About this mod
Allows player to create a separate unit leaded by a companion.
Mount&Blade Warband v.1.153
Compatible with Native save games.
- Requirements
- Permissions and credits
Then the player may meet with a companion on the map to exchange the troops and give different orders.
The player may again join forces if he able to command an entire army.
######################---v.1.12b-############################
- Separate companion strategic AI fixes.
- Auto-updating separate companion's map icon.
- Possibility give troops to separate companion right in dialogue,
before first encounter on the map.
######################---v.1.12--############################
- Hiring volunteers fix.
- Changed budget report. Now it reflects current level of expenditures.
######################---v.1.1b--############################
- Hiring volunteers in villages by separate companion.
- Improved separate companion's dialogue.
- Separate companions spend money while resting in centers.
- "Honorific word" implemented to separate companion mode.
- Separate companions are now more compatible with the battle simulation AI on the map.
- Prisoners stay with companion while resting in centers.
- Compatibility with Native save games.
######################---v.1.1---############################
- Companions rest in taverns.
- New orders.
"Your strategy is to help me more[/less] actively." (since 1.153. Not work in previous versions) --
This order sets up companion activity in helping player on the global map.
"Be more[/less] proactive." -- This order sets up companion initiative on the global map.
"Go to the nearest town[/castle]..." -- The short string means companion's lack of money to go.
- "Request meeting" in castle works with companion.
- Improved AI. Companions are able to save the player from captivity in wilderness.
######################---v.1.0---############################
- New presentation of the budget, taking into account the forces of companions.
- New separate brief budget report.
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Possible bug: After the success of the siege, player's party "sticks together" with a separate group of companions. In this case, you need to use the camp menu, "Take an action", "Detach friendly party".