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XCram

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MCato

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About this mod

Allows player to create a separate unit leaded by a companion.
Mount&Blade Warband v.1.153
Compatible with Native save games.

Requirements
Permissions and credits
The companion can lead an auxiliary unit (auxilia), if his leadership is greater than or equal to 1.
Then the player may meet with a companion on the map to exchange the troops and give different orders.
The player may again join forces if he able to command an entire army.

######################---v.1.12b-############################
- Separate companion strategic AI fixes.
- Auto-updating separate companion's map icon.
- Possibility give troops to separate companion right in dialogue,
before first encounter on the map.
######################---v.1.12--############################
- Hiring volunteers fix.
- Changed budget report. Now it reflects current level of expenditures.
######################---v.1.1b--############################
- Hiring volunteers in villages by separate companion.
- Improved separate companion's dialogue.
- Separate companions spend money while resting in centers.
- "Honorific word" implemented to separate companion mode.
- Separate companions are now more compatible with the battle simulation AI on the map.
- Prisoners stay with companion while resting in centers.
- Compatibility with Native save games.
######################---v.1.1---############################
- Companions rest in taverns.
- New orders.
"Your strategy is to help me more[/less] actively." (since 1.153. Not work in previous versions) --
This order sets up companion activity in helping player on the global map.
"Be more[/less] proactive." -- This order sets up companion initiative on the global map.
"Go to the nearest town[/castle]..." -- The short string means companion's lack of money to go.
- "Request meeting" in castle works with companion.
- Improved AI. Companions are able to save the player from captivity in wilderness.
######################---v.1.0---############################
- New presentation of the budget, taking into account the forces of companions.
- New separate brief budget report.
##########################################################
Possible bug: After the success of the siege, player's party "sticks together" with a separate group of companions. In this case, you need to use the camp menu, "Take an action", "Detach friendly party".