-Fixed double wife bug
-Fixed the relation boost bug when freeing ladies-in-waiting
-Fixed Quigfen's shop
-Music now loops correctly
-Tavern ambiance is now a sound instead of a music track
-Changed cheats
-Fixed Al-Aziz' crazy dialogs
-Raised lords base revenue from 750 to 1000
-Fixed parties potentially stuck near Kwynn
-Fixed the teleporting training ground
-Improved male body
-Improved a lot of axes textures
-Improved some door textures and some clothing textures
-Gave phoenixes and scorpion swords a new model
-Fixed castle floor shader
-Removed oldest female arena fighters
-Changed stats for Viper Sabre & Phoenix Sword
-Fixed Leonion tweak 3.2
-Fixed an animation with staff block
-Bolts/arrows auto-equip: damage now more important than number
-Fixed a text error with travelers
-Fixed a price error in a dialog
-Fixed an error with dismounting order
-Improved skinning and optimized here and there
-Corrected Empire Guardian Plate With Cape weight
-Fixed (hopefully) trainers/ransom brokers in prison/feast
-Fixed "tweak 38", where you would sometimes get a relation boost with all your companions after a victory.
-Grammar corrections
Version 3.8.2
-Fixed prison break
-Fixed mercenaries turning into sellswords during the merchant quest
-Fixed companions who would gain relation boost after a battle without being lords
-Fixed Mystmountain tribes which would be counted as Mystmountain raiders
-Removed victory condition about "befriending Mystmountain"
-Fixed village battles loot (native bug)
-Fixed village battles killcount
-Fixed sally in Ishkoman
-Fixed 0 soldiers parties
-Fixed companion re-appearing when asked to stay out of fighting and go gather right to rule
-Rebalanced new KHOs
-Removed dialog about fief exchange, which would appear in the wrong context (and bug)
-Reworked lighting and shaders in taverns (especially with flickering light)
-Arena and tournament music changed (replaced by native music)
-Tavern sounds changed
-Fixed looted village music, as well as a few others, that were made to continue until end of track
-Added loot to Elacrai
-Removed dark skinned women from non-D'Shar arenas
-Buffed Three Seers patrols
-Fixed scabbards on some swords
-Fixed beard on Assassin helmet
-Fixed Fierdsvain Jarl Helmet
-Fixed bald Kidnapped Girl
-Bumped Veccavia Queen's Guard riding skill
-Removed blue greaves from Shadow Legion
-Re-added tweak 44 (a line about factions' current marshals to faction notes)
-Improved a few textures
-Added model to replace 2 noble clothing
-Modified chest loot in several towns
-Made the Upgrade Discount 90% instead of 33% (to encourage gradual upgrade of CKO equipment, 90% of time and cost invested in the current item is recovered and accounted towards the new item)
Version 3.8.1
-Reverted aristocracy code
-Fixed D'Shar ladies faces
-Debug message in loot screen, and scrambled loot
-Shiny horses
-Bugged tavern dialog with drunken fight
-Viper sabre width (fixed by K0nr@d)
-Some clipping helmets
-Scabbard for viper sabre, scorpion sword and wolf sword
-Tournament items in shops
-FLC's lance texture
-Crassus not having a silk garnet anymore
-Lethaldiran not reverted to being a man, to avoid being referred as "she"
-Removed sallet from Immortals
-Tweaked reinforcement waves
-Put back inventory chest in 550 maps.
-Phoenix and Wolf orders are given to one castle only.
Version 3.8
GAMEPLAY
-Larger and adaptive battlefield size
-Battle size ranging from 100 to 450
-Many more reinforcement waves
-Revamped D'shar troop tree
-Factions rebalanced
-Many units rebalanced
-New Phoenix order (2 units)
-New Shadow Wolves order (2 units)
-New Scorpion Assassins order (2 units)
-Leonion Tweaks from this list (1, 3.1, 3.2, 4, 5, 11, 20, 25, 26, 29, 30, 32, 33, 35, 38, 40, 42, 43, 44)
-All item prices normalized (based on K0nr@d's algorithm)
-New helmets, new boots, new bolts, new bows, new arrows, new horses...
-Most units individually reworked and balanced
-Dragon Drakes now update from Ravenstern Men-at-Arms
-Items too rare made more present
-Ai defenders and defending player get ammo refills on sieges
-New system for merchants to get money
-Honor decrease when attacking villages & caravans
-Updated killcam
-New options & political map
-Companions won't loot gender opposite armors
-Wage of archer horsemen no more higher than horsemen
-Wage of mercenaries down from 200% to 166%
-Companions can auto-equip, even if loot is saturated
SCENES
-Adaptive battlefields (1, 5 or 12 times the surface)
-New Elacrai interior, exterior, arena and training
-New siege scenes for 14 towns and most castles (from Floris, but reworked)
-Horizon backgrounds and map borders
-More animation in taverns, with up to 15 random customers, musicians, rush hours, and varied clothing linked to culture
-New Sarleon tavern
-Spawn points reworked in arenas & taverns
-Town scenes edited (river in Torbah, towers in Sarleon, lighthouse in Nal Tar, textures in Empire cities and multiple other tweaks)
-Nal Tar scenes replaced by Sarranid's Durquba
-New skyboxes
-More lords in feasts
-Women in arenas.
VISUALS
-New and reworked armors
-New and reworked helmets
-New and reworked weapons
-New and reworked horses
-New and reworked greaves
-New common clothing
-Tournament items reviewed
-All armors have a male AND female version (with exceptions)
-All banners redone from scratch, HD
-42 extra banners
-Skinning of a lot of helmets (neck part deform with movement)
-New book covers, qualis gem, gold bar, loot, lute, lyre, chests, common items, furniture, bodies, hair...
-Dynamic face generation for zombies, and new textures
-More blood
-Bump map and/or specular map created for manu items
-Higher grass
-Fade from black on entering peaceful scenes (toggleable)
MAP
-Original individual icons for towns (including Elacrai)
-Individual icons for castles (from Floris)
-Banners normalized
-Corrected bridges
-New map icon for training grounds and Wolfbode
-Polished map textures and shape
FACES OVERHAUL
-New male head shape
-All NPC reworked
-More and better textures
-More wrinkled old faces
-Darker D'Shars
-Noldor faces
-Better random faces
-Head and body color match
-All D'shars are now dark skinned
-Muscular bodies in arena
-Dynamically generated zombie faces
-Zombie texture redone
-Improved woman model
UI
-More than 150 new menu illustrations (unique illustrations for towns, factions, events and menus)
-Interface tweaks
-New kill counter
-Some polished menus
SOUNDS
-New female grunts
-New death sounds for demons
-Sound reviewed/remastered
-Musicians in taverns
-Women can shout orders
OPTIMIZATION
-Optimized sounds (split into OGG and FLAC depending on use)
-Mesh simplifications
-Texture remapping for economy
-LOD creation for almost all items
-Elimination of all old unoptimized assets
-Mipmaps on all textures to avoid visual noise
-Removal of alpha layers when not needed
-Behind the scenes rework (sorted .brf files and sorted items order)
BUG FIXES
-Thousands of grammar, punctuation and formulation errors
-Merchant starting choice was always changed to physician in scenario "a letter that changed everything"
-Made CKO Sergeants recruitable from prisoners
-Fixed exploit with UllrVetr's bow
-Salt mine scene exit
-Transparent salt mine
-Duplicate items
-Misaligned Banner of Sarleon
-Misaligned Mett Xbow
-"Ghoul face" in castles
-Possessed Doomguide face
-Helmets not fitting the head
-Removed some non-interactive doors
-Hair texture
-Banners on overhead circle misaligned
-Arena and tournament fighters don't keep their original greaves
-Party naming bug
-Removed ladies in waiting from non-player parties
-Fixed "pretty female" face
-Toned down loot on bandits
-Fixed shader on many items
-Fixed color on back of heraldic armors
Prophesy of Pendor 3.9
MAIN THREAD With changelog, features and alternative link
SINGLE PLAYER Mount&Blade WARBAND ONLY Not save game compatible with earlier version
From the Founding of Pendor - the year is 354. A King has not ruled the shattered land of Pendor for many generations. What was once a proud accomplishment of man now is steeped in the myths of folklore and told as children’s bedtime stories. Yet, the legends live on of a prophesy of hope. A tale of a champion who comes from a distant shore and unites the lords of Pendor under a single Ruler and brings peace and prosperity once again to this ravaged war-torn land. All is not as it seems as there are many powers who have their own ends in mind and an epic struggle is about to unfold.
Strap on your sword, and buckle your imagination. Prepare to enter the world of Pendor and accept the challenge of the Prophesy - if you dare.
NOTE: We do not offer technical support HERE ON NEXUS, ONLY in the community forum listed in the many threads HERE
FEATURES
Well thought out cultures, armies, and conflicts
Unique Backstory and expanded Character Generation System- The World of Pendor
Low Fantasy setting
New battle AI System
Enhanced Goals
Enhanced and Detailed Economic and location building system
Deep Immersion
Knighthood Orders - Dynamic, premade and custom
Minor Factions - some to destroy, some to align, some to fear
More Events
More quests
Dynamic rumor system
Dozens of unique spawns that bring the lore to life
Dynamic Conversation System
Dynamic Event System
Expanded amount of Companions
Voice acting in encounters
Expanded encounter conversation system
Heartbeat Quest system for when you own
Claim your own Kingdom and Kingdom Management system
Dynamic Event System
All new and unique items (Hundreds)
Expanded victory conditions
Special Items
Specialty Enemy Heroes and minor Factions
Designed to be a Challenge to Play - recommended for experienced players