The mod takes place in year 1184. I wasnt happy about setting a specific date for the mod to take place in, because I wanted to focus mostly on warfare and game play outside of a date, but at the same time I wanted to use a map of Europe, and I had to choose a year as some sort of frame of operations in terms of what places should be included, who
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Credits so far Rubik - Custom Commander Waihti - Diplomacy Lucky Lancer - Training Fields Bismarck - For combining the above to a module, which I used as a base Mtarini - OpenBRF Freelancer - Taragoth, Caba'drin, Duh, Windyplains, Schmidy, Ikaguia, Pundragon Al_Mansur - Al_Mansur OSP Helmets Leandrojas_ - Map Kovas - Teutonic and Lithuanian items pack Pino69 - Armor pack Sayd Ûthman - Norman Helmet pack Dejawolf - Medieval Helmet pack Thick1988 - Warband Items Variant pack Gothic Knight - Byzantine helmet Dunde- Coding help MadVader - Coding help Cesar de Quart - Banners Iggorbb - OSP pack Rathos - Weapons and Armors OSP
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-Size of factions no longer plays a role when the AI decides to declare war
-Several new armors for the already existing factions
-Reduced the average size of AI's personal retainer by 25%
Version
-Ademar de Limoges no longer fights on foot
-Native pretenders are no longer roaming the kingdoms
-The capture prisoners quest can now be completed again
-Arrows and bolts can now be seen flying again
-Corrected a few spelling mistakes
Current Features -Three countries: Kingdom of England, Kingdom of Scotland, Kingdoms of Ireland -Complete reworked recruitment system. The recruitment does now resemble the feudal reality, read bellow for a complete guide. -Map of Europe -Historical Kings, Settlements, Lords and Banners -Diplomacy, Custom Commander, Training Fields (used Native Mod Compilation - Lite 1.00 as base for this mod, see credits) -Freelancer 1.5, with several improvements and modifications by me.
Plans for release after alpha -Hopefully some new armors -Banners that are not from Native -Much more depth to the current recruiting revamp. The WIP mentions will be gone -Different cultures in the same country. You will get Irish people from Ireland no matter if it is the English or the Irish who holds it. -If a texture guy joins or I get lucky and get permission to use the armors from 1257AD or Europe 1200 you can look forward to more countries too. Making the code for a country is a 30 minute job, but there is no point when you only have Native armors.
Long term plans -Complete map of Europe with all the relevant countries -Many never seen before features, aspects to the game such as mercenaries, religion and culture that goes deep into gameplay, not just something that scratches the surface. I also want to make complicated sieges that resemble real medieval siege warfare. -Herladic Horses (I am waiting for WSE to be updated to the newest Warband patch) -Any nice suggestions you guys might come up with